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DRYAD
          Travelers entering a forest might catch a glimpse of a
          feminine form flitting through the trees. Warm laughter
          hangs on the air, drawing those who hear it deeper into
          the emerald shadows.
           Treebound. Powerful fey will sometimes bind lesser
          fey spirits to trees, transforming them into dryads. This
          is sometimes done as a punishment when the fey spirit
          falls in love with a mortal and that love is forbidden.
           A dryad can emerge from the tree and travel the lands
          around it, but the tree remains her home and roots her
          to the world. As long as the tree remains healthy and
          unharmed, the dryad stays forever youthful and alluring.
          If the tree is harmed, she suffers. If the tree is ever
          destroyed, the dryad descends into madness.
           Reclusive Fey. Dryads act as guardians of their
          woodland demesnes. Shy and reclusive, they watch
          interlopers from the trees. A dryad struck by the beauty
          of a stranger might investigate more closely, perhaps
          even try to lure the individual away to be charmed.
           Dryads work with other sylvan creatures to defend
          their forests. Unicorns, treants, and satyrs live alongside
          t~em, i~ addition to druids that share the dryads'
          devotion to the woods they call home.
           Woodland Magic. Dryads can speak with plants and
          animals. They can teleport from one tree to another,
          luring interlopers away from their groves. If pressed, a
          dryad can beguile liumanoids with her enchantments,
          turning enemies into friends. They also know a handful
          of useful spells.

          DRYAD                                            Tree Stride. Once on  her turn, the dryad can use 10 feet of her
          Medium fey,  neutrQ/                             movement to step magically into one living tree within  her
                                                           reach and emerge from a second living tree within 60 feet of
          Armor Class 11  (16 with barkskin)               the first tree, appearing in  an  unoccupied space within 5 feet of '
          Hit Points 22 (5d8)                              the second tree.  Both trees must be large or bigger.
          Speed 30ft.
                                                           ACTIONS
            STR    DEX    CON     INT    WIS    CHA        Club.  Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh),
           10 (+0)   12  (+1)   11  (+0)   14  (+2)   15  (+2)   18  (+4)   reach 5 ft.,  one target. Hit: 2 (1 d4)  bludgeoning damage, or 8
                                                           (1d8 + 4)  bludgeoning damage with shillelagh.
          Skills  Perception +4, Stealth +5
          Senses darkvision 60ft., passive Perception 14   Fey Charm. The dryad targets one humanoid or beast that she
                                                           can see within 30 feet of her.  If the target can see the dryad, it
          languages Elvish,  Sylvan
          Challenge 1 (200 XP)                             must succeed on a DC 14 Wisdom saving throw or be magically
                                                           charmed. The charmed creature regards the dryad as a trusted
                                                           friend to be heeded and protected. Although the target isn't
          Innate Spellcasting. The dryad's innate spellcasting ability is   under the dryad's control, it takes the dryad's requests or
          Charisma (spell save DC 14). The dryad can innately cast the   actions in the most favorable way  it can.
          following spells, requiring no material components:   Each time the dryad or its allies do anything harmful to the
                                                           target, it can repeat the saving throw, ending the effect on  itself
          At will: druidcraft
          3fday each: entangle, goodberry                  on  a success. Otherwise, the effect lasts 24  hours or until the
          1fday each: barkskin, pass without trace,  shillelagh   dryad dies, is  on a different plane of existence from  the target,
                                                           or ends the effect as a bonus action. If a target's saving throw
          Magic Resistance. The dryad  has advantage on saving throws
                                                           is  successful, the target is  immune to the dryad's Fey Charm
          against spells and other magical effects.        for the next 24  hours.
          Speak with Beasts and Plants. The dryad can communicate   The dryad can have no more than one humanoid and up to
          with  beasts and plants as  if they shared a language.   three beasts charmed at a time.



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