Page 61 - Lords of Madness: The Book of Aberrations
P. 61
CHAPTER 3 THE EYE TYRANTS
Illus. by D. Crabapple Akeni doesn’t accept everyone into her cult
Bardic Music: Use bardic music six times per
day. See the bard class features on page 29 of the
Player’s Handbook.
Countersong (Su): Use music or poetics to counter
magical effects that depend on sound.
Fascinate (Sp): Use music or poetics to cause one or more
creatures to become fascinated with her. to the following eye rays: charm person, inflict moderate wounds,
Inspire Competence (Su): Use music or poetics to help an sleep, and slow.
ally succeed at a task. Light Blindness (Ex): Abrupt exposure to bright light (such
Inspire Courage (Su): Use music or poetics to bolster her as sunlight or a daylight spell) blinds drow for 1 round. On
allies against fear and improve their combat abilities. subsequent rounds, Akeni is dazzled as long as she remains
Suggestion (Sp): Use music or poetics to make a suggestion in the affected area.
(as the spell) to a creature that she has already fascinated. Bard Spells Known (3/5/4 per day; caster level 6th): 0—daze
Elf Traits: Elves have immunity to magic sleep effects. An elf (DC 17), lullaby (DC 17), mage hand,message,read magic,summon
who merely passes within 5 feet of a secret or concealed door instrument; 1st—charm person (DC 18), cure light wounds,disguise
is entitled to a Search check to notice it as if she were actively self, undetectable alignment; 2nd—cure moderate wounds, detect
looking for it. thoughts (DC 19), invisibility.
Implanted Eyeball (Su): Akeni’s implanted eyeball grants Cleric Spells Prepared (caster level 4th): 0—detect magic, detect
her knowledge of the beholder language and a +4 bonus on poison, guidance, purify food and drink, resistance; 1st—cause fear
Spot checks. It also grants her the use of a number of eye ray (DC 13), doom (DC 13), entropic shield,protection from good (DC
D
E
powers, similar to those fired by a beholder’s eyestalks. She 13), sanctuary (DC 13); 2nd—bull’s strength (DC 14), desecrate ,
DE
can use each eye ray up to twice per day as a standard action enthrall (DC 14), zone of truth (DC 14).
that does not provoke attacks of opportunity. The implanted D: Domain spell. Domains: Death (death touch 1/day, damage
eyeball closes and must rest for the entire round immediately 4d6), Evil (cast evil spells [ ] at +1 caster level).
E
following a round in which a ray attack is used. Possessions: +2 chain shirt, +1 light steel shield, +1 shock punching
Each eye effect resembles a spell cast by a 4th-level sorcerer dagger,cloak of Charisma +4,gloves of Dexterity +2,ring of protection
but follows the rules for a ray. Each ray has a range of 100 feet +1, 5 doses of gas spore powder.
and a save DC of 19. As a 4th level ocular adept, she has access
60

