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friendships outside their own kin arise in the company
          SILVER DRAGON
                                                           of humanoids, and many silver dragons spend as much
          The friendliest and most social of the metallic dragons,   time in humanoid form as they do in draconic form. A
          silver dragons cheerfully assist good creatures in need.   silver dragon adopts a benign humanoid persona such
           A silver dragon shimmers as if sculpted from pure   as a kindly old sage or a young wanderer, and it often
          metal, its face given a noble cast by its high eyes and   has mortal companions with whom it develops strong
          sweeping beard-like chin spikes. A spiny frill rises high   frieqdships.                  ,
          over its head, tracing down its neck to the tip of its tail.   Silver dragons must step away from their humanoid
          A silver wyrmling's scales are blue-gray with silver   lives on a regular basis, returning to their'true forms
          highlights. As the dragon approaches adulthood, its   to mate and rear offspring, or to tend to their hoards
          color gradually brightens until its individual scales are   and personal affairs. Because many lose track of· time
          barely visible. As a silver dragon grows older, its pupils   while away, they sometimes return to find that their
          fade until its eyes resemble orbs of mercury.    companions have grown old or died. Silver dragons
           Dragons of Virtue. Silver dragons believe that living   often end up befriending several generations of ·  ·
          a moral life involves doing good deeds and ensuring   humanoids within a single family as a result.
          that one's actions cause no undeserved harm to other   Respect for Humanity. Silver dragons befriend
          sentient beings. They don't take it upon themselves to   humanoids of all races, but shorter-lived races such as
          root out evil, as gold and bronze dragons do, but they   humans spark their curiosity in a way the longer-lived
                                       Statistics
          will gladly oppose creatures that dare to commit evil   elves and dwarves don't. Humans have a drive and zest
          acts or harm the innocent.                       for life that silver dragons find fascinating.
           Friends of the Small Races. Silver dragons enjoy   Hoarding History. Silver dragons love to possess
          the company of other silver dragons. Their only true   relics of humanoid history. This includes the great


         ADULT SILVER DRAGON                               the creature is  immune to the clragon's  Frightful  Presence for
          Huge dragon,  lawful good                        the next 24 hours.
                                                           Breath Weapons (Recharge 5-6). The dragon uses one of the
          Armor Class 19  (natural armor)                  following breath weapons.
          Hit Points 243  (18d12 + 126)
          Speed 40ft., fly  80ft.                          Cold  Breath. The dragon exhales an  icy blast in  a 60-foot cone.
                                                             Each creature in  that area must make a DC 20 Constitution
                                                             saving throw, taking 58  (13d8)  cold damage on a failed  save,
            STR    DEX    CON     INT    WIS    CHA
                                                             or half as  much damage on a successful one.
           27  (+8)   10 (+0)   25  (+7)   16  (+3)   13  (+1)   21  (+5)
                                                           Paralyzing Breath. The dragon exhales paralyzing gas in  a 60-
                                                             foot cone.  Each creature in that area must succeed on a DC
          Saving Throws Dex +S,  Con +12, Wis +6,  Cha +10
                                                             20 Constitution saving throw or be paralyzed for 1 minute. A
          Skills Arcana +8, History +8,  Perception +11, Stealth +5
                                                             creature can  repeat the saving throw at the end of each of its
          Damage Immunities cold
                                                             turns, ending the effect on itself on a success.
          Senses blindsight 60ft., darkvision 120ft., passive Perception 21
          Languages Common, Draconic                       Change Shape. The dragon magically polymorphs into a
          Challenge 16 (15,000 XP)                         humanoid or beast that has a challenge rating no higher than
                                                           its own, or back into its true form.  It reverts to its true form  if
                                                           it dies. Any equipment it is wearing or carrying is  absorbed or
          Legendary Resistance (3fDay).  If the dragon fails  a saving
                                                           borne by the new form  (the dragon's choice).
          throw,  it can choose to succeed instead.
                                                             In  a new form,  the dragon retains its alignment, hit points,
          ACTIONS                                           Hit Dice, ability to speak,  proficiencies,  Legendary Resistance,
                                                           lair actions,  and  Intelligence, Wisdom, and Charisma scores, as
          Multiattack. The dragon can use its  Frightful  Presence. It then   well as this action.  Its  statistics and capabilities are otherwise
          makes three attacks: one with  its  bite and two with  its claws.
                                                           replaced by those of the new form, except any class features or
          Bite.  Melee Weapon Attack: +13  to hit,  reach 10ft., one target.   legendary actions of that form.
          Hit:  19  (2d10 + 8)  piercing damage.
                                                            LEGENDARY ACTIONS
          Claw.  Melee Weapon Attack: +13 to hit,  reach  5 ft.,  one target.
                                                           The dragon can take 3 legendary actions, choosing from  the
          Hit:  15  (2d6 + 8)  slashing damage.
                                                           options below. Only one legendary action option can be used
          Tail.  Melee Weapon Attack: +13  to hit,  reach 15ft., one target.   at a time and only at the end of another creature's turn. The
          Hit: 17  (2d8 + 8)  bludgeoning damage.          dragon regains spent legendary actions at the start of its turn.
          Frightful Presence.  Each creature of the dragon's choice that   Detect. The dragon makes a Wisdom  (Perception) check.
          is within  120 feet of the dragon and aware of it must succeed   Tail Attack. The dragon makes a tail attack.
          on a DC  18 Wisdom saving throw or become frightened for 1   Wing Attack (Costs 2 Actions). The dragon beats its wings.
          minute. A creature can repeat the saving throw at the end of   Each creature within  10 feet of the dragon must succeed
          each of its turns, ending the effect on itself on a success. If a   on a DC  21  Dexterity saving throw or take 15  (2d6 + 8)
                                                             bludgeoning damage and be knocked  prone. The dragon can
          creature's saving throw is  successful or the effect ends for it,
                                                             then fly  up to half its flying speed.


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