Page 231 - D&D Bestiary
P. 231
to begin with (s~ch as a construct, element!ll, ooze,
MYCONIDS pl:;tnt, or undead) can't be turned into a spore serv.ant.
Myconids are intelligent, ambulatory fungi that live The following characteristics change or are added to a
in the Underdark, seek enlightenment, and deplore creature that becomes a spore servant.
violence. If approached peacefully, myconids gladly Retained Characteristics. The servant retains its
provide shelter or allow safe passage through Armor Class, hit points, Hit Dice, Strength, Dexterity,
their colonies. Constitution, vulnerabilities, resistances, and imml!nities.
Circles and Melds. The largest myconid in a colony Lost Characteristics. The servant loses its original
is its sovereign, which presides over one or more social saving throw and skill bonuses, special senses, and
groups called circles. A circle consists of twenty or more special traits. It loses any action that isn't Multiattack or
myconids that work, live, and meld together. a melee weapon attack that deals bludgeoning, piercing,
A meld is a form of communal meditation that or slashing damage. If it has an action or a melee weapon
allows myconids to transcend their dull subterranean attack that deals some other type of damage, it loses the
existence. The myconids' rapport spores bind the ability to deal damage of that type, unless the damage
participants into a group consciousn~ss. Hallucination comes from a piece of equipment, such as a magic item.
spores then induce a shared dream that provides Type. The servant's type is plant, and it loses any tags.
entertainment and social interaction. Myconids consider Alignment. The servant is unaligned.
melding to be the purpose of their existence. They use Speed. Reduce all the servant's speeds by 10 feet, to a
it in the pursuit of higher consciousness, collective minimum of 5 feet.
union, and spiritual apotheosis. Myconids also use their Ability Scores. The servant's ability scores change as
rapport spores to communicate telepathically with other follows: Int 2 (-4), Wis 6 (- 2), Cha 1 (-5).
sentient creatures. Senses. The servant has blindsight with a radius of
Myconid Reproduction. Like other fungi, myconids 30 feet, and it is blind beyond this radius.
reproduce by mundane sporing. They carefully control Condition Immunities. The servant can't be blinded,
their spores' release to avoid overpopulation. charmed, frightened, or paralyzed.
Languages. The servant loses all known languages,
SPORE SERVANT TEMPLATE but it responds to orders given to it by myconids using
rapport spores. The servant gives highest priority to
A spore servant is any Large or smaller creature brought orders received from the most powerful myconid.
back to life by the animating spores of a myconid Attacks. If the servant has no other means of dealing
sovereign. A creature that was never flesh and blood
damage, it can use its fists or limbs to make unarmed
- 1
strikes. On a hit, an unarmed strike deals bludgeoning
damage equal to ld4 +the servant's Strength modifier,
Small plant, lawful neutral or, if the servant is Large, 2d4 + its Strength modifier.
SAMPLE SPORE SERVA NT
This spore servant statistics presented here use a
quaggoth as the base creature.
·- - -----< .:....·- >...::::s;::s -:;;..:; -..._..,
STR DEX CON INT WIS CHA
8 (- 1) 10 (+0) 10 (+0) 8 (-1) 11 (+0) 5 (-3) QUAGGOTH SPORE SERVANT
Medium plant, unaligned
Senses darkvision 120ft., passive Perception 10
Languages - Armor Class 13 (natural armo r)
Challenge 0 (10 XP) Hit Points 45 (6d8 + 18)
Speed 20 ft., climb 20 ft.
Distress Spores. When the myconid takes damage, all other STR DEX CON INT WIS CHA
myconids within 240 feet of it can sense its pain. 17 (+3) 12 (+1) 16 (+3) 2 (- 4) 6 (- 2) 1 (- 5)
Sun Sickness. While in sunlight, the myconid has disadvantage
Damage Immunities poison
on ability checks, attack rolls, and saving throws. The myconid
Condition Immunities blinded, charmed , frightened,
dies if it spends more than 1 hour in direct sunlight.
paralyzed, poisoned
Senses blindsight 30ft. (blind beyond this radius),
ACTIONS
passive Perception 8
Fist. Melee Weapon Attack:+ 1 to hit, reach 5 ft., one target. Hit: Languages -
1 (1d4- 1) bludgeoning damage plus 2 (1d4) poison damage. Challenge 1 (200 XP)
Rapport Spores (3jDay). A 10-foot radius of spores extends
from the myconid. These spores can go around corners and ACTIONS
affect only creatures with an Intelligence of 2 or higher that
Multiattack. The spore servant makes two claw attacks.
aren't undead, constructs, or elementals. Affected creatures
can communicate telepathically with one another while they are Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
within 30 feet of each other. The effect lasts for 1 hour. Hit: 6 (1d6 + 3) slashing damage.

