Page 171 - D&D Bestiary
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Large construct, unaligned
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100) · Armor Class 17 (natural armor)
Speed 30ft. Hit Points 178 (17d10 + 85)
· Speed 30 ft.
STR DEX CON INT WIS CHA
24 (+7) 9 (- 1) 20 (+5) 3 (- 4) 11 (+0) 1 (- 5) :STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (- 5)
Damage Immunities fire, poison, psychic; bludgeoning,
piercing, and slashing from nonmagical weapons that aren't Damage Immunities poison, psychic; bludgeoning, piercing,
adamantine and slashing from non magical weapons that aren't
Condition Immunities charmed, exhaustion, frightened,
adamantine
paralyzed, petrified, poisoned Condition Immunities charmed, exhaustion, frightened,
Senses darkvision 120ft., passive Perception 10 paralyzed, petrified, poisoned
Languages understands the languages of its creator but Senses darkvision 120ft., passive Perception 10
can't speak
Languages understands the languages of its creator but
Challenge 16 (15,000 XP)
can't speak
Challenge 10 (5,900 XP)
Fire Absorption. Whenever the golem is subjected to fire
damage, it takes no damage and instead regains a number of Immutable Form. The golem is immune to any spell or effect
hit points equal to the fire damage dealt. that would alter its form.
Immutable Form. The golem is immune to any spell or effect Magic Resistance. The golem has advantage on saving throws
that would alter its form. against spells and other magical effects.
Magic Resistance. The golem has advantage on saving throws Magic Weapons. The golem's weapon attacks are magical.
against spells and other magical effects.
ACTIONS
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
ACTIONS
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Multiattack. The golem makes two melee attacks. Hit: 19 (3d8 + 6) bludgeoning damage.
Slam. Melee Weapon Attack:+ 13 to hit, reach 5 ft., one target. Slow (Recharge 5-6). The golem targets one or more creatures
Hit: 20 (3d8 + 7) bludgeoning damage. it can see within 10 feet of it. Each target must make a DC 17
Sword. Melee Weapon Attack:+ 13 to hit, reach 10 ft., one Wisdom saving throw against this magic. On a failed save, a
target can't use reactions, its speed is halved, and it can't make
target. Hit: 23 (3d10 + 7) slashing damage.
more than one attack on its turn. In addition, the target can
Poison Breath (Recharge 6). The golem exhales poisonous gas take either an action or a bonus action on its turn, not both.
in a 15-foot cone. Each creature in that area must make a DC 19 These effects last for 1 minute. A target can repeat the saving
Constitution saving throw, taking 45 (l0d8) poison damage on throw at the end of each of its turns, ending the effect on itself
a failed save, or half as much damage on a successful one. on a success.
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GOLEMS
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