Page 12 - D&D - Player's Handbook
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seek their fortunes. Some of the exotic plants that grow   El/harrow. A blasted near-desert north and east of the
           only in Chult fetch high prices in mainland markets. Ru-  North Wall mountains bordering Halruaa, Elfharrow
           ined Mezro stands across the sea from Calimshan, wait-  isn't a name bestowed by its residents, but rather the
           ing for explorers and its displaced people to cleanse the   sobriquet that travelers use for this violent region. The
           city of its undead inhabitants and uncover the treasures   tribes of xenophobic elves that claim this area don't hes-
           that lie hidden there.                            itate to discourage uninvited guests by any means nec-
            Eastward along the Chultan peninsula lie the remains   essary. A simple group of pilgrims might be scared off
           of Thindol and Samarach. Despite the apparent fall of   with some arrows, while a band of hunters or explorers
           both civilizations, Thindol remains infested with yu-  is likely to be killed outright.
           an-ti, while the illusions cloaking Samarach's mountain   Food is sparse in this region, with the forests long since
           passes conceal the activities in that nation.     vanished, and as a result the elves of Elfharrow fiercely
            Dambrath. Situated on a warm plain on the shore of   protect the herds of animals they have cultivated. The
           the Great Sea, Dambrath is ruled by nomadic clans of   elves have no interest in looting the cities of fallen Lapa-
           human horse riders who revere Silvanus, Malar, and   liiya, but neither are they willing to allow "adventurers"
           occasionally Seh1ne. Given the Dambrathans' history   free access to those lands through their territory.
           of domination by the Crinti, a ruling caste of half-drow,   Halruaa. Once believed destroyed in the conflagration
           it is no surprise that they reserve their greatest hatred   of the Spellplague, Halruaa has largely been restored to
           for the drow.                                     the insular, magic-mighty nation it once was. Because
            The clans meet twice a year at a sacred site known as   of the foresight of their divinations, Halruaan wizards
           the Hills of the Kings, where dozens of totem sculptures   were able to use the raging blue fire that followed Mys-
           are preserved. At these gatherings, each clan updates its   tra's death to propel their nation safely into the realm of
           totem with an account of its exploits over the previous   Toril's twin, Abeir (displacing part of that world into the
           seasons. Many Dambrathans seek out lycanthropy as a   Plane of Shadow).
           means of showing reverence for their favored deity and   Now that the events of those times have mostly been
           honoring their heritage.                          undone, the famed Halruaan skyships and waterborne


           CHAPTER 1  I WELCOME TO THE  REALMS
    IO
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