Page 58 - Tales from the Yawning Portal
P. 58

IDALLA'S STORY                                  Foundry through the chasm there. The troglodytes fear
          Idalia takes delight in  misleading the characters.  ~e  ~ end   and worship the dragon. The duergar have negotiated an
          can  impart the following  bits of information:   uneasy truce with Nightscale, paying her a modest trib-
                                                          ute to leave them alone.
          •  The wizard lives  below this area.  He wants to use  dalla   The following locations are identified on map 2.6.
           for a study on  prolonging life.  (False.)
          • The wizard told  Idalia a bit of the history of Khundrukar   50. THE  CASCADE
           and the fate of Durgeddin, which  she can pass on. (The
                                                          The stream in area 38 flows over the edge of the chasm
            information is true, but the succubus learned history   and pours down into a turbulent pool.
           from  reading the books here,  not from the wizard.)
          •  A doppelganger lurks  in the Glitterhame.  (False.)
          •  A dead dwarf haunts the halls,  reduced to a mad, gibber-  A thundering spray of water fills  this chamber, pooling
            ing spirit.  (True; this is the ghost of Arundil.)
                                                           and flowing out to join a larger river to the north. The
          •  An  ancient dragon lairs  below the Foundry. (Partly true;
            Nightscale is a young dragon.)                 air is damp, and the roar of the waterfall is  deafening. A
                                                            broad ledge heads north toward the river and then turns
          Idalia takes the form of a human woman. When the   out of sight to the east. The muddy bank of the pool
        characters enter, the fiend jumps up and begs to be re-
                                                            looks disturbed by tracks of some kind.
        ;eased from imprisonment. Idalia tells the characters
        that she is a captive of a wizard who resides below this
        :eve!. The succubus plays the role to the hilt, trembling   A character who makes a successful DC 10 Wisdom
        and crying as it spins a tale of woe. It tries to split up   (Survival) check identifies the tracks as those of a Large
        the group, persuading one character to remain (using its   reptilian creature with four feet and a long tail. The
        Charm attack if necessary) while the others deal with   tracks lead away from the hard stone of the ledge to the
         he wizard. If they leave anyone alone with Idalia, the   north (where they can't be seen) and into the water.
        fiend attempts to kiss and drain the hapless dupe. The
        succubus is an adept liar and mixes in just enough of the   51.  DWARVEN BRIDGES
        truth to be convincing; see the "Idalia's Story" sidebar.   Durgeddin's followers built two stone bridges when they
          If the characters attack, Idalla attempts to charm the   started work on the escape route through this level. The
         most dangerous-looking character and turn him or her   chain ladder that drops from the north ledge of area 38
        against the party while the fiend fades into the Ethereal.   ends just above the ground in the area south of the west-
          49a (Bedchamber). The adjoining room was the    ern bridge.
         -!eeping quarters of the dwarf scholar. It is moldy and   If the characters reached this area by using the chain
         :ery stuffy. Anyone who looks around the room finds a   ladder or otherwise descending through the chasm,
         secret compartment in one of the walls with a success-  read or paraphrase the following text. Adjust the infor-
         :ul DC 15 Wisdom (Perception) check.             mation as needed if they arrive here by a different route.
          Treasure. The dwarf scholar amassed a small amount
         of treasure, which he kept in the secret compartment:
         110 gp and a cat's-eye gem worth 70 gp. In the library, in   A fast-moving underground river roars from  east to west
         addition to an extensive collection of dwarven lore, the   under a stone bridge. The bottom of the chain ladder is
         characters can find four spell scrolls (of alarm, disguise   near the south bank of the river. On the north side of the
         elf, enlarge/reduce, and shield). The shelves might   bridge, a ledge continues to the east.
         also include more scrolls, useful information tying in to
         :uture adventures, items of value to a collector, or other
         Jlteresting lore, as you see fit.                If the characters go north and cross the bridge, read:
         THE BLACK LAKE                                     After a short distance, the ledge leading east bends to  I
         ;he darkest and most remote corner of the Glitter-  I
                                                            the south, and a second bridge surmounts the river.
         hame's cavern system, the Black Lake is a large, wind-
         ;ng cavern filled with water that drains from the Dark
         _.fore through a submerged siphon. From the lake, the   The western bridge is safe, but the bridge to the east is
         subterranean river flows west through the Sinkhole,   not. It has settled considerably, some of its stone blocks
         across the bottom of the chasm in area 3 of the Moun-  leaning precariously. Also, the stone has a curiously
         rain Door, and onward for about 5 miles until it emerges   pitted appearance (which was caused by Nightscale's
         at the surface.                                  acid breath). A character who succeeds on a DC 10 In-
          The dwarves of Khundrukar never settled these cav-  telligence (Investigation) check can determine that the
         erns, although Durgeddin had his followers begin work   stone was affected by acid, although the source of the
         on an escape route through the depths.           acid isn't apparent.
          The Black Lake is now the domain of Nightscale, a   Hazard. The weakened bridge can't take much weight
         young black dragon. Here she has built her hoard, hav-  before it collapses. If more than one Small or larger
         :...'lg slowly collected most of the remaining loot from   creature is on the bridge at one time, or if a character in
         Khundrukar. From the lake, Nightscale can swim to the   heavy armor steps onto it, the arch fails. Any creature
         -inkhole, climb up to the Glitterhame, or fly up to the   on the span must succeed on a DC 10 Dexterity saving


                                                                              CHAPTER 2  I THE  FORGE  OF FURY
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