Page 129 - D&D - Player's Handbook
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Dancing Place in the high valleys of the Thunder Peaks,   THE HA RP ERS  AN D  DRUIDS
             alongside their fey allies. The Watchers of S evreld meet   Druid circles in  the North are often allied with the Harpers,
             in Old Mushroom Grove in the High Forest, northeast   as they have common purpose, with  bards and  rangers
             .of Secomber, and the Starwater Circle gathers around   serving as go-betweens. Individual  Harpers can  usually ex-
             their namesake pool in the northern forest of Mir.   pect a circle to at least grant them food  and shelter, and an
                                                                 opportunity to attend a gathering and speak, if they wish.
             THE  CIRCLE  OF  SWORDS                               Still, the Harpers aren 't a druidic organization and,
                                                                 despite what some common folk  might believe, not every
             Protectors of the Neverwinter Wood, the Circle of   druid or dru id circle is  allied with, or even friendly toward,
             Swords drives destructive humanoids like hobgoblins,   the Harpers and their cause.  Indeed, some druids consider
             bugbears, and their kin from the wood, while also safe-  the Harpers busybodies who threaten the natural balance
             guarding it against exploitation at the hands of civilized   almost as  much as the evils that they fight against.
             folk and protecting the wood's ancient ruins and sacred
             sites from looters.                                 Moonwell water placed in a container or taken more
               In the Druid Circle class feature in the Player's Hand-  than 30 feet away from the well  no longer has any of
             book, the Circle of the Moon is common for Circle of   these properties; it is simply water.
             Swords druids, although some belong to the Circle of   On the three nights of the full  moon, three or more
             the Land (Forest).                                druids gathered around a moonwell can cast commune
                                                               and scrying once each without expending spell slots and
             THE EMERALD  ENCLAVE                              without material components, provided that one of the
             Less a druid circle and more a loose confederation of   druids is at least 9th level and the rest are at least 4th
             circles and their allies, the Emerald Enclave is devoted   level. At the DM's option, the druids can use a moonwell
             to protecting the redoubt of civilization in the North   on such nights to cast different spells.
             from destruction. Elsewhere in the world, the Emerald
             Enclave must pursue a more balanced path, but the vast   FIGHTERS
             wilderness of the North holds far more danger to people
                                                               "SLOW TO LEARN, AREN'T THEY?" A WHJTE- HAJRED OLD
             than they pose to it.
               Founded in the Vilhon Reach over a thousand years   knight who'd lost his helm in the last fray drawled.  "This is
             ago, the Emerald Enclave has spread across much of   getting to be like a proper romp in the Dragonjaws, it is! I'll
             Faerfin. Its members include druids, rangers, barbar-
                                                               have to get my minstrel to write a ballad about this ... "
             ians, and others who live in the wilderness and know
                                                                 "I hope he sings swiftly," a Purple Dragon armsman
             and respect its ways. They wear an article of emerald
             green clothing as a symbol of their membership, often   growled. "Here they are!"
             bearing the emblem of a stag's head.                The howling spilled over the bodies in another rushing
               In the Druid Circle class feature in the Player's Hand-  tide of flapping leather, slashing swords, and beady goblin
             book, Emerald Enclave druids belong to the Circle of the
             Land and Circle of the Moon in equal measure.     eyes. Men planted themselves- no running and leaping
                                                               now-to hew steadily,  like harvesters with scy thes and many
             THE MOONSHEA CIRCLES
                                                               fields in front of them, in a rhy thm of death.
             The Ffolk of the Moonshea Isles venerate the land as
                                                                               -Troy Denning, Death of the Dragon
             the great goddess they call the Earthmother. Their cir-
             cles gather around sacred pools known as moonwells,   Whether doughty warriors, idealistic young soldiers, or
             their link between the natural world and the goddess,   hard-bitten mercenaries, fighters are found everywhere
             ringed by standing stone circles, raised by their ancient   in the Forgotten Realms. Even the most peaceful lands
             ancestors.
                                                               have militia for protection against their enemies, and
               In the Druid Circle class feature in the Player's Hand-
                                                               many great rulers in the Realms' past were fighters of
             book, Moonshea druids most often belong to the Circle   some sort. There are always opportunities for those
             of the Land (Coast, Forest, and Mountain).
                                                               who know how to handle themselves in a fight.
                                                                 Able-bodied folk in many parts of the Sword Coast
             MOONWELLS
                                                               and the North learn at least the rudiments of combat
             The water of a moonwell, drunk directly from cupped
                                                               as part of a local militia, serving in times of need, while
             hands, restores  ld8 hit points, plus the drinker's Wis-
                                                               a few go on to become professional soldiers, guards,
             dom bonus, if any ..  If the drinker has threatened the bal-
                                                               or the like. Officers tend to come from the nobility, al-
             ance of nature since the last full moon, the water instead
             deals ld8 poison damage to the drinker. This damage   though there are opportunities for capable leaders to
                                                               demonstrate their skills and rise through the ranks.
             is also dealt by a corrupted moonwell. Either effect oc-
                                                                 Fighters who don't make a career of soldiering find
             curs once only per day per drinker. On the nights of the
             full moon, drinkin·g the water of a moonwell can, at the   other ways to demonstrate their prowess. Mercenaries
             DM's discretion, have additional effects, such as confer-  find employment with those who need skilled warriors
             ring the benefits of a lesser restoration spell.   but who lack the time or means to train them. Such
                                                               employers include adventuring companies, which are
                                                               almost always in need of a reliable fighter.
                                                                                            CHAPTER 4  I CLASSES
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