Page 60 - Lords of Madness: The Book of Aberrations
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These  rooms  were  once  rented  out  to  special  guests  who   This room is used by Akeni’s assistant, a troll ranger she saved
          wanted to dine in privacy, but since Akeni arrived they have   from a group of adventurers months ago. Glaken is in love with
          seen little use.                                  the beautiful drow but fears her temper and her third eye, so
                                                            he keeps his feelings hidden. Instead, he serves her loyally as
        5. KITCHEN                                          a thug and bodyguard, but cultists she favors and brings to
          This large kitchen is dominated by a huge brick fi replace. A long   her room are marked by the troll as competition. He’d never
          table sits in the middle of the room, and cabinets line the walls.  betray Akeni’s wishes and kill a cultist, but he does make his
                                                            anger toward them known with growls and threats, something
          For now, Akeni keeps the tavern functional to throw off inves-  Akeni finds quite endearing.

          tigations, so this kitchen is fairly clean and organized.  Glaken, Troll Hunter (6th-level Ranger): hp 130; Monster
            A DC 25 Search check uncovers a large glass jar hidden on   Manual page 247.
          a shelf. Inside the jar are thirty doses of oil of taggit poison.
                                                          9. AKENI’S ROOM (EL 13)                              TYRANTS  THE EYE   CHAPTER 3
        6. PANTRY (EL 3)                                    This large room is a well-appointed bedchamber. A roll-top desk
          The double doors exiting the inn to the east have been boarded   sits in one corner, a large bed in another. A metal and ivory wash-
          up from the inside (DC 22 Strength check to force them open   tub fi nishes the room’s furnishings.
          from outside).
                                                            Once the personal quarters of the Lost Gull’s owner, Akeni
          This small room is an earthen-fl oored pantry. Two double doors   has chosen this room as her own. When not out seeking new
          to the east have been boarded up. The room itself is fi lled with   cultists to recruit, she spends much of her time here, dally-
          crates  and  barrels.  A  strange  circular  shape  about  10  feet  in   ing with particularly handsome cultists. She is likely to be

          diameter and covered with a heavy tarp fl oats in the air near the   encountered here if the PCs manage to infiltrate the tavern
          boarded-up doors.                                 without raising an alarm or being “welcomed” by the other
                                                            cultists. If caught off guard in her natural form (instead of in
          This room is used to store food and water. It’s also where Akeni   her gypsy disguise), she tries to bluff the PCs into believing
          likes  to  get  rid  of  dead  bodies  that  could  otherwise  cause   that she’s been captured and cursed by a terrible beholder that
          uncomfortable inquiries if discovered.            lurks below in the pantry off the kitchen. If the PCs could just
            The heavy tarp covers a gas spore. The plant is harmless   slay the beast (which, she tells them, covers itself with a tarp
          unless the tarp is removed, at which point it attacks anyone   when it sleeps), she’ll gladly reward them with whatever they
          nearby. Since Akeni has a beholder graft, the spore does not   wish. Of course, this is a ruse to get the PCs to attack the gas
          attack her. When she wishes to dispose of a body, she merely   spore in area 6 while she sneaks away to regroup and send her
          tosses the victim (alive or dead) into this room and pulls aside   cultists and Glaken after them.
          the tarp. She then waits for the body to be turned into young
          gas spores, leads the fungus outside at night when no one is   Akeni Orm: Female drow bard 6/fighter 2/ocular adept 4;

          on the road, and kills them with ranged weapons once she’s   CR 13; Medium humanoid (elf); HD 10d6 plus 2d10; hp 51;
          outside the burst radius of their death throes.  Init +3; Spd 30 ft.; AC 22, touch 14, flat-footed 19; Base Atk +9;

            When it comes time to move on, she harvests several doses   Grp +9; Atk +14 melee (1d4, 19–20/×3, +1 shock punching dagger)
          of gas spore powder, kills the remaining spore from a safe   or +12 ranged (eye ray); Full Atk +14/+9 melee (1d4, 19–20/×3,
          distance, and then uses the powder to grow a new spore from   +1 shock punching dagger) or +12 ranged (eye ray); SA eye rays,
          an unlucky donor once she settles into her new home.  spell-like abilities, spells; SQ bardic knowledge +7, bardic music
            Gas Spore (1): hp 15; see page 148.            6/day (countersong, fascinate, inspire courage +1, inspire competence,
                                                           suggestion), darkvision 120 ft., elf traits, implanted eyeball, light
        7. RECORDS ROOM                                     blindness, spell resistance 23; AL LE; SV Fort +9, Ref +9, Will +11
          This room contains a single desk and several large cabinets and   (+15 against enchantments, +13 against other spells and spell-like
          shelves.                                          abilities); Str 10, Dex 17, Con 10, Int 12, Wis 14, Cha 24.
                                                             Skills and Feats: Balance +4, Bluff +19, Concentration +9, Craft
          When the Lost Gull was operational, its owners used this room   (alchemy) +10, Diplomacy +9, Disguise +13 (+15 acting), Intimi-
          to track expenses and sort money. The room has been unused   date +15, Jump +1, Escape Artist +4, Knowledge (religion) +7,

          for some time now, since Akeni keeps any profits from the   Perform (stringed instrument) +16, Sense Motive +11, Tumble
          tavern for herself.                               +11, Use Rope +12; Combat Expertise, Diehard, Endurance,
                                                                                         B
                                                            Improved Critical (punching dagger) , Skill Focus (Bluff),
        8. GLAKEN’S ROOM (EL 11)                            Weapon Finesse , Weapon Focus (punching dagger).
                                                                        B
          This was once a bedroom, but most of the furniture has been   Languages: Common, Elven, Undercommon, Beholder.

          smashed to splinters. The ruins have been used to make a crude   Spell-Like Abilities: 1/day—dancing lights, darkness, faerie fire.
          nest to the west, and the entire place reeks of fi lth.  Caster level 12th.
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