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DUE;&GAR
Medium, huma~oid (dwarf), lawful evil
Armor Class 16 (scale mail, shield)
Hit Points 26 (4d8 + 8)
' Speed 25 ft.
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (- 1)
Damage Resistances poison
Senses darkvision 120ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)
Duergar Resilience. The duergar has advantage on saving
throws against poison, spells, and illusions, as well as to resist
being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.
ACTIONS
Enlarge (Recharges after a Short or Long Rest). For 1 minute,
DUERGAR the duergar magically increases in size, along with anything it
The tyrannical duergar, also known as gray dwarves, is wearing or carrying. While enlarged, the duergar is Large,
dwell in fantastic cities deep in the Underdark. Using doubles its damage dice on Strength-based weapon attacks
ancient dwarven knowledge and myriad slaves, they (included in the attacks), and makes Strength checks and
work tirelessly to expand their subterranean kingdoms. Strength saving throws with advantage. If the duergar lacks the
room to become Large, it attains the maximum size possible in
Most duergar (including females) are bald and have
the space available.
ashen gray skin. They wear drab clothing designed
to blend in with stone, along with simple jewelry that War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one
reflects their severe and utilitarian demeanor. target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2)
Slaves to Slavers. The duergar were once dwarves, piercing damage while enlarged.
before their greed and endless delving beneath the earth
javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
brought them into contact with the mind ftayers. Held
range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage,
in captivity for generations by the illithids, the dwarves
or 9 (2d6 + 2) piercing damage while enlarged.
eventually won their independence with the aid of the
evil god Laduguer. Slavery had forever changed them, Invisibility (Recharges after a Short or Long Rest). The duergar
however, darkening their spirits to make the duergar as magically turns invisible until it attacks, casts a spell, or uses
evil as the tyrants they had escaped. Despite winning its Enlarge, or until its concentration is broken, up to 1 hour (as
their freedom, duergar are dour, pessimistic, untrusting if concentrating on a spell). Any equipment the duergar wears
creatures, always toiling and complaining, with no or carries is invisible with it.
memory of what it means to be happy or proud. Their
craftsmanship and accomplishments endure, yet they increase its size and strength for a short time, becoming
are bereft of warmth or artistry. a powerful ogre-sized warrior. If it faces a foe it can't
Duergar make war against their dwarven kin and all fight, or when spying on creatures approaching its
other subterranean races. They forge alliances when territory, it can just as easily become invisible to slip
it is convenient, then break those alliances when they away into the darkness.
have nothing more to gain. They take and hold slaves to Eons spent in the Underdark also sharpened their
toil in the Underdark, regarding them as free labor and darkvision, allowing them to see twice as far as other
crude currency. dwarves. This keen eyesight comes at a cost, however,
Tough as Stone. Like dwarves, duergar have strong as a duergar's vision is compromised by sunlight.
constitutions. Adding to their physical stamina is an Infernal Master. Asmodeus, Lord of the Nine Hells,
incredible mental fortitude resulting from their time as has been known to impersonate duergar gods in order
slaves of the illithids. A duergar's mind is a fortress, able to cultivate the evil brimming in the hearts of the gray
to shrug off charms, illusions, and other spells. dwarves. He offers them divine guidance and vengeance
Born of Darkness. The Underdark is saturated with against their enemies while urging them on toward
strange magical power, which the duergar absorbed greater acts of tyranny, all the while concealing his
over generations of imprisonment. A duergar can true identity.

