Page 249 - Tales from the Yawning Portal
P. 249

WHITE MAW
                                                             In their laboratories inside the Doomvault (Dead in
                                                             Thay), the Red Wizards experiment with a process to
                                                             create sentient oozes. The creature they call White Maw
                                                             is one of their early achievements-a gray ooze of enor-
                                                             mous size that has intelligence and can communicate.
                                                             These talents are considerably diminished by the fact
                                                             that the creature is utterly insane.
                                                               Ooze Nature. White Maw doesn't require sleep.

                                                             YUSDRAYL
                                                             The kobolds that occupy a portion of the Sunless Citadel
            Gargantuan ooze, chaotic neutral                 are not a combative lot, as long as they are not attacked.
                                                             That attitude is shared by their leader, Yusdrayl. She
            Armor Class 5                                    is not automatically hostile to strangers who enter her
            Hit Points 217  (14d20 + 70)                     throne room, and in fact is looking for some help from
            Speed 10 ft.                                     a group of outsiders that can help her contend with the
                                                             goblins that live nearby. But if she or any other kobolds
              STR    DEX    CON      INT   WIS     CHA       are threatened or set upon, Yusdrayl defends herself and
             18 (+4)   1 (- 5)   20  (+5)   12  (+l)   10  (+0)   3 (-4)
                                                             her tribe as fiercely as she can.
            Damage Resistances acid, cold, fire
            Damage Immunities poison                         YUSDRAYL
            Condition Immunities blinded, charmed, deafened , exhaustion,   Small humanoid (kobold), lawful evil
             frightened , poisoned, prone
            Senses blindsight 60 ft. (blind  beyond this radius), passive   Armor Class 12  (15 with mage armor)
             Perception 10                                    Hit Points 16 (3d6 + 6)
            Languages telepathy 50 ft.                        Speed 30 ft.
            Challenge 10 (5,900 XP)
                                                                STR    DEX    CON     INT    WIS    CHA
            Amorphous Form. White Maw can occupy another creature's   8 (- 1)   15  (+2)   14  (+2)   10  (+O)   10  (+O)   16 (+3)
            space and vice versa.
                                                              Skills Arcana +2, Insight +2, Stealth +4
            Corrode Metal. Any nonmagical weapon made of metal that   Senses darkvision 60 ft.,  passive Perception 10
            hits White Maw corrodes. After dealing damage, the weapon   Languages Common, Draconic
            takes a permanent and cumulative -1  penalty to damage rolls.   Challenge 1 (200 XP)
            if its penalty drops to -5, the weapon is destroyed.  Nonmagical
            ammunition made of metal that hits White Maw is destroyed   Spellcasting. Yusdrayl  is  a 2nd-level spellcaster.  Her spellcast-
            after dealing damage.
                                                              ing ability is Charisma (spell save DC  13, +5 to hit with spell
             White Maw can eat through 2-inch-thick, nonmagical metal   attacks). She knows the following sorcerer spells:
            in  1 round.
                                                              Cantrips (at will): mage hand, prestidigitation, ray of frost,
            False Appearance. While White Maw  remains motionless, it is   shocking grasp
            indistinguishable from  white stone.              1st level  (4  slots): burning hands, chromatic orb, mage armor
            Killer Response. Any creature that starts its turn  in  White  Maw's   Sunlight Sensitivity. While in  sunlight, Yusdrayl  has disadvan-
            space is targeted by a pseudopod attack if White Maw isn't   tage on attack rolls, as well as on Wisdom  (Perception) checks
            incapacitated.                                    that rely on sight.
            ACTIONS                                           Pack Tactics. Yusdrayl  has advantage on an attack roll  against
            Pseudopod.  Melee Weapon Attack: +8 to hit,  reach 10 ft.,  one   a creature if at least one of her allies  is within  5 feet of the crea-
            target. Hit: 22  (4d8 + 4)  bludgeoning damage plus 9 (2d8)  acid   ture and the ally isn't incapacitated.
            damage. If the target is wearing nonmagical metal armor, its
                                                              ACTIONS
            armor is  partly corroded and takes a permanent and cumula-
            tive -1  penalty to the AC it offers. The armor is destroyed if the   Dagger.  Melee Weapon Attack: +4 to hit,  reach 5 ft., one target.
            penalty reduces its AC to 10.                     Hit: 4 (ld4 + 2)  piercing damage.



            APPENDIX  B  I CREATURES
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