Page 89 - Tales from the Yawning Portal
P. 89

successful DC 13 Wisdom saving throw or be stunned   45.  ~ICTLAN
              until the end of the creature's next turn. If the saving
                                                               (\Jeek-TLAN, Land of the Dead)
              throw fails, the mirror, which is really an ochre jelly of
              unusual color, comes out of the frame and falls upon the
              character. Behind this false mirror is a door, which can   -  s room is  decorated with  a bizarre diorama depicting
              be opened once the jelly is removed.
                                                                 :  eland of the dead. Small, brightly painted clay statues
               Blue Mirror. The mirror on the western wall is ac-
                                                                 have been placed about the room to represent the inhab-
              tually a window of magical glass that offers a view of a
              pool of water. Any character who touches the glass must   itants of this realm and the unfortunate people they have
              succeed on a DC 13 Charisma saving throw or be drawn   taken ,nto their care.
              through the glass, becoming submerged in the water.   In  the center of the room, the floor rises to form  a
              Weapons can be used to break the glass (AC  15, 20 hit
                                                                 small hill. A group of small figures  seem to  be struggling
              points). If the glass is destroyed, the water in the pool
                                                                 to roll a boulder up the hill, while a devil drives them on.
              and those trapped in it spill out into the room.
               Golden Liquid. Any nonmagical object immersed in   Above the hill  in  the ceiling is  a glowing spot that illumi-
              the basin reacts with the fluid inside, which turns the   nates the entire chamber with  an eerie silver light.
              object into gold for 1 hour. If any of the golden liquid is   A cobblestone path leads from the western door to the
              removed from the basin, it becomes colored water.
                                                                 foot of the hill.  A similar path runs eastward and then
                                                                 veers south. Sections of the diorama around the perime-
              44.  SUN OF  MOTION
                                                                 ter of the room depict different environments in  the land
                                                                 of the dead.
               In  the center of this diamond-shaped room  is  a dais on
                                                                   In the western end of the room is  a region of burning
               which a weirdly formed altar rests. The altar is  made to
                                                                 sands. There devils torture those who  have been unfortu-
               resemble a many-armed and beaked octopus-like crea-
                                                                 nate enough to fall  into their hands.
               ture with a large purple-red stone its forehead. The altar
                                                                  Along the southern side is  a grassy plain where people
               and floor are covered with  dust. The walls of the room
                                                                 frolic and  hunt antelope and deer.
               are decorated with  paintings of the sun and moon in  mo-
                                                                   North of the grassy plain and south of the hill, the
               tion. Other images show people standing about a temple
                                                                 floor opens into a model of a canyon. A river of lava flows
               making sacrifices of flesh  and blood, while the figure of a
                                                                 down  it while flames  lick the walls.
               priest holds the heart of his latest victim above his  head.
                                                                   East of the hill,  in  a side area of the room, is  a counter-
                                                                 part to this fiery canyon-an icy waste.
               Trapped Altar. The altar radiates an aura of trans-  To the north of the hill  is  a putrid, bubbling marsh
              mutation magic if detect magic is cast on it. Any crea-
                                                                 where figures strive to  keep their heads above
              ture that touches the octopus figure sticks to the stone,
                                                                 the surface.
              becoming grappled (escape DC 15). Once a creature
              is stuck, the octopus-altar starts to spin, dragging the   From out of the marsh a black, torpid river wends its
              victim about the room. Within 1 round, the speed is too   way  past the northern edge of the hill  and flows west to
              great for the victim to maintain footing, and the creature   pour over the lip of a steam-filled chasm in the northwest
              is dragged and bashed about, taking 3 (ld6) bludgeon-  comer of the room. Within this dark chasm, worms pur-
              ing damage at the end of each of its turns. A creature   sue the fleeing forms of naked  people.
              that comes free while the altar is spinning tumbles away
              from it and takes another 2 (ld4) bludgeoning damage.   In  the south comer of the room on the eastern wall  is  a
               The gem in the center of the altar has AC  17 and 15 hit   barred door.
              points. If it is destroyed, the altar stops spinning and the
              character is released. The gem is a cursed stone, but it
              appears to be a jewel of value, and it can be pried from   The light in the ceiling comes from the walls of a chute
                                                               that glows in the dark. The chimney can be reached by
              the altar. If the gem comes in contact with a creature's
                                                               someone who climbs on the shoulders of another char-
              flesh, that creature must succeed on a DC 16 Wisdom
              saving throw or be affected as if by an Otto's irresistible   acter, but to enter it, the character must brace back and
              dance spell, going into a spinning dance that lasts until   legs against opposite walls because there are no protu-
              the stone is released. To let go of the stone willingly,   berances to hold onto. The steeply inclined passage be-
              the creature must be the target of magic that removes a   yond is full of cobwebs and leads eventually to area 48.
              curse or breaks an enchantment.                    Each section of the diorama in this room has a mag-
                                                               ical aspect that affects any creatures that walk into the
               If the creature dances for a number of minutes equal
                                                               region. If the effect isn't instantaneous and isn't related
              to its Constitution score, it must succeed on a DC 10
              Constitution saving throw or suffer one level of exhaus-  to a spell, it can be dispelled with dispel magic cast as a
              tion. The creature repeats the saving throw whenever   5th-level spell (or at a level stated in the effect). A crea-
              the same number of minutes elapses again, suffering   ture on which a region's effect is dispelled is immune to
                                                               the effect for 1 minute.
              one more level of exhaustion on a failed save.


              CHAPTER 3  I THE  HIDDEN  SHRINE OF TAMOACHAN
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