Page 16 - D&D - Player's Handbook
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Alamber Sea and Ash Lake. The dragonborn that have   ZAKHARA
          withdrawn to those areas have lost none of their military
                                                            Far to the south of FaerGn, beyond Calimshan and even
          tradition, and their ability to hold this smaller amount of
                                                            the jungles of Ch ult, are the Lands of Fate. Surrounded
          territory makes it unlikely that Unther will push farther
                                                            by waters thick with pirates and corsairs, Zakhara is
          any time soon- particularly since the Untherite navy
                                                            a place less hospitable than most, but still braved by
          has been unable to overcome the great beast that guards
                                                            travelers who hope to profit from its exotic goods and
          the harbor of Djerad Kethendi and the nearby waters of
                                                            strange magics. Like Kara-Tur, Zakhara seems a world
          the Alamber.
                                                            away to FaerGnians. It is thought of as a vast desert,
           Some of Tymanther's dragonborn have spread across
                                                            sprinkled with glittering cities like scattered gems. Ro-
          FaerGn and gained reputations as competent, highly
                                                            mantic tales abound of scimitar-wielding rogues riding
          sought-after mercenaries.
                                                            flying carpets and of genies bound in service to humans.
           Unther. Trapped in another world, the people of
                                                            Their mages, called sha'ir, practice their magic with the
          Unther had succumbed to domination by others. Then
                                                            aid of genies and, it is said, might carry the lineage of
          among them arose one who called himself Gilgeam, and
                                                            these elemental beings in their blood.
          he reminded them of their former greatness. Under the
          leadership of this reincarnated god, the people of Unther
                                                            BEYOND THE TRACKLESS  SEA
          rose up as an army to face their masters. On the eve of
          a great battle, the people of Unther were miraculously   Farther to the west, past even Evermeet, are untold, un-
          returned to their home, and Gilgeam wasted no time in   known lands beyond the Trackless Sea. Many explorers
          leading them against the dragonborn occupying their   have visited such lands, and some have even returned,
         ancestral la nds. The  Unthcritcs have re lake u  rnucl1 uf   bearing rales that change from generation to generation
         the land they formerly held, while seeking to wipe out   about exotic locales, from island chains that are the
         the "godless lizards" they blame for their time of oppres-  sites of countless shipwrecks, to fearsome feather-clad
         sion in Abeir.                                    warriors, and vast continents that suddenly appeared
           Gilgeam wants nothing short of a complete return to   where nothing- or something very much different- had
         Unther's former glory.  This achievement will require ut-  rested only seasons prior.
         terly destroying Tymanther, of course, and eventual war
         with Mulhorand to reclaim lands lost centuries ago, but   TIME IN THE  REALMS
         as every Untherite knows, the great God-King is patient,
         for he is eternal.                                Although a number of means exist for marking the days
           Westgate. The dismal city of Westgate isn't a romantic   and the passage of time during a year, nearly all folk in
         place, but someone seeking employment for shady work,   FaerGn have adopted the Calendar of Harptos. Even the
                                                           cultures and races that don't favor this method of mark-
         or looking to hire someone for the same, will find  few
                                                           ing time are aware of it, with the result that it is recog-
         places better suited in all of FaerGn.
                                                           nized across nearly all races, languages, and cultures.
           Westgate is considered by some FaerGnians as a har-
                                                             A year on Tori!  consists of 365 days. In the Calen-
         binger of the eventual fate of places like Arnn and Sem-
                                                           dar of Harptos, the year is divided into twelve months
         bia, where coin rules over all other considerations. As in
                                                           of thirty days, loosely following the synodic cycle of
         many such places, one's moral outlook is less important
                                                           SelGne, the moon. A month is made up of three ten-
         in Westgate than one's attitude toward bribery. The
                                                           days, also known as rides. Five annual holidays, falling
         city's proximity to Cormyr makes it a breeding ground
                                                           between the months, complete the 365-day calendar.
         for that nation's enemies, including the Fire Knives, a
                                                           Once every four years, the Calendar of Harptos includes
         guild of thieves and assassins that the naive pretend
                                                           Shieldmeet as a "leap day" following Midsummer.
         doesn't exist.
                                                             Individual days of a tenday have no special names. In-
                                                           stead, they are denoted by counting from the beginning
         KARA-TUR
                                                           of the period ("first day," "second day," and so on). Days
         Far to the east, past the wastes of the Hordelands, lie   of the month are designated by a number and the month
         the empires of Shou Lung, Kozakura, Wa, and the other   name. For example, sages would record an event as oc-
         lands of the vast continent of Kara-Tur. To most people   curring on "1 Mirtul" or "27 Uktar." People might also
         of FaerGn, Kara-Tur is like another world, and the tales   refer to a given day by its relationship to the current date
         told by travelers from its nations seem to confirm it.   ("two tendays from today") or the nearest holiday ("three
         The gods that humans worship in FaerGn are unknown   days past Greengrass").
         there, as are common peoples such as gnomes and ores.
         Other dragons, neither chromatic nor metallic, dwell in   SPECIAL CALENDAR DAYS
         its lands and fly its skies. And its mages practice forms
                                                           Every nation, faith, and culture across FaerGn  has its
         of magic mysterious even to archwizards of FaerGn.
                                                           own special festivals and holidays, the observances of
           Stories of Kara-Tur tell of gold and jade in great
         abundance, rich spices, silks, and other goods rare   which are governed by the cycles of the sun, the moon,
         or unknown in western lands- alongside tales of   the stars, or some other event. In addition, the Calendar
         shapechanging spirit-people, horned giants, and night-  of Harptos specifies five annual festivals keyed to the
         mare monsters absent in FaerGn.                   changing of the seasons and one quadrennial festival
                                                           that are observed in almost every land, with particular
          C HAPTER  I  I WELCOME TO THE  REALMS
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