Page 247 - Tales from the Yawning Portal
P. 247
THAYAN WARRIOR THORN SLINGER
The Red Wizards have a number of helpers that perform A corridor inside the Hidden Shrine of Tamoachan is
tasks in the Doomvault (Dead in Thay). Thayan warriors the site of a long, narrow pit with a number of large
provide muscle when it's needed and often serve beside bushes along its floor. Though they might appear harm-
Thayan apprentices. less at first, these thorn slingers are doubly dangerous,
as anyone who falls into the pit or tries to traverse it
THAYAN WARRIOR soon discovers.
Medium humanoid (human), any non-good alignment
THORN SLINGER
Armor Class 16 (chain shirt, shield) Large plant, unaligned
Hit Points 52 (8d8 + 16)
Speed 30 ft. Armor Class 11
Hit Points 32 (5dl0 + 5)
STR DEX CON INT WIS CHA Speed 10 ft.
16 (+3) 13 (+l) 14 (+2) 10 (+O) 11 (+O) 11 (+O)
STR DEX CON INT WIS CHA
Skills Perception +2 13 (+l) 12 (+l) 12 (+l) l (- 5) 10 (+O) l (-5)
Senses passive Perception 12
Languages Common, Thayan Condition Immunities blinded, deafened, frightened
Challenge 2 (450 XP) Senses blindsight 60 ft. (blind beyond this radius); passive
Perception 10
Languages-
Doomvault Devotion. Within the Doomvault, the warrior
Challenge 1/2 (100 XP)
has advantage on saving throws against being charmed or
frightened.
Adhesive Blossoms. The thorn slinger adheres to anything that
Pack Tactics. The warrior has advantage on an attack roll
touches it. A Medium or smaller creature adhered to the thorn
against a creature if at least one of the warrior's allies is within
slinger is also grappled by it (escape DC 11). Ability checks
5 feet of the creature and the ally isn't incapacitated.
made to escape this grapple have disadvantage.
ACTIONS At the end of each of the thorn slinger's turns, anything grap-
pled by it takes 3 (ld6) acid damage.
Multiattack. The warrior makes two melee attacks.
False Appearance. While the thorn slinger remains motionless,
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one tar-
it is indistinguishable from an inanimate bush.
get. Hit: 7 (ld8 + 3) slashing damage, or 8 (ldlO + 3) slashing
damage if used with two hands. ACTIONS
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or Thorns. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
range 30/120 ft., one target. Hit: 6 (ld6 + 3) piercing damage. range 30 ft., one target. Hit: 8 (2d6 + 1) piercing damage.
APPENDIX B I CREATURES

