Page 154 - Tales from the Yawning Portal
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emerges from a random pillar and attacks.  ~
               of each round thereafter, another random pt
                orms until all six gargoyles have emerged.
                 Because the Red Wizards are drawing o  he  agic
                n this area to create stone golems, the ceiling i: c  se
                o giving way. Whenever a gargoyle emer11e  from a
               pillar, crumbling stone falls from the ceiling above  ha
               pillar, making the area around the pillar difficult terrain.
               Any creature next to the pillar must succeed on a DC
                2 Dexterity saving throw or take 10 (3d6) bludgeon-
               ·ng damage.
                 Deva Statue. Anyone who succeeds on a DC 15 Imel-
               .  igence (Religion) check recognizes the statue as that
               of a deva.
                 The last gargoyle to appear uses its initial action to
               ·ouch the statue, which ends the curse that holds the
               -reature in stasis. This deva's name is Lumalia. After
               ·he is freed, the walls shed bright light instead of dim.
               :-he deva shrieks, unable to act until her turn, at which
               point she attacks the nearest creatures. (The gargoyles
               a·,oid her.)
                 A character who succeeds on a DC 13 Wisdom (In-
               sight) check understands that the deva is crazed from
               -aptivity. The characters can try to influence her to
               direct her attacks against the gargoyles, but doing so
               ·akes a successful DC 15 Charisma (Persuasion) check
               ·o calm her and refocus her attention. Once she is lucid
               and able to talk to the characters, she vows to aid them
                y sowing chaos through the Doomvault on her own.
                 Lumalia decides that her first task will be to inflict
               _  u  tice upon the Thayans. She is immortal, but her
               anger and regret over the time she has lost during her              LUMA.LIA,  DEVA
                mprisonment seems very humanlike. In the thick of
               combat, she can become lost in her thirst for vengeance   Creatures. One stone giant operates the pulley sys-
                n the current owners of the Doomvault. Lumalia was   tem to haul stone out of the pit while a second giant cuts
                awful good when she was imprisoned, but she is now   stone away from the pit walls. Both are occupied with
                haotic good.                                     their noisy work.
                 Dungeon State. The magic of the Doomvault reso-   The giants joined the Dread Legion willingly, but they
                nates within Lumalia. She needs no glyph key to move   hate their duties. Initially, they relish the chance to take
                hrough the magic gates in the dungeon, although she   their wrath out on the party, but they listen to offers of
                -an't take others with her. If  she is freed, her resonance   freedom. They need a glyph key to leave the dungeon.
                creates feedback in the gate system, making it harder to   Pit. Filled with rubble, which is difficult terrain, the
                · nd intruders in the dungeon, and the Doomvault's alert   pit is 30 feet deep with rough, gently sloped sides. The
                ·eve! decreases by 1.                            ropes and pulleys above the pit are attached to a gigantic
                 White Gates. The corridor leading west has a white   bucket used to transport the rock. It takes a successful
                ;;ate that connects with area 83 in the Blood Pools. In   DC 15 Strength check to raise the bucket when it is
                ·he corridor to the south and west, a white gate leads to   filled with stone.
                area 84 in the Blood Pools.                        Rubble. The area within 10 feet of the pit is full of
                                                                 rock debris, so it is difficult terrain.
                93.  STONE QUARRY
                ,f  the giants occupy this area, the sounds of their la-  94.  GOLEM ASSEMBLY
                bor are audible from either doorway even with the   If  the Thayans are here, the sounds of their labor are au-
                doors closed.                                    dible from any open hallway leading into the room.

                 A deep pit surrounded by loose rock and  rubble scars the   White stones frame the four open archways that lead into
                 smooth marble floor of this chamber. A heavy rope de-  this chamber. The four stones at the corners of each arch
                 scending into the pit is  connected to a system of winches   pulse with white light. The walls  in this vast space are
                 and pulleys.






                                                                                         CHAPTER 5   DEAD  IN  fHAY
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