Page 243 - Tales from the Yawning Portal
P. 243

SEA LION
                                                             A sea lion is a fearsome monster with the head and
                                                             forepaws of a lion and the lower body and tail of a fish.
                                                             Adventurers who delve beneath White Plume Mountain
                                                             might discover a group of these creatures confined in a
                                                             watery cage.

                                                             SHARWYN  HUCRELE
                                                             A young adventurer whose group ran afoul of a band of
                                                             goblins, Sharwyn Hucrele now finds herself enslaved
                                                             deep inside the Sunless Citadel, an unwitting suppli-
                                                             cant of the Gulthias Tree. The corrupting influence has
                                                             turned her skin thick and rough, as though she were af-
                                                             fected by a barkskin spell, and has turned the normally
                                                             good-aligned Sharwyn into an evil adversary.
            Large monstrosity, unaligned
                                                             SHARWYN HUCRELE
            Armor Class 15  (natural armor)                  Medium humanoid (human),  neutral evil
            Hit Points 90  (12dl0 + 24)
            Speed 10 ft., swim 40 ft.                        Armor Class 16 (Barkskin trait)
                                                             Hit Points 13  (2d8 + 4)
              STR    DEX    CON     INT    WIS    CHA        Speed 30 ft.
             17  (+3)   15  (+2)   15  (+2)   3 (-4)   12  (+1)   8 (-1)
                                                               STR     DEX    CON     INT    WIS    CHA
            Skills  Perception +4,  Stealth +5                11  (+O)   13  (+l)   14  (+2)   16 (+3)   14  (+2)   9 (-1)
            Senses passive Perception 14
            Languages -                                      Skills Arcana +5,  Insight +4,  Persuasion + 1
            Challenge 5 (1,800 XP)                           Senses passive Perception 12
                                                             Languages Common, Draconic, Goblin
                                                             Challenge 1/2 (100 XP)
            Amphibious. The sea lion can  breathe air and water.
            Keen Smell. The sea lion  has advantage on Wisdom  (Percep-  Barkskin. Sharwyn's AC can't be lower than 16.
            tion)  checks that rely on smell.
                                                             Special Equipment. Sharwyn has a spell book that contains the
            Pack Tactics. The sea lion  has advantage on  an  attack roll   spells listed in  her Spellcasting trait, plus detect magic and
            against a creature if at least one of the sea lion's allies is within   silent image.
            5 feet of the creature and the ally  isn't incapacitated.
                                                             Spellcasting. Sharwyn  is  a 1st-level spellcaster. Her spellcasting
            Swimming Leap. With a 10-foot swimming start, the sea lion   ability is  Intelligence  (spell save DC 13, +5 to hit with  spell at-
            can  long jump out of or across the water up to 25 feet.   tacks). She has the following wizard spells prepared:
            ACTIONS                                          Cantrips (at will): light, prestidigitation, ray of frost
                                                             1st level  (2 slots): color spray, magic missile, shield, sleep
            Multiattack. The sea lion  makes three attacks: one bite attack
            and two claw attacks.                            Tree Thrall.  If the Gulthias Tree dies, Sharwyn dies 24
                                                             hours later.
            Bite.  Melee Weapon Attack: +6 to hit,  reach  5 ft.,  one target.
            Hit:  12  (2d8 + 3)  piercing damage.            ACTIONS
            Claw.  Melee Weapon Attack: +6 to hit,  reach  5 ft.,  one target.   Dagger.  Melee Weapon Attack: +4 to hit,  reach  5 ft. , one target.
            Hit: 12  (2d8 + 3)  piercing damage.             Hit: 4 (ld4 + 2)  piercing damage.



            APPENDIX B  I CREATURES
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