Page 121 - D&D Bestiary
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DRIDER
Large monstrosi~y, chaotic evil
Armor Class 19 (natural armor)
Hit Points 123 (13d10 +52)
Speed 30ft., climb 30ft.
STR DEX CON INT WIS DRIDER
16 (+3) 16 (+3) 18 (+4) 13 (+1) 14 (+2) When a drow shows great promise, Lolth summons it
to the Demonweb Pits for a test of faith and strength.
Skills Perception +5, Stealth +9 Those that pass the test rise higher in the Spider
Senses darkvision 120ft., passive Perception 15
Languages Elvish, Undercommon Queen's favor. Those that fail are transformed into
Challenge 6 (2,300 XP) driders- a horrid hybrid of a drow and a giant spider
that serves as a living reminder of Lolth's power. Only
drow can be turned into driders, and the power to create
Fey Ancestry. The drider has advantage on saving throws these creatures resides with Lolth alone.
against being charmed, and magic can't put the drider to sleep.
Scarred for Life. Drow transformed into driders
Innate Spellcasting. The drider's innate spellcasting ability is return to the Material Plane as twisted and debased
Wisdom (spell save DC 13). The drider can innately cast the creatures. Driven by madness, they disappear into
following spells, requiring no material components: the Underdark to become hermits and hunters, either
wandering alone or leading packs of giant spiders.
At will: dancing lights
1Jday each: darkness,faerie fire On rare occasion, a drider returns to the fringes of
drow society despite its curse, most often to fulfill some
Spider Climb. The drider can climb difficult surfaces, including longstanding vow or vendetta from its former life. Drow
upside down on ceilings, without needing to make an fear and shun the driders, holding them in lower esteem
ability check.
than slaves. However, they tolerate the presence of_
Sunlight Sensitivity. While in sunlight, the drider has these creatures as living representatives of Lolth's will,
disadvantage on attack rolls, as well as on Wisdom and a reminder of the fate that awaits all who fail the
(Perception) checks that rely on sight. Spider Queen.
Web Walker. The drider ignores movement restrictions caused
by webbing. VARIANT: DRIDER SPELLCASTINC
Driders that were once drow spellcasters might retain their
ability to cast spells. Such driders typically have a higher
spellcasting ability (l 5 or 16) than other driders. Further, the
Multiattack. The drider makes three attacks, either with its
drider gains the Spell casting trait. A drider that was a drow
longsword or its longbow. It can replace one of those attacks
divine spellcaster, therefore, could have a Wisdom of 16 (+3)
with a bite attack.
and a Spellcasting trait as follows.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Spellcasting. The drider is a 7th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 14, +6 to
Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
hit with spell attacks) . The drider has the following spells
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one prepared from the cleric spell list:
target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1dl0 + 3)
slashing damage if used with two hands. Cantrips (at will): poison spray, thaumaturgy
1st level (4 slots): bane, detect magic, sanctuary
Longbow. Ranged Weapon Attack: +6 to hit, range 120/600 2nd level (3 slots): hold person, silence
ft., one target. Hit: 7 (l d8 + 3) piercing damage plus 4 (1 d8) 3rd level (3 slots): clairvoyance, dispel magic
poison damage. 4th level (2 slots): divination ,freedom of movement
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