Page 60 - Lords of Madness: The Book of Aberrations
P. 60
These rooms were once rented out to special guests who This room is used by Akeni’s assistant, a troll ranger she saved
wanted to dine in privacy, but since Akeni arrived they have from a group of adventurers months ago. Glaken is in love with
seen little use. the beautiful drow but fears her temper and her third eye, so
he keeps his feelings hidden. Instead, he serves her loyally as
5. KITCHEN a thug and bodyguard, but cultists she favors and brings to
This large kitchen is dominated by a huge brick fi replace. A long her room are marked by the troll as competition. He’d never
table sits in the middle of the room, and cabinets line the walls. betray Akeni’s wishes and kill a cultist, but he does make his
anger toward them known with growls and threats, something
For now, Akeni keeps the tavern functional to throw off inves- Akeni finds quite endearing.
tigations, so this kitchen is fairly clean and organized. Glaken, Troll Hunter (6th-level Ranger): hp 130; Monster
A DC 25 Search check uncovers a large glass jar hidden on Manual page 247.
a shelf. Inside the jar are thirty doses of oil of taggit poison.
9. AKENI’S ROOM (EL 13) TYRANTS THE EYE CHAPTER 3
6. PANTRY (EL 3) This large room is a well-appointed bedchamber. A roll-top desk
The double doors exiting the inn to the east have been boarded sits in one corner, a large bed in another. A metal and ivory wash-
up from the inside (DC 22 Strength check to force them open tub fi nishes the room’s furnishings.
from outside).
Once the personal quarters of the Lost Gull’s owner, Akeni
This small room is an earthen-fl oored pantry. Two double doors has chosen this room as her own. When not out seeking new
to the east have been boarded up. The room itself is fi lled with cultists to recruit, she spends much of her time here, dally-
crates and barrels. A strange circular shape about 10 feet in ing with particularly handsome cultists. She is likely to be
diameter and covered with a heavy tarp fl oats in the air near the encountered here if the PCs manage to infiltrate the tavern
boarded-up doors. without raising an alarm or being “welcomed” by the other
cultists. If caught off guard in her natural form (instead of in
This room is used to store food and water. It’s also where Akeni her gypsy disguise), she tries to bluff the PCs into believing
likes to get rid of dead bodies that could otherwise cause that she’s been captured and cursed by a terrible beholder that
uncomfortable inquiries if discovered. lurks below in the pantry off the kitchen. If the PCs could just
The heavy tarp covers a gas spore. The plant is harmless slay the beast (which, she tells them, covers itself with a tarp
unless the tarp is removed, at which point it attacks anyone when it sleeps), she’ll gladly reward them with whatever they
nearby. Since Akeni has a beholder graft, the spore does not wish. Of course, this is a ruse to get the PCs to attack the gas
attack her. When she wishes to dispose of a body, she merely spore in area 6 while she sneaks away to regroup and send her
tosses the victim (alive or dead) into this room and pulls aside cultists and Glaken after them.
the tarp. She then waits for the body to be turned into young
gas spores, leads the fungus outside at night when no one is Akeni Orm: Female drow bard 6/fighter 2/ocular adept 4;
on the road, and kills them with ranged weapons once she’s CR 13; Medium humanoid (elf); HD 10d6 plus 2d10; hp 51;
outside the burst radius of their death throes. Init +3; Spd 30 ft.; AC 22, touch 14, flat-footed 19; Base Atk +9;
When it comes time to move on, she harvests several doses Grp +9; Atk +14 melee (1d4, 19–20/×3, +1 shock punching dagger)
of gas spore powder, kills the remaining spore from a safe or +12 ranged (eye ray); Full Atk +14/+9 melee (1d4, 19–20/×3,
distance, and then uses the powder to grow a new spore from +1 shock punching dagger) or +12 ranged (eye ray); SA eye rays,
an unlucky donor once she settles into her new home. spell-like abilities, spells; SQ bardic knowledge +7, bardic music
Gas Spore (1): hp 15; see page 148. 6/day (countersong, fascinate, inspire courage +1, inspire competence,
suggestion), darkvision 120 ft., elf traits, implanted eyeball, light
7. RECORDS ROOM blindness, spell resistance 23; AL LE; SV Fort +9, Ref +9, Will +11
This room contains a single desk and several large cabinets and (+15 against enchantments, +13 against other spells and spell-like
shelves. abilities); Str 10, Dex 17, Con 10, Int 12, Wis 14, Cha 24.
Skills and Feats: Balance +4, Bluff +19, Concentration +9, Craft
When the Lost Gull was operational, its owners used this room (alchemy) +10, Diplomacy +9, Disguise +13 (+15 acting), Intimi-
to track expenses and sort money. The room has been unused date +15, Jump +1, Escape Artist +4, Knowledge (religion) +7,
for some time now, since Akeni keeps any profits from the Perform (stringed instrument) +16, Sense Motive +11, Tumble
tavern for herself. +11, Use Rope +12; Combat Expertise, Diehard, Endurance,
B
Improved Critical (punching dagger) , Skill Focus (Bluff),
8. GLAKEN’S ROOM (EL 11) Weapon Finesse , Weapon Focus (punching dagger).
B
This was once a bedroom, but most of the furniture has been Languages: Common, Elven, Undercommon, Beholder.
smashed to splinters. The ruins have been used to make a crude Spell-Like Abilities: 1/day—dancing lights, darkness, faerie fire.
nest to the west, and the entire place reeks of fi lth. Caster level 12th.
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