Page 56 - Tales from the Yawning Portal
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Creature. Area 43, area 46, and all the rooms marked
           Some of the bones at the foot of the altar stir and form   44 are now the demesne of the dwarf mage Arundil,
            nto a pair of towering skeletons clutching greatclubs.   who lingers as an insane ghost.
           The dead ore warrior looks up at you  and grins evilly,   The ghost relentlessly attacks anyone who enters its
           green fire  burning in  its hate-filled eyes as it stands.   territory (most likely in either area 43 or area 46) but
                                                           can't pursue characters who retreat beyond its domain.
                                                           If the ghost is turned, it flees to one of the empty rooms
           Treasure. The ores looted the shrine after the fall of   labeled as area 44.
          ~ undrukar, but two members of the previous expedi-  Development. Arundil's ghost is tormented by grief
           on fell to the undead defenders with valuables in their   and shame over abandoning his kin to die (see area 47).
          :x>ssession. Under a scattering of bones near the altar   The spirit might be laid to rest if the characters can con-
           an be found a sack that holds 280 gp and a bone case   vince it that they have cleansed Khundrukar.
           tlat contains a spell scroll of web and a spell scroll of
           pider climb.                                     44. LOOTED ROOMS
                                                            Severak chambers in the Foundry were once living
          --::-3. ENTRANCE TO THE DWARF-HALLS              quarters, drawing rooms, barracks, armories, store-
          ~he dwarves of Khundrukar once resided in private   rooms, and so on. Now they contain only smashed fur-
          -ooms to the north of the great hall. When the ores   niture and debris from the final battle, graffiti in the Ore
           ame through, they cut down all the dwarves they found   language, and skeletal remains of dwarves and ores.
          and stripped the treasure out of the place.        Treasure. Here and there a remnant of something
                                                           valuable can be salvaged from the trash. Roll a dlO the
                                                           first time a character searches a given room; on a result
           .,.he door opens into a large chamber with a dark pool in
                                                            of 10, the character uncovers a semiprecious stone (see
           ;tie center. Bits of smashed furniture and other debris are   the 10 gp Gemstones table in chapter 7 of the Dungeon
           scattered about the floor.  Hallways lead off to the east   Master's Guide).
           and the west.
                                                            45.  SKELETON ROOM
             A weird  moaning fills  the area, slowly becoming recog-
                                                            One of the smaller chambers once served as a small
           n  zable as  Dwarvish curses. The sound rises to angry
                                                            barracks. Half a dozen dwarves perished here and were
           shouting and grows closer. Then the translucent form  of   later animated by Arundil (see area 47). He ordered
           an armored dwarf appears through a wall and attacks!   them to defend their post against all intruders.






                                                                               CHAPTER  2  I THE FORGE  OF FURY
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