Page 14 - D&D - Player's Handbook
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en't fearful enough to do more than send an adventuring   Now that Netheril and Myth Drannor have fallen,
          party or two into the area to investigate.        those two great powers can no longer exert their in-
            In Damara, the usurper King Yarin Frostmantle sits   fluence over the Moonsea, allowing the city of Hillsfar
          on the throne of the Dragon bane dynasty, while his peo-  to spread its wings and eye southward expansion, and
          ple complain about his tyranny and the growing threat   Mulmaster to once again further the worship of Bane.
          from demons across the country.  In Narfell, skilled rid-  Phlan, Teshwave, Thentia, and Voonlar-all Moonsea
          ers and archers hunt, raid, and are gradually reclaiming   cities where greater powers jockeyed for influence- now
          their heritage as a great nation of mages who treated   work to find their own identities before an unchecked or
          with devils. The Warlock Knights of Vaasa threaten to   malevolent realm swallows them, one by one.
          break the bounds of their nation and invade Damara,   This region is also home to the ruins of the Citadel of
          the Moonsea, or both, while some of its members sus-  the Raven and Zhentil Keep, former strongholds of the
          piciously eye the ominously silent Castle Perilous, per-  Zhentarim, which the Black Network shows occasional
          haps planning another excursion to the place. The tiny   interest in restoring.
          nation of Sossal trades with its neighbors, but shares   Mulhorand. Since the Chosen of the gods began to
          little of itself with the wider world.            appear in the last few years, Mulhorand has become
            The Dale/ands. The humans who call the Dalelands   a land transformed. Its deities manifested fully in the
          home want nothing more than lives untroubled by the   forms of some of their descendants, and swiftly rallied
          concerns of larger nations. They take great pride in   the Mulan to overthrow the Imaskari. Aided by the
          their peaceful coexistence with the elves of Cormanthor,   mighty wizard Nezram, known as the World-Walker,
          and in their ability to remain largely self-sufficient and   the Mulhorandi overthrew the rulers of High Imaskar,
          autonomous even when their homeland was used as a   who fled into the Plains of Purple Dust or to extra planar
          battlefield by Cormyr, Netheril, S embia, and Myth Dran-  safeholds.
          nor in the recent conflicts. Featherdale and Tasseldale   When the upheaval ended and the Chosen began to
          have reasserted their independence since the end of the   disappear, the gods of Mulhorand remained to rule
          war, and rejoined Archendale, Battledale, Daggerdale,   their people, focusing their attention on defending their
          Deepingdale, Harrowdale, Mistledale, Scardale, and   restored homeland to keep the war in Unther and Ty-
          Shadowdale on the Dales Council. The High Dale did   manther from spilling over its borders. For the first time
          the same shortly afterward.                       in centuries, the people in Mulhorand are free, with the
            Dalesfolk are mistrustful of anyone unwilling to sac-  gods declaring that slavery shall no longer be practiced
          rifice for the common good, but those who put in good   among the Mulan since their return.
          work- whether in defense or labor- are accepted as   Rashemen. A harsh, cold land filled with hardy folk,
          equals, entitled to share in the rewards from their toil.   Rashemen is a fiercely traditional nation. It is ruled
            The Horde/ands. Formerly known as the Endless   by its Iron Lord, Mangan Uruk, who speaks for the
          Wastes, this land has gained a new name among     power behind the throne: the Wychlaran, the society
          Faerunians, styled after the vast Tuigan horde that roared   of masked witches that determine Rashemen's course.
          out of the east and rode against Faerun more than a   These witches wield great powers tied to the land and
          century ago. After these tribesfolk were defeated, some   its magic and guard against evil fey and vengeful spirits.
          of the fierce, mounted warriors who survived the conflict   A small number of male spellcasters, known as the Old
          gathered to form the small nation ofYalmunnahar. Some   Ones, create magic items and weave arcane rituals for
          others cling to the old ways, mastering the sword and the   the witches. Rashemi witches revere the Three, a trium-
          bow and riding across the steppes on their short-legged   virate of goddesses they call Bhalla (the Den Mother),
          horses. Brave merchants still traverse the Golden Way   Khelliara (the Forest Maiden), and the Hidden One.
          to and from Kara-Tur, but those who return from such a   Over the centuries, scholars in other lands have specu-
          voyage are fewer than they once were.             lated that these deities might be faces of Chauntea, Miel-
            lmpiltur. With the rising of the waters of the Sea of   ikki, and Mystra, respectively.
          Fallen Stars, some of Impiltur's wealth and influence is   The nation's warriors are a fierce, stoic lot, famed for
          returning, leading to whispers among the populace that   their strength, endurance, and stubbornness in battle.
          a lost king of the line of old will rise up to lift Impiltur   Rash em en is a long-standing enemy of Thay, and has
          out of its woes and back to the great nation it once was.   often thwarted that nation's ambitions to rule Faerun.
            Impiltur is a nation of humans with pockets of   Little pleases a Rashemi warrior more than the chance
          dwarves and halflings among its populace. Where once   to strike down a Red Wizard in battle.
          a long royal line sat its throne and ruled over a unified   Sembia. Following a period of subjugation at the
          kingdom, now a Grand Council sits around a table and   hands of Netheril, S embia is already on its way to
          struggles to combat the presence of demons, and demon   becoming the economic power it was in prior years.
          worship, within the nation's borders.             Although relations are cool with the Dales and Cormyr
            The Moonsea. The shores of the Moonsea have long   following the most recent war, Sembian merchants are
          been home to cities that rise swiftly, relying on vigor-  quick to dismiss previous conflicts as the work of the
          ous trade and gathering powerful mercenaries to their   Netherese, and remind their former trading partners of
          banners, only to overextend themselves and fall- some-  the long and mutually profitable relationships they previ-
          times crumbling over time, and sometimes dropping   ously enjoyed. To prove its good intentions, S embia has
          like stones from the sky.                         "allowed" Featherdale and Tasseldale to regain their in-
                                                            dependence, even though S embian investors had owned


          CHAPTER 1  I WELCOME TO THE REALMS
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