Page 121 - D&D Bestiary
P. 121

DRIDER
             Large  monstrosi~y, chaotic evil
            Armor Class 19  (natural  armor)
             Hit Points 123  (13d10 +52)
            Speed 30ft., climb 30ft.

               STR    DEX    CON     INT    WIS               DRIDER
              16  (+3)   16  (+3)   18 (+4)   13  (+1)   14  (+2)   When a drow shows great promise, Lolth summons it
                                                              to the Demonweb Pits for a test of faith and strength.
            Skills Perception +5, Stealth +9                  Those that pass the test rise higher in the Spider
            Senses darkvision 120ft., passive Perception 15
             Languages Elvish,  Undercommon                   Queen's favor. Those that fail are transformed into
            Challenge 6 (2,300 XP)                            driders- a horrid hybrid of a drow and a giant spider
                                                              that serves as a living reminder of Lolth's power. Only
                                                              drow can be turned into driders, and the power to create
            Fey Ancestry. The drider has advantage on saving throws   these creatures resides with Lolth alone.
            against being charmed, and  magic can't put the drider to sleep.
                                                                Scarred for Life. Drow transformed into driders
            Innate Spellcasting. The drider's innate spellcasting ability is   return to the Material Plane as twisted and debased
            Wisdom  (spell save DC 13). The drider can innately cast the   creatures. Driven by madness, they disappear into
            following spells, requiring no material components:   the Underdark to become hermits and hunters, either
                                                              wandering alone or leading packs of giant spiders.
            At will: dancing lights
            1Jday each: darkness,faerie fire                    On rare occasion, a drider returns to the fringes of
                                                              drow society despite its curse, most often to fulfill some
            Spider Climb. The drider can climb difficult surfaces, including   longstanding vow or vendetta from its former life. Drow
            upside down on ceilings, without needing to make an   fear and shun the driders, holding them in lower esteem
            ability check.
                                                              than slaves. However, they tolerate the presence of_
            Sunlight Sensitivity. While in  sunlight, the drider has   these creatures as living representatives of Lolth's will,
            disadvantage on attack rolls,  as well as on Wisdom   and a reminder of the fate that awaits all who fail the
            (Perception) checks that rely on sight.           Spider Queen.
            Web Walker. The drider ignores movement restrictions caused
            by webbing.                                        VARIANT:  DRIDER SPELLCASTINC
                                                               Driders that were once drow spellcasters might retain their
                                                               ability to cast spells. Such driders typically have a higher
                                                               spellcasting ability (l 5 or 16)  than other driders.  Further, the
            Multiattack. The drider makes three attacks, either with  its
                                                               drider gains the Spell casting trait. A drider that was a drow
            longsword or its longbow.  It can replace one of those attacks
                                                               divine spellcaster, therefore, could have a Wisdom of 16 (+3)
            with a bite attack.
                                                               and a Spellcasting trait as follows.
            Bite.  Melee Weapon Attack: +6 to hit,  reach  5 ft.,  one creature.   Spellcasting. The drider is  a 7th-level spellcaster.  Its
                                                               spellcasting ability is Wisdom  (spell save DC  14, +6 to
            Hit:  2 (1d4)  piercing damage plus 9 (2d8)  poison damage.
                                                               hit with  spell attacks) . The drider has the following spells
            Longsword.  Melee Weapon Attack: +6 to hit,  reach 5 ft., one   prepared from the cleric spell list:
            target.  Hit:  7 (1d8 + 3)  slashing damage, or 8 (1dl0 + 3)
            slashing damage if used with two hands.            Cantrips (at will):  poison spray, thaumaturgy
                                                               1st level  (4 slots): bane, detect magic, sanctuary
            Longbow.  Ranged Weapon Attack: +6 to hit,  range 120/600   2nd  level  (3  slots): hold person, silence
            ft., one target.  Hit: 7 (l d8 + 3)  piercing damage plus 4 (1 d8)   3rd level  (3  slots): clairvoyance, dispel magic
            poison damage.                                     4th level  (2 slots): divination ,freedom of movement
                                                              1


    120
   116   117   118   119   120   121   122   123   124   125   126