Page 157 - Tales from the Yawning Portal
P. 157
CHAPTER 5 I DEAD IN THAY
the Venomous Touch trait (see below).
flow of magical energy. A character can make multiple
are immune to the Dark Mist, and the Red Wizard has
disable key arcane runes, or Intelligence to disrupt the
dix B) works here, guarded by a helmed horror. They
smash the pillars, Dexterity to remove elements and
Creatures. A Red Wizard necromancer (see appen-
ing three successful DC 15 ability checks: Strength to
standing on the shrine may disable its magic by mak-
shrine is the same in each area. Characters who are
black gate.
Disabling a Shrine. The process for disabling a
with a dark mist that burns the eyes. To the north is a
Chosen bound inside it is freed.
The air in this white marble chamber hangs heavy
disabled, its magical effect in the area ends, and the
another place and how to disable it. When a shrine is
it channels the life essence of the trapped Chosen to
98. TEMPLE OF POISON
to intuit the effects of a working shrine, including how
A successful DC 10 Wisdom check allows a character
have been imprisoned in these chambers.
help to obfuscate the location of the Phylactery Vault.
The Chosen of deities who are associated with torment
details) and throughout the complex-in particular they
TEMPLES OF ANGUISH
and light within its area (see each area descriptions for
trapped Chosen, each shrine creates magical effects
ual can't enable others to accompany it.
Effects of a Shrine. Channeling the energy of the
through the gates in the dungeon, although that individ-
force damage.
of the Chosen. A Chosen needs no glyph key to move
knocked prone next to the shrine and takes 5 (2d4)
The magic of the Doomvault resonates within all
as difficult terrain. On a failed check, the creature is
other agents of that Chosen's deity.
this check succeeds by 5 or more, the shrine counts
Chosen can later bring the characters into conflict with
quires a successful DC 10 Charisma check, and unless
adventure in a continuing campaign, killing a helpless
saving throws with a +O modifier. If you plan to use this
MAP 5.11: TEMPLES OF EXTRACTION
sen has AC 10, has 5 hit points, and makes checks and
If combat statistics become necessary, a helpless Cho-
nities for interesting interactions.
freed. Take advantage of this situation to create opportu-
and good-aligned characters might balk at seeing them
Many of the helpless Chosen are thoroughly evil,
no information about the dungeon.
how they came to be in the Doomvault, so they can offer
pose no real danger. The Chosen have no memory of
physically and mentally weakened to the point that they
adversaries, but the binding ordeal leaves most of them
Szass Tam. Some of these Chosen would be deadly
Chosen of the gods is being drained to grant power to
In each area of the Temples of Extraction, one of the
THE CHOSEN
will hP. t<1kPn tn thP Phyl<1rtPryV<111lt
black gates in the Temples of Extraction, and the user
accomplished, any glyph key can be used on any of the
scribed at the beginning of this adventure). Once that is
other sectors must be disrupted simultaneously (as de-
In order to create that overload, six black gates in
the vault itself.
tion where the power of the Chosen is being directed-
loaded, those gates will attune themselves to the loca-
black gates in the Temples of Extraction can be over-
Phylactery Vault. The character understands that if the
the black gates in this sector work together to shield the
gence 1Arcana) check discerns how these shrines and
examines the shrine and succeeds on a DC 15 Intelli-
Binding has been disabled, a character who closely
Reaching the Phylactery Vault. Once a Shrine of
ing - 2d4) force damage.
p shed off the shrine and knocked prone next to it, tak-
=ailed check, the character who attempted the check is
c· ec · of the same type or any combination. On any

