Page 155 - Tales from the Yawning Portal
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CHAPTER 5 I DEAD IN THAY
area is difficult terrain.
inches, concealing how uneven the floor is. This entire
of flames.
Ash. Elemental ash covers the floor to a depth of 6
Characters approaching this area can hear the roar
95. EFREET PRISON
adjacent chamber. Its floor is covered in a layer of ash.
in many places.
This rough cavern splits off from the smooth walls of the
throughout this zone, and firelight provides illumination
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to serve the Red Wizards. The roar of flames is audible
Deadly elemental fire fuels the creation of iron golems
96. FIRE VORTEX
IRON GOLEM FOUNDRIES
Golem Kilns.
contains a white gate that connects with the Clay
Foundries.
White Gate. The opening on the northwest wall
southeast has a white gate that leads to the Iron Golem
ring Thayan targets.
and 91 in the Clay Golem Kilns. The passage to the
freed, the efreeti rampages through the dungeon, prefer-
east both hold white gates that connect with areas 90
dungeon but can't enable others to accompany it. If it is
White Gates. The exits to the northwest and north-
needs no glyph keys to move through the gates in the
to this zone.
before the Thayans came to power in the dungeon. It
Glyph Key. The Red Wizard has a glyph key attuned
onates within the efreeti, which has been here since
worth 2,500 gp.
Dungeon State. The magic of the Doomvault res-
that these materials, which weigh 10 pounds, are
and weighs 5 pounds.
ceeds on a DC 15 Intelligence (Arcana) check realizes
sistance to fire damage for 1 hour. Each urn is 1 foot tall
oils and boxes of rare powders. A character who suc-
causes any creature within 10 feet of the urn to gain re-
50 gp). At the feet of the golem are a few jars of rare
an urn is opened or broken, the act releases a gas that
Treasure. Each Thayan has a fine chisel (worth
urn can be broken like any clay vessel of the sort. When
causing damage.
The wax-seal stopper of an urn is broken easily, and an
nonconductor provides the benefit of the panel without
tect magic reveals that they have an aura of abjuration.
that touching a panel with a wooden item or some other
suggest that they are binding vessels for efreet, and de-
out being pushed or taking damage. The Thayans know
corner. Glyphs in the Primordial language on the urns
turn, it can pass through any archway in this room with-
Urns. Two unbroken funeral urns stand in each
archway stones flash. Until the end of the creature's next
starts its turn there, takes 35 (10d6) fire damage.
the creature takes 2 (ld4) lightning damage, and the
ture that enters the pool for the first time on a turn, or
Copper Panels. If a creature touches a copper panel,
Molten Pool. The pool has a 3-foot-high wall. A crea-
blocks are difficult terrain.
efreeti is slain.
Stone Piles. The 3-foot-high piles of rough stone
out of the area of the pool. The smoke dissipates if the
made as an action.
of wind, knock, or any spell that can push the efreeti
by succeeding on a DC 15 Intelligence (Arcana) check
with spells, such as dispel magic (save DC 17), gust
instead of daggers. The wizard can activate the golem
It knows, however, that the feat can be accomplished
room. These apprentices are armed with light hammers
The efreeti has no means to break the binding smoke.
113), but they do notice if anyone is hurled into the
freedom and attacks if its demand isn't met.
stone golem (see "Reduced-Threat Monsters," page
charmed, the efreeti orders anyone present to grant it
distracted by their work here shaping a reduced-threat
and has disadvantage on the saving throw. If it isn't
B) and two Thayan apprentices (see appendix B) are
the creature is susceptible to the c11aim person spell
Creatures. A RP.rl Wizarrl transmuter (see appendix
the efreeti in this area. While it is bound in this smoke,
changes have no effect on the encounter.)
that have no solidity, but their abjuration magic holds
pretending to consult your notes each time. (The color
Binding Smoke. The smoke tendrils form chains
which stones are touched. Select colors as you see fit,
ers against anyone outside the room.
the stones from 1 to 4 and make the players specify
center of the room. It can't leave this area or use its pow-
causes that stone to change color for 1 round. Number
Creatures. An efreeti is bound to the smoke at the
Touching any one of an archway's four glowing stones
its turn there, takes 21 (6d6) fire damage.
damage and fall prone.
creature that enters the flame during its turn, or starts
DC 15 Constitution saving throw or take 5 (2d4) force
easily but takes 2 (ld4) fire damage when doing so. A
does so on a turn, the creature must also succeed on a
that leads to area 97. A creature can jump over the flame
hurled 10 feet into the room. The first time a creature
Gout of Flame. A gout of flame blocks the passage
one of the four archways that open into this chamber is
Glowing Archways. Any creature that steps through
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cosed and glowing with eldritch glyphs .
·ed urns, most of them cracked and empty but a few still
the room.
A contact stone is located in the eastern corner of
natural ways. In three of the corners stand several
several piles of stone blocks on the floor.
~~ s c amber. Tendrils of smoke curl up from it, moving
o , round pool of molten material sits at the center of
set with panels of copper that reflect the lights, revealing
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