Page 249 - Tales from the Yawning Portal
P. 249
WHITE MAW
In their laboratories inside the Doomvault (Dead in
Thay), the Red Wizards experiment with a process to
create sentient oozes. The creature they call White Maw
is one of their early achievements-a gray ooze of enor-
mous size that has intelligence and can communicate.
These talents are considerably diminished by the fact
that the creature is utterly insane.
Ooze Nature. White Maw doesn't require sleep.
YUSDRAYL
The kobolds that occupy a portion of the Sunless Citadel
Gargantuan ooze, chaotic neutral are not a combative lot, as long as they are not attacked.
That attitude is shared by their leader, Yusdrayl. She
Armor Class 5 is not automatically hostile to strangers who enter her
Hit Points 217 (14d20 + 70) throne room, and in fact is looking for some help from
Speed 10 ft. a group of outsiders that can help her contend with the
goblins that live nearby. But if she or any other kobolds
STR DEX CON INT WIS CHA are threatened or set upon, Yusdrayl defends herself and
18 (+4) 1 (- 5) 20 (+5) 12 (+l) 10 (+0) 3 (-4)
her tribe as fiercely as she can.
Damage Resistances acid, cold, fire
Damage Immunities poison YUSDRAYL
Condition Immunities blinded, charmed, deafened , exhaustion, Small humanoid (kobold), lawful evil
frightened , poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Armor Class 12 (15 with mage armor)
Perception 10 Hit Points 16 (3d6 + 6)
Languages telepathy 50 ft. Speed 30 ft.
Challenge 10 (5,900 XP)
STR DEX CON INT WIS CHA
Amorphous Form. White Maw can occupy another creature's 8 (- 1) 15 (+2) 14 (+2) 10 (+O) 10 (+O) 16 (+3)
space and vice versa.
Skills Arcana +2, Insight +2, Stealth +4
Corrode Metal. Any nonmagical weapon made of metal that Senses darkvision 60 ft., passive Perception 10
hits White Maw corrodes. After dealing damage, the weapon Languages Common, Draconic
takes a permanent and cumulative -1 penalty to damage rolls. Challenge 1 (200 XP)
if its penalty drops to -5, the weapon is destroyed. Nonmagical
ammunition made of metal that hits White Maw is destroyed Spellcasting. Yusdrayl is a 2nd-level spellcaster. Her spellcast-
after dealing damage.
ing ability is Charisma (spell save DC 13, +5 to hit with spell
White Maw can eat through 2-inch-thick, nonmagical metal attacks). She knows the following sorcerer spells:
in 1 round.
Cantrips (at will): mage hand, prestidigitation, ray of frost,
False Appearance. While White Maw remains motionless, it is shocking grasp
indistinguishable from white stone. 1st level (4 slots): burning hands, chromatic orb, mage armor
Killer Response. Any creature that starts its turn in White Maw's Sunlight Sensitivity. While in sunlight, Yusdrayl has disadvan-
space is targeted by a pseudopod attack if White Maw isn't tage on attack rolls, as well as on Wisdom (Perception) checks
incapacitated. that rely on sight.
ACTIONS Pack Tactics. Yusdrayl has advantage on an attack roll against
Pseudopod. Melee Weapon Attack: +8 to hit, reach 10 ft., one a creature if at least one of her allies is within 5 feet of the crea-
target. Hit: 22 (4d8 + 4) bludgeoning damage plus 9 (2d8) acid ture and the ally isn't incapacitated.
damage. If the target is wearing nonmagical metal armor, its
ACTIONS
armor is partly corroded and takes a permanent and cumula-
tive -1 penalty to the AC it offers. The armor is destroyed if the Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
penalty reduces its AC to 10. Hit: 4 (ld4 + 2) piercing damage.
APPENDIX B I CREATURES

