Page 155 - Tales from the Yawning Portal
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                                                                                                              CHAPTER 5  I DEAD  IN THAY

                                                            area is difficult terrain.
                                                            inches, concealing how uneven the floor is. This entire
                                                                                                              of flames.
                                                           Ash. Elemental ash covers the floor to a depth of 6
                                                                                                              Characters approaching this area can hear the roar
                                                                                                              95.  EFREET PRISON
                                                           adjacent chamber. Its floor is  covered in  a layer of ash.
                                                                                                              in many places.
                                                           This rough cavern splits off from the smooth walls of  the
                                                                                                              throughout this zone, and firelight provides illumination
                                                             I
                                                                                                              to serve the Red Wizards. The roar of flames is audible
                                                                                                              Deadly elemental fire fuels the creation of iron golems
                                                            96. FIRE VORTEX
                                                                                                              IRON GOLEM FOUNDRIES
                                                            Golem Kilns.
                                                            contains a white gate that connects with the Clay
                                                                                                              Foundries.
                                                           White Gate. The opening on the northwest wall
                                                                                                              southeast has a white gate that leads to the Iron Golem
                                                            ring Thayan targets.
                                                                                                              and 91 in the Clay Golem Kilns. The passage to the
                                                            freed, the efreeti rampages through the dungeon, prefer-
                                                                                                              east both hold white gates that connect with areas 90
                                                            dungeon but can't enable others to accompany it. If  it is
                                                                                                            White Gates. The exits to the northwest and north-
                                                            needs no glyph keys to move through the gates in the
                                                                                                              to this zone.
                                                            before the Thayans came to power in the dungeon. It
                                                                                                            Glyph Key. The Red Wizard has a glyph key attuned
                                                            onates within the efreeti, which has been here since
                                                                                                              worth 2,500 gp.
                                                           Dungeon State. The magic of the Doomvault res-
                                                                                                              that these materials, which weigh 10 pounds, are
                                                            and weighs 5 pounds.
                                                                                                              ceeds on a DC 15 Intelligence (Arcana) check realizes
                                                            sistance to fire damage for 1 hour. Each urn is 1 foot tall
                                                                                                              oils and boxes of rare powders. A character who suc-
                                                            causes any creature within 10 feet of the urn to gain re-
                                                                                                              50 gp). At the feet of the golem are a few jars of rare
                                                            an urn is opened or broken, the act releases a gas that
                                                                                                            Treasure. Each Thayan has a fine chisel (worth
                                                            urn can be broken like any clay vessel of the sort. When
                                                                                                              causing damage.
                                                            The wax-seal stopper of an urn is broken easily, and an
                                                                                                              nonconductor provides the benefit of the panel without
                                                            tect magic reveals that they have an aura of abjuration.
                                                                                                              that touching a panel with a wooden item or some other
                                                            suggest that they are binding vessels for efreet, and de-
                                                                                                              out being pushed or taking damage. The Thayans know
                                                            corner. Glyphs in the Primordial language on the urns
                                                                                                              turn, it can pass through any archway in this room with-
                                                           Urns. Two unbroken funeral urns stand in each
                                                                                                              archway stones flash. Until the end of the creature's next
                                                            starts its turn there, takes 35 (10d6) fire damage.
                                                                                                              the creature takes 2 (ld4) lightning damage, and the
                                                            ture that enters the pool for the first time on a turn, or
                                                                                                            Copper Panels. If a creature touches a copper panel,
                                                           Molten Pool. The pool has a 3-foot-high wall. A crea-
                                                                                                              blocks are difficult terrain.
                                                            efreeti is slain.
                                                                                                            Stone Piles. The 3-foot-high piles of rough stone
                                                            out of the area of the pool. The smoke dissipates if the
                                                                                                              made as an action.
                                                            of  wind, knock, or any spell that can push the efreeti
                                                                                                              by succeeding on a DC 15 Intelligence (Arcana) check
                                                            with spells, such as dispel magic (save DC 17), gust
                                                                                                              instead of daggers. The wizard can activate the golem
                                                            It knows, however, that the feat can be accomplished
                                                                                                              room. These apprentices are armed with light hammers
                                                           The efreeti has no means to break the binding smoke.
                                                                                                              113), but they do notice if anyone is hurled into the
                                                            freedom and attacks if its demand isn't met.
                                                                                                              stone golem (see "Reduced-Threat Monsters," page
                                                            charmed, the efreeti orders anyone present to grant it
                                                                                                              distracted by their work here shaping a reduced-threat
                                                            and has disadvantage on the saving throw. If  it isn't
                                                                                                              B) and two Thayan apprentices (see appendix B) are
                                                            the creature is susceptible to the c11aim person spell
                                                                                                            Creatures. A RP.rl  Wizarrl transmuter (see appendix
                                                            the efreeti in this area. While it is bound in this smoke,
                                                                                                              changes have no effect on the encounter.)
                                                            that have no solidity, but their abjuration magic holds
                                                                                                              pretending to consult your notes each time. (The color
                                                           Binding Smoke. The smoke tendrils form chains
                                                                                                              which stones are touched. Select colors as you see fit,
                                                            ers against anyone outside the room.
                                                                                                              the stones from 1 to 4 and make the players specify
                                                            center of the room. It can't leave this area or use its pow-
                                                                                                              causes that stone to change color for 1 round. Number
                                                           Creatures. An efreeti is bound to the smoke at the
                                                                                                            Touching any one of an archway's four glowing stones
                                                            its turn there, takes 21  (6d6) fire damage.
                                                                                                              damage and fall prone.
                                                            creature that enters the flame during its turn, or starts
                                                                                                              DC 15 Constitution saving throw or take 5 (2d4) force
                                                            easily but takes 2 (ld4) fire damage when doing so. A
                                                                                                              does so on a turn, the creature must also succeed on a
                                                            that leads to area 97. A creature can jump over the flame
                                                                                                              hurled 10 feet into the room. The first time a creature
                                                           Gout of  Flame. A gout of flame blocks the passage
                                                                                                              one of the four archways that open into this chamber is
                                                                                                            Glowing Archways. Any creature that steps through
                                                             •
                                                           cosed and glowing with eldritch glyphs  .
                                                           ·ed urns, most of  them cracked and empty but a few still
                                                                                                             the room.
                                                                                                           A contact stone is  located in the eastern corner of
                                                       natural ways.  In  three of  the corners stand several
                                                                                                             several piles of stone blocks on the floor.
                                                           ~~ s c  amber. Tendrils of smoke curl  up from  it,  moving
                                                         o  , round pool of molten material sits at the center of
                                                                                                             set with  panels of copper that reflect the lights, revealing
                                                             •
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