Page 86 - Lords of Madness: The Book of Aberrations
P. 86
Jozan encounters Sarkt’s intellect devourer pets Illus. by D. Scott FLAYERS THE MIND CHAPTER 4
Kuo-toa Cleric 5 of Blibdoolpoolp: CR 7; Medium monstrous Slippery (Ex): All kuo-toas secrete an oily film that makes
humanoid (aquatic); HD 7d8+21; hp 52; Init +1; Spd 20 ft., swim them difficult to grapple or snare. Webs, magical or otherwise,
50 ft.; AC 21, touch 11, flat-footed 20; Base Atk +5; Grp +8; Atk don’t affect kuo-toas, and they can wriggle free from most other
+9 melee (1d10+5, +1 pincer staff); Full Atk +9 melee (1d10+5, forms of confinement.
+1 pincer staff) and +4 melee (1d4, bite); SA pincer staff, rebuke Cleric Spells Prepared (caster level 5th): 0—create water, cure
undead 2/day (–1, 2d6+4, 5th); SQ amphibious, immunity to minor wounds, detect magic, guidance, resistance; 1st—cure light
poison and paralysis, keen sight, light blindness, resistance to wounds, divine favor, doom (DC 15), protection from good , shield
DE
electricity 10, slippery; AL NE; SV Fort +9, Ref +5, Will +11; of faith; 2nd—cure moderate wounds, hold person (DC 16), lesser
D
Str 16, Dex 12, Con 16, Int 10, Wis 19, Cha 8. restoration, shatter (DC 16); 3rd—blindness/deafness (DC 17),
Skills and Feats: Concentration +8 (+12 casting defensively), contagion (DC 17), cure serious wounds.
DE
Escape Artist +9, Hide +2, Knowledge (religion) +3, Listen D: Domain spell. Domains: Destruction (smite 1/day, +4 on
E
+10, Move Silently +2, Search +4, Spellcraft, Spot +14, Swim attack, +5 on damage) and Evil (cast evil spells [ ] at +1 caster
B
+11; Alertness , Combat Casting, Exotic Weapon Profi ciency level).
(pincer staff), Great Fortitude. Possessions: +1 studded leather armor, +1 pincer staff.
Languages: Kuo-Toan, Undercommon, Aquan.
Amphibious (Ex): Although kuo-toas breathe by means of 6. STATUARY
gills, they can survive indefinitely on land. Eight niches in the walls around the rotunda contain statues. All
Keen Sight (Ex): Kuo-toas can spot moving creatures even if are of human females, but their hands and heads are broken off
they are invisible or ethereal. and lie smashed on the fl oor. Seven of the statues’ stone heads
Light Blindness (Ex):Abrupt exposure to bright light (sunlight have been replaced with the severed heads of various humanoids—
or a daylight spell) blinds kuo-toas for 1 round. On subsequent several humans, a drow, a duergar, an elf, and a githyanki.
rounds, they are dazzled while operating in bright light.
Pincer Staff: See the kuo-toa description, page 164 of the Originally these statues represented the lobster-headed form
Monster Manual. of the kuo-toa deity. In every case, the original carving was
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