Page 243 - Tales from the Yawning Portal
P. 243
SEA LION
A sea lion is a fearsome monster with the head and
forepaws of a lion and the lower body and tail of a fish.
Adventurers who delve beneath White Plume Mountain
might discover a group of these creatures confined in a
watery cage.
SHARWYN HUCRELE
A young adventurer whose group ran afoul of a band of
goblins, Sharwyn Hucrele now finds herself enslaved
deep inside the Sunless Citadel, an unwitting suppli-
cant of the Gulthias Tree. The corrupting influence has
turned her skin thick and rough, as though she were af-
fected by a barkskin spell, and has turned the normally
good-aligned Sharwyn into an evil adversary.
Large monstrosity, unaligned
SHARWYN HUCRELE
Armor Class 15 (natural armor) Medium humanoid (human), neutral evil
Hit Points 90 (12dl0 + 24)
Speed 10 ft., swim 40 ft. Armor Class 16 (Barkskin trait)
Hit Points 13 (2d8 + 4)
STR DEX CON INT WIS CHA Speed 30 ft.
17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 8 (-1)
STR DEX CON INT WIS CHA
Skills Perception +4, Stealth +5 11 (+O) 13 (+l) 14 (+2) 16 (+3) 14 (+2) 9 (-1)
Senses passive Perception 14
Languages - Skills Arcana +5, Insight +4, Persuasion + 1
Challenge 5 (1,800 XP) Senses passive Perception 12
Languages Common, Draconic, Goblin
Challenge 1/2 (100 XP)
Amphibious. The sea lion can breathe air and water.
Keen Smell. The sea lion has advantage on Wisdom (Percep- Barkskin. Sharwyn's AC can't be lower than 16.
tion) checks that rely on smell.
Special Equipment. Sharwyn has a spell book that contains the
Pack Tactics. The sea lion has advantage on an attack roll spells listed in her Spellcasting trait, plus detect magic and
against a creature if at least one of the sea lion's allies is within silent image.
5 feet of the creature and the ally isn't incapacitated.
Spellcasting. Sharwyn is a 1st-level spellcaster. Her spellcasting
Swimming Leap. With a 10-foot swimming start, the sea lion ability is Intelligence (spell save DC 13, +5 to hit with spell at-
can long jump out of or across the water up to 25 feet. tacks). She has the following wizard spells prepared:
ACTIONS Cantrips (at will): light, prestidigitation, ray of frost
1st level (2 slots): color spray, magic missile, shield, sleep
Multiattack. The sea lion makes three attacks: one bite attack
and two claw attacks. Tree Thrall. If the Gulthias Tree dies, Sharwyn dies 24
hours later.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) piercing damage. ACTIONS
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft. , one target.
Hit: 12 (2d8 + 3) piercing damage. Hit: 4 (ld4 + 2) piercing damage.
APPENDIX B I CREATURES
242

