Page 125 - D&D Bestiary
P. 125

Large elemental, neutral
             Armor Class 15
             Hit Points 90 (12d10 + 24)
             Speed 0 ft., fly 90ft. (hover)
               STR    DEX    CON      INT   WIS     CHA
              14 (+2)   20 (+5)   14  (+2)   6 (-2)   10 (+0)   6 (-2)   Large el~menial,  neutral

             Damage Resistances lightning, thunder; bludgeoning, piercing,   Armor Class 17  (natural armor)
              and slashing from nonmagical weapons             Hit Points 126 (12d10 + 60)
             Damage Immunities poison                          Speed 30ft., burrow 30ft.
             Condition Immunities exhaustion, grappled, paralyzed,
              petrified, poisoned, prone, restrained, unconscious
                                                                 STR    DEX    CON     INT    WIS     CHA
             Senses darkvision 60ft., passive Perception 10
                                                                20 (+5)   8 (-1)   20  (+5)   5 (- 3)   10 (+0)   5 (- 3)
             Languages Au ran
             Challenge 5 (1 ,800 XP)
                                                               Damage Vulnerabilities thunder
                                                               Damage Resistances bludgeoning, piercing, and slashing from
             Air Form. The elemental can enter a hostile creature's space   nonmagical weapons
             and stop there. It can move through a space as narrow as 1   .Damage Immunities poison
             inch wide without squeezing.                      Condition Immunities exhaustion, paralyzed, petrified,
                                                                poisoned, unconscious
             ACTIONS                                           Senses darkvision 60ft., tremorsense 60ft.,
                                                                passive Perception 10
             Multiattack. The elemental makes two slam attacks.   Languages Terran
             Slam.  Melee Weapon Attack: +8 to hit,  reach 5 ft., one target.   Challenge 5 (1 ,800 XP)
             Hit: 14 (2d8 + 5)  bludgeoning damage.
                                                               Earth Glide. The elemental can burrow through non magical,
             Whirlwind (Recharge 4-6). Each creature in the elemental's
                                                               unworked earth and stone. While doing so, the elemental
             space must make a DC 13 Strength saving throw. On a failure,
             a target takes 15  (3d8 + 2)  bludgeoning damage and is flung   doesn't disturb the material it moves through.
             up 20 feet away from the elemental in a random direction and   Siege Monster. The elemental deals double damage to objects
             knocked prone. If a thrown target strikes an object, such as a·   and structures.
             wall or floor, the target takes 3 (1d6)  bludgeoning damage for
             every 10 feet it was thrown. If the target is thrown at another   ACTIONS
             creature, that creature must succeed on a DC 13 Dexterity
                                                               Multiattack. The elemental makes two slam attacks.
             saving throw or take the same damage and be knocked prone.
              If the saving throw is successful, the target takes half the   Slam. Melee Weapon Attack: +8 to hit, reach 10ft., one target.
             bludgeoning damage and isn't flung away or knocked  prone.   Hit: 14 (2d8 + 5)  bludgeoning damage.
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