Page 61 - Lords of Madness: The Book of Aberrations
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CHAPTER 3  THE EYE   TYRANTS




















           Illus. by D. Crabapple  Akeni doesn’t accept everyone into her cult



                 Bardic Music: Use bardic music six times per
               day. See the bard class features on page 29 of the
               Player’s Handbook.
                 Countersong (Su): Use music or poetics to counter
               magical effects that depend on sound.
                 Fascinate (Sp): Use music or poetics to cause one or more
               creatures to become fascinated with her.          to the following eye rays: charm person, inflict moderate wounds,

                 Inspire Competence (Su): Use music or poetics to help an   sleep, and slow.
               ally succeed at a task.                             Light Blindness (Ex): Abrupt exposure to bright light (such
                 Inspire Courage (Su): Use music or poetics to bolster her   as sunlight or a daylight spell) blinds drow for 1 round. On
               allies against fear and improve their combat abilities.  subsequent rounds, Akeni is dazzled as long as she remains
                 Suggestion (Sp): Use music or poetics to make a suggestion  in the affected area.
               (as the spell) to a creature that she has already fascinated.  Bard Spells Known (3/5/4 per day; caster level 6th): 0—daze
                 Elf Traits: Elves have immunity to magic sleep effects. An elf   (DC 17), lullaby (DC 17), mage hand,message,read magic,summon
               who merely passes within 5 feet of a secret or concealed door   instrument; 1st—charm person (DC 18), cure light wounds,disguise
               is entitled to a Search check to notice it as if she were actively   self, undetectable alignment; 2nd—cure moderate wounds, detect
               looking for it.                                   thoughts (DC 19), invisibility.
                 Implanted  Eyeball  (Su):  Akeni’s  implanted  eyeball  grants   Cleric Spells Prepared (caster level 4th): 0—detect magic, detect
               her knowledge of the beholder language and a +4 bonus on   poison, guidance, purify food and drink, resistance; 1st—cause fear
               Spot checks. It also grants her the use of a number of eye ray   (DC 13), doom (DC 13), entropic shield,protection from good  (DC
                                                                           D
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               powers, similar to those fired by a beholder’s eyestalks. She   13), sanctuary (DC 13); 2nd—bull’s strength (DC 14), desecrate ,
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               can use each eye ray up to twice per day as a standard action   enthrall (DC 14), zone of truth (DC 14).
               that does not provoke attacks of opportunity. The implanted     D: Domain spell. Domains: Death (death touch 1/day, damage
               eyeball closes and must rest for the entire round immediately   4d6), Evil (cast evil spells [ ] at +1 caster level).
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               following a round in which a ray attack is used.    Possessions: +2 chain shirt, +1 light steel shield, +1 shock punching
                 Each eye effect resembles a spell cast by a 4th-level sorcerer   dagger,cloak of Charisma +4,gloves of Dexterity +2,ring of protection
               but follows the rules for a ray. Each ray has a range of 100 feet   +1, 5 doses of gas spore powder.
               and a save DC of 19. As a 4th level ocular adept, she has access
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