Page 171 - D&D Bestiary
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Large construct, unaligned
                                                              Large construct, unaligned
            Armor Class 20 (natural armor)
            Hit Points 210 (20d10 + 100)                     · Armor Class 17 (natural armor)
            Speed 30ft.                                       Hit Points 178 (17d10 + 85)
                                                             · Speed 30 ft.
              STR     DEX    CON     INT    WIS    CHA
             24  (+7)   9 (- 1)   20 (+5)   3 (- 4)   11  (+0)   1 (- 5)   :STR   DEX   CON   INT   WIS   CHA
                                                               22 (+6)   9 (-1)   20 (+5)   3 (-4)   11  (+0)   1 (- 5)
            Damage Immunities fire, poison, psychic; bludgeoning,
             piercing, and slashing from nonmagical weapons that aren't   Damage Immunities poison, psychic; bludgeoning, piercing,
             adamantine                                        and slashing from  non magical weapons that aren't
            Condition Immunities charmed, exhaustion, frightened,
                                                               adamantine
             paralyzed, petrified, poisoned                   Condition Immunities charmed, exhaustion, frightened,
            Senses darkvision 120ft., passive Perception 10    paralyzed, petrified, poisoned
            Languages understands the languages of its creator but   Senses darkvision 120ft., passive Perception 10
             can't speak
                                                              Languages understands the languages of its creator but
            Challenge 16 (15,000 XP)
                                                               can't speak
                                                              Challenge 10 (5,900 XP)
            Fire Absorption. Whenever the golem is subjected to fire
            damage, it takes no damage and instead regains a number of   Immutable Form. The golem is  immune to any spell or effect
            hit points equal to the fire damage dealt.        that would alter its form.
            Immutable Form. The golem is immune to any spell or effect   Magic Resistance. The golem has advantage on saving throws
            that would alter its form.                        against spells and other magical effects.
            Magic Resistance. The golem has advantage on saving throws   Magic Weapons. The golem's weapon attacks are magical.
            against spells and other magical effects.
                                                              ACTIONS
            Magic Weapons. The golem's weapon attacks are magical.
                                                              Multiattack. The golem makes two slam attacks.
            ACTIONS
                                                              Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
            Multiattack. The golem makes two melee attacks.   Hit: 19  (3d8 + 6)  bludgeoning damage.
            Slam. Melee Weapon Attack:+ 13 to hit,  reach 5 ft., one target.   Slow (Recharge 5-6). The golem targets one or more creatures
            Hit: 20 (3d8 + 7)  bludgeoning damage.            it can see within 10 feet of it.  Each target must make a DC 17
            Sword. Melee Weapon Attack:+ 13 to hit, reach 10 ft., one   Wisdom saving throw against this magic. On a failed save, a
                                                              target can't use reactions, its speed is halved, and it can't make
            target. Hit: 23  (3d10 + 7)  slashing damage.
                                                              more than one attack on its turn. In addition, the target can
            Poison Breath (Recharge 6). The golem exhales poisonous gas   take either an action or a bonus action on its turn, not both.
            in a 15-foot cone.  Each creature in that area must make a DC 19   These effects last for 1 minute. A target can repeat the saving
            Constitution saving throw, taking 45  (l0d8) poison damage on   throw at the end of each of its turns, ending the effect on itself
            a failed save, or half as much damage on a successful  one.   on a success.
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            GOLEMS
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