Page 124 - D&D - Player's Handbook
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UTHGARDT TOTEMS                                  Also, your totem spirit might be an animal similar to
            The totems of the Uthgardt barbarians of the North  (de-  one listed here but more suitable to your homeland, such
            scribed in  chapter 5)  correspond to the spirits of the Path   as a horse or stag, rather than an elk, or a lion, panther,
            of the Totem Warrior as shown  in the following table.   or other big cat, rather than a tiger.
            Totem       Spirit                               Elk. While you're raging and aren't wearing heavy ar-
                                                            mor, your walking speed increases by 15 feet. The spirit
            Black Lion   Tiger
                                                            of the elk makes you extraordinarily swift.
            Black  Raven   Eagle
                                                             Tiger. While raging, you can add 10 feet to your long
            Blue  Bear   Bear
                                                           jump distance and 3 feet to your high jump distance.
            Gray Wolf   Wolf
                                                            The spirit of the tiger empowers your leaps.
            Great Worm   Wolf
            Griffon     Eagle                              ASPECT OF THE BEAST
            Red Tiger   Tiger                               These options are available to you when you choose a
            Sky Pony    Eagle, with the Elk Aspect of the Beast   totem animal at 6th level.
            Thunderbeast  Bear, with the Tiger Totemic Attunement   Elk. Whether mounted or on foot, your travel pace is
            Tree Ghost   Bear, with speak with plants in  place of   doubled, as is the travel pace of up to ten companions
                                                            while they're within 60 feet of you and you're not inca-
                        the normal rituals for the Spirit Seeker
                                                            pacitated (see chapter 8 in the Player's Handbook for
                        feature
                                                            more information about travel pace). The elk spirit helps
                                                           you roam far and fast.
           As with the spirits in the Player's Handbook, the op-  Tiger. You gain proficiency in two skills from the fol-
          tions here require a physical object incorporating some   lowing list: Athletics, Acrobatics, Stealth, and Survival.
          part of the totem beast, and you might acquire minor   The cat spirit hones your survival instincts.
          physical attributes associated with your totem spirit,
          such as a prominent nose if you have an elk totem spirit   TOTEMIC ATTUNEMENT
          or catlike eyes if you have a tiger totem spirit.   These options are available to you when you choose a
                                                            totem animal at 14th level.
                                                             Elk. While raging, you can use a bonus action during
                                                           your move to pass through the space of a Large or
                                                           smaller creature. That creature must succeed on a
                                                           Strength saving throw (DC 8 + your Strength bo-
                                                           nus + your proficiency bonus) or be knocked prone
                                                           and take bludgeoning damage equal to ld12 +your
                                                           Strength modifier.
                                                             Tiger. While you're raging, if you move at least 20 feet
                                                           in a straight line toward a Large or smaller target right
                                                           before making a melee weapon attack against it, you can
                                                           use a bonus action to make an additional melee weapon
                                                           attack against it.

                                                           BARDS
                                                           Bards hold a special place of responsibility and respect
                                                           in the Forgotten Realms. They are bearers of news, gos-
                                                           sip, and messages in their travels from place to place,
                                                           in addition to being living storehouses of history and
                                                           folklore. Bards know a great deal, and they tend to be
                                                           willing to share what they know, or at least barter for it.
                                                             The arrival of a renowned bard is a special occasion,
                                                           akin to the visit of a dignitary. A bard can reasonably
                                                           expect at least a hot supper and a clean place to sleep
                                                           from a local landlord or inn in exchange for a few songs
                                                           or stories. A noble might host a bard in fine style- while
                                                           also being careful to guard any secrets the noble's
                                                           household doesn't want retold or sung across Faerun.
                                                             Not all wandering performers are true bards, nor are
                                                           all bards inclined to sing for their supper, although most
                                                           will, given the need. Bards literally have magic to them,
                                                           and the powers they command through their perfor-
                                                           mance and lore earns them additional respect.
                                                             In the Savage North, singers and storytellers called
                                                           skalds are keepers of the history and great legends of
                                                           the Northlanders and the Reghed. These warrior-poets
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