Page 8 - Homebrew D&D 5e Characters
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Reaper of Omen
Reapers of Omen are unwavering in even the most difficult
circumstances, as they believe that fate is what guides them.
When they receive a mark from their deity, the only possible
outcome is for that target to pass into the afterlife by their
hand, or a different reaper. When it has been foretold that the
mark's time has come, no one is able to question fate.
Reaper's Boon (Omen)
Upon gaining 2nd level, you can grant yourself a bonus
against an incoming attack that fate foretold was coming.
When you are targeted with an attack, you can use your
reaction to gain a +3 bonus to AC until the start of your next
turn, including against the triggering attack. Regardless of
whether the attack hits you or not, you may also move up to
half of your movement as part of this reaction. This
movement does not provoke attacks of opportunity against
you, as you foresee any such obstacles while traveling the
path to your desired location.
You can use this feature a number of times equal to your
Charisma modifier (a minimum of once). You regain
expended uses when you finish a long rest.
Reaper's Mark (Omen)
When you take this contract at 2nd level, you gain the Writ of
Prophecy Reaper's Mark ability.
Wr i t o f P r o p h e c y. As a bonus action, you can utter a writ
of prophecy against a creature you can see within 60 feet of
you, requesting your deity to place a Reaper's Mark upon it
for 1 minute. While the mark is active, all of your melee
weapon attacks against the target are made with advantage.
If a target under this effect dies, it can’t become undead.
Additionally, while the Reaper's Mark is active, your deity
guides ever y move you make. You roll with advantage on
ability checks and saving throws for the duration. You do not
gain this bonus if you have a shield equipped.
Once you use this feature, you must finish a short or long
rest before you can use it again.
Shroud of Disdain
Beginning at 7th level, whenever a hostile creature within 5
feet of you must make a saving throw, the creature must
subtract a number equal to your Charisma modifier (a
minimum of one).
As an action, you may extend the radius of your Shroud of
Disdain to 30 feet centered on you, affecting all creatures of
your choosing within range until the start of your next turn.
Dark Embrace
Beginning at 15th level, you can use a bonus action to cover
an area in shadows, causing a magical darkness to spread
from a point you choose within 60 feet to fill a 15-foot-radius
sphere. You can see through the darkness created by this
ability.
Once you use this feature, you can't use it again until you
finish a long rest.
Improved Shroud of Disdain
At 18th level, your Shroud of Disdain causes creatures to
subtract a number equal to your Charisma modifier (a
minimum of one) from their attack rolls as well.
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