Page 245 - Tales from the Yawning Portal
P. 245
TARUL VAR
After failing in an earlier task for the Red Wizards, the
lich Tarul Var is sequestered within the Doomvault
(Dead in Thay), where he tries to avoid the attention of
Szass Tam. Interlopers who discover his quarters are
set upon by the lich and his dread warrior guards, but if
Var is brought to the brink of death, he might bargain for
a chance to escape the dungeon.
Undead Nature. A lich doesn't require air, food,
drink, or sleep.
2nd level (3 slots): detect thoughts,jlaming sphere,* mirror im-
age, scorching ray
Medium undead, neutral evil
3rd level (3 slots): counterspe/1, dispel magic,fireba/1
4th level (3 slots): dimension door,* Evard's black tentacles*
Armor Class 16 (natural armor) 5th level (3 slots): cloudkill,* saying
Hit Points 105 (14d8 + 42)
6th level (1 slot): circle of death
Speed 30 ft.
*Conjuration spell of 1st level or higher
STR DEX CON INT WIS CHA Turn Resistance. Var has advantage on saving throws against
11 (+O) 16 (+3) 16 (+3) 19 (+4) 14 (+2) 16 (+3) any effect that turns undead.
Saving Throws Con +8, Int +9, Wis +7 ACTIONS
Skills Arcana +9, History +9, Insight +7, Perception +7 Paralyzing Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one
Damage Resistances cold, lightning, necrotic; bludgeoning, creature. Hit: 10 (3d6) cold damage. The target must succeed
piercing, and slashing from nonmagical attacks on a DC 17 Constitution saving throw or be paralyzed for 1
Damage Immunities poison minute. The target can repeat the saving throw at the end of
Condition Immunities charmed, exhaustion frightened ,
each of its turns, ending the effect on itself on a success.
paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 17 Benign Transposition. Var teleports up to 30 feet to an unoc-
Languages Abyssal, Common, Infernal, Primordial, Thayan cupied space he can see. Alternatively, he can choose a space
Challenge 13 (10,000 XP) within range that is occupied by a Small or Medium creature.
If that creature is willing, both creatures teleport, swapping
places. Var can use this feature again only after he finishes a
Focused Conjuration. While Var is concentrating on a conju-
long rest or casts a conjuration spell of 1st level or higher.
ration spell, his concentration can't be broken as a result of
taking damage.
LEGENDARY ACTIONS
Legendary Resistance (3/Day). If Var fails a saving throw, he can Var can take 3 legendary actions, choosing from the options
choose to succeed instead. below. Only one legendary action option can be used at a time
and only at the end of another creature's turn. Var regains
Rejuvenation. If Var is destroyed but his phylactery remains
spent legendary actions at the start of his turn.
intact, Var gains a new body in ldlO days, regaining all his
hit points and becoming active again. The new body appears Cantrip. Var casts a cantrip.
within 5 feet of the phylactery. Paralyzing Touch (Costs 2 Actions). Var uses Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). Var fixes his gaze on one
Spellcasting. Var is a 12th-level spellcaster. His spellcasting
creature he can see within 10 feet of him. The target must
ability is Intelligence (spell save DC 17, +9 to hit with spell at-
succeed on a DC 17 Wisdom saving throw against this magic
tacks). He has the following wizard spells prepared: or become frightened for 1 minute. The frightened target can
Cantrips (at will):.fire bolt, mage hand, minor illusion, prestidigi- repeat the saving throw at the end of each of its turns, ending
tation, ray of frost the effect on itself on a success. If a target's saving throw is
1st level (4 slots): detect magic, magic missile, shield, un- successful or the effect ends for it, the target is immune to
seen servant* Var's gaze for the next 24 hours.
APPENDlX BI CREATURES
244

