Page 172 - D&D Bestiary
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GORGON
          Large monstrosity, unaligned
                                                           Few creatures that encounter a gorgon live to tell about
                                                           it. Its body is covered in iron plates, and its nostrils fume
          Armor Class 19  (natural armor)
          Hit Points 114  (12d10 + 48)                     with green vapor.
          Speed 40ft.                                        Horrific Structure. A gorgon's iron plates range from
                                                           steely black to gleaming silver, but this natural armor
            STR    DEX    CON     INT    WIS    CHA        in no way hinders its movement or mobility. The oils of
           20  (+5)   11  (+0)   18  (+4)   2 (- 4)   12 (+1 )   7 (-2)   its body lubricate the armor. A sick or inactive gorgon
                                                           gathers rust like fungus or mange. When a rusty gorgon
          Skills  Perception +4                            moves, its plates squeal as they rub together.
          Condition Immunities petrified                     Monstrous Predator. When a gorgon spots potential
          Senses darkvision 60 ft., passive Perception 14   prey, it charges with a hideous clamor of metal on
          Languages -
         Challenge 5 (1 ,800 XP)                           metal. When the gorgon hits, it pulverizes the foe and
                                                           sends its sprawling, then tramples it to death with its
                                                           cruel hooves. Faced with multiple foes, the gorgon
          Trampling Charge. If the gorgon moves at least 20 feet straight   exhales its deadly vapor to overcome the creatures
         toward a creature and then hits it with  a gore attack on the   it touches by turning them to stone. When it grows
         same turn, that target must succeed on a DC  16 Strength   hungry, it smashes its petrified prey to rubble and uses
         saving throw or be knocked  prone.  If the target is  prone, the   its strong teeth to grind the stone into a powder that
         gorgon can make one attack with  its hooves against it as a   provides nourishment. The crisscrossing network of
         bonus action.
                                                           trampled trails and splintered trees that surrounds a
                                                           gorgon lair is strewn with the uneaten fragments of its
         ACTIONS
                                                           shattered foes.
         Gore.  Melee Weapon Attack: +8 to hit,  reach 5 ft.,  one target.
          Hit:  18  (2d12 + 5)  piercing damage.
         Hooves.  Melee Weapon Attack: +8 to hit,  reach  5 ft.,  one target.
         Hit: 16 (2d10 + 5)  bludgeoning damage.
         Petrifying Breath (Recharge 5-6). The gorgon exhales
         petrifying gas in  a 30-foot cone. Each creature in that area
         must succeed on a DC 13 Constitution saving throw. On  a
         failed  save, a target begins to turn to stone and is  restrained.
         The restrained target must repeat the saving throw at the end
         of its  next turn. On a success, the effect ends on the target.
         On a failure,  the target is  petrified until freed  by the greater
         restoration spell or other magic.
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