Page 86 - Lords of Madness: The Book of Aberrations
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Jozan encounters Sarkt’s intellect devourer pets                     Illus. by D. Scott  FLAYERS  THE MIND   CHAPTER 4


          Kuo-toa Cleric 5 of Blibdoolpoolp: CR 7; Medium monstrous     Slippery (Ex): All kuo-toas secrete an oily film that makes

          humanoid (aquatic); HD 7d8+21; hp 52; Init +1; Spd 20 ft., swim   them difficult to grapple or snare. Webs, magical or otherwise,

          50 ft.; AC 21, touch 11, flat-footed 20; Base Atk +5; Grp +8; Atk   don’t affect kuo-toas, and they can wriggle free from most other

          +9 melee (1d10+5, +1 pincer staff); Full Atk +9 melee (1d10+5,   forms of confinement.
          +1 pincer staff) and +4 melee (1d4, bite); SA pincer staff, rebuke     Cleric Spells Prepared (caster level 5th): 0—create water, cure
          undead 2/day (–1, 2d6+4, 5th); SQ amphibious, immunity to   minor wounds, detect magic, guidance, resistance; 1st—cure light
          poison and paralysis, keen sight, light blindness, resistance to   wounds, divine favor, doom (DC 15), protection from good , shield
                                                                                                   DE
          electricity 10, slippery; AL NE; SV Fort +9, Ref +5, Will +11;   of faith; 2nd—cure moderate wounds, hold person (DC 16), lesser
                                                                         D
          Str 16, Dex 12, Con 16, Int 10, Wis 19, Cha 8.    restoration, shatter  (DC 16); 3rd—blindness/deafness (DC 17),
            Skills and Feats: Concentration +8 (+12 casting defensively),   contagion  (DC 17), cure serious wounds.
                                                                  DE
          Escape Artist +9, Hide +2, Knowledge (religion) +3, Listen     D: Domain spell. Domains: Destruction (smite 1/day, +4 on
                                                                                               E
          +10, Move Silently +2, Search +4, Spellcraft, Spot +14, Swim   attack, +5 on damage) and Evil (cast evil spells [ ] at +1 caster
                     B
          +11; Alertness , Combat Casting, Exotic Weapon Profi ciency   level).
          (pincer staff), Great Fortitude.                   Possessions: +1 studded leather armor, +1 pincer staff.
            Languages: Kuo-Toan, Undercommon, Aquan.
            Amphibious (Ex): Although kuo-toas breathe by means of  6. STATUARY
          gills, they can survive indefinitely on land.      Eight niches in the walls around the rotunda contain statues. All

            Keen Sight (Ex): Kuo-toas can spot moving creatures even if   are of human females, but their hands and heads are broken off
          they are invisible or ethereal.                   and lie smashed on the fl oor. Seven of the statues’ stone heads
            Light Blindness (Ex):Abrupt exposure to bright light (sunlight   have been replaced with the severed heads of various humanoids—
          or a daylight spell) blinds kuo-toas for 1 round. On subsequent   several humans, a drow, a duergar, an elf, and a githyanki.
          rounds, they are dazzled while operating in bright light.
            Pincer Staff: See the kuo-toa description, page 164 of the   Originally these statues represented the lobster-headed form
          Monster Manual.                                   of the kuo-toa deity. In every case, the original carving was


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