Page 159 - Tales from the Yawning Portal
P. 159
CHAPTER 5 I DEAD TN THAY
of its turns, ending the effect on itself on a success.
this zone.
creature can repeat the saving throw at the end of each
as well as a skeleton key that unlocks all the doors in
5 (2d4) poison damage, and it is blinded for 1 minute. A
Keys. Shalok has a glyph key attuned to this zone,
dom saving throw. On a failed save, the creature takes
party's triumph there.
in this area takes damage, it must make a DC 15 Wis-
help the party. If taken to the gatehouse, he awaits the
Poisoned Shadows. Whenever a non-undead creature
Curran is eager to return home, but he is too weak to
Creatures. Six shadows lurk here.
just assumed he had unnaturally good luck.
mora, since he never had any special powers. He alway
ago. He never considered himself to be a Chosen of Ty-
black marble chamber.
The shrine of binding takes up a large portion of this I Curran was captured by the Red Wizards a few weeks
she is also seen as somewhat capricious.
I
be a good deity who favors those who take bold action,
this chamber.
the patron of all who take risks. Although considered to
becomes dim light if it is produced in or carried into
is the goddess of good fortune, skill, and victory. She is
from a source other than a spell of 3rd level or higher
otic good male halfling named Curran Corvalin. Tymora
Light. This area has no light sources. Bright light
Chosen ofTymora. The Chosen of Tymora is a cha-
102. TEMPLE OF SHADOWS
able outcome.
complishes a particularly spectacular and favor-
gate that leads to the Temples of Anguish.
, If a creature rolls a 20 on an ability check, it ac-
White Gate. Beyond the doors to the west is a white
worst possible outcome of the attempted action.
in this zone.
, If a creature rolls a 1 on an ability check, it suffers the
zone, as well as a skeleton key that unlocks all the doors
effect instead.
Keys. The Red Wizard has a glyph key attuned to this
of the effect that caused the saving throw suffers the
remaining here as prey.
If a creature rolls a 20 on a saving throw, the creator
center point of each wall. The oozes treat all creatures
from a spell.
out to touch the walls, producing two gray oozes at the
the worst possible effect, such as maximum damage
The acid consumes him utterly as unholy energy pulses
, A creature that rolls a 1 on a saving throw suffers
on himself while screaming his devotion to Ghaunadaur.
damage die twice instead of just once.
must die. As an action, Therzt casts Me/f's acid arrow
, A creature that scores a critical hit can roll the extra
demonstrated in being captured and declares that he
the damage from its attack.
If he is freed, Therzt babbles about the weakness he
A creature that rolls a natural 1 on an attack roll takes
destruction due to monstrous causes, particularly oozes.
and unknowable deity that desires living sacrifice and
more in this area:
ciety dominated by females. Ghaunadaur is a malignant
Curse of Fortune. High and low d20 results matter
male drow that seek power outside the confines of a so-
piece of lore if he's allowed to flee to the gatehouse.
Ghaunadaur is a strange god worshiped primarily by
him, he surrenders. He offers his skeleton key and one
is a sickly and chaotic evil male drow named Therzt.
the Red Wizard, is a coward. If the fight goes badly for
Chosen ofGhaunadaur. The Chosen of Ghaunadaur
dix B) works here, guarded by a flesh golem. Shalok,
feet. The attack roll is made with advantage.
Creatures. A Red Wizard necromancer (see appen-
nity attack as if made by a gray ooze with a reach of 15
this hall. To the west is a black gate.
Ooze Walls. The first time a creature moves within 15
feet of any wall on a turn, that act provokes an opportu- l
l plays out across the white-and-gold marble floor of
and
ters even when she is losing.
ard, is especially cruel and likely to toy with the charac-
A pattern of shadow swirls around a shrine of binding
longer immune to being charmed. Myrra, the Red Wiz-
derstand basic communication in Common, and are no
103. TEMPLE OF FORTUNE
monsters, except that they have Intelligence 5, can un-
tient oozes are the same as normal versions of such
to absolute evil in these great halls.
oozes and two sentient ochre jellies to guard her. Sen-
The magic of Szass Tam turns different facets of chaos
B) works here, with a wight leading two sentient gray
Creatures. A Red Wizard transmuter (see appendix
TEMPLES OF TURMOIL
the Temples of Turmoil and with the Temples of Nature.
shudder occasionally. To the northeast is a black gate.
sages. At the junction is a white gate that connects with
The walls in this hexagonal hall of gleaming gray marble I ridor that runs southwest and joins with two other pas-
I
White Gate. The doors to the south open onto a cor-
who travel and work in darkness.
101. TEMPLE OF OOZE
He was worshiped as a comforter and protector of those
shiped by humans in southern lands such as Calimshan.
the shrines in the Temples of Oppression.
darkness and underground places once primarily wor-
The dark of living night and deadly abominations fuels
o ic evil female drow named Ashdra. Ibrandul is a god of
TEMPLES OF OPPRESSION
Chosen oflbrandul. The Chosen of Ibrandul is a cha-

