Page 235 - D&D Bestiary
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Large monstrosity, lawful good
Armor Class 18 (natural armor)
Hit Points 127 (15dl0 + 45)
Speed 40ft.
Large monstrosity, chaotic evil
STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 16 (+3) 16 (+3) 19 (+4) 18 (+4)
Armor Class 15 (natural armor)
Hit Points 75 (lOdlO + 20) Saving Throws Dex +8, Con +7, lnt +7, Wis +8, Cha +8
Speed 40ft.
Damage Immunities poison
Condition Immunities charmed, poisoned
STR DEX CON INT WIS CHA Senses darkvision 60ft., passive Perception 14
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3) Languages Celestial, Common
Challenge 10 (5,900 XP)
Saving Throws Dex +6, Con +5, Wis +5, Cha +6
Damage Immunities poison
Condition Immunities charmed, poisoned Rejuvenation. If it dies, the naga returns to life in ld6 days and
Senses darkvision 60ft., passive Perception 12 regains all its hit points. Only a wish spell can prevent this trait
Languages Abyssal, Common from functioning.
Challenge 8 (3,900 XP)
Spellcasting. The naga is an 11th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 16, +8 to hit with
Rejuvenation. If it dies, the naga returns to life in 1d6 days and spell attacks), and it needs only verbal components to cast its
regains all its hit points. Only a wish spell can prevent this trait spells. It has the following cleric spells prepared:
from functioning.
Cantrips (at will): mending, sacred flame, thaumaturgy
Spellcasting. The naga is a lOth-level spellcaster. Its 1st level (4 slots): command, cure wounds, shield of faith
spellcasting ability is Intelligence (spell save DC 14, +6 to hit 2nd level (3 slots): calm emotions, hold person
with spell attacks), and it needs only verbal components to cast 3rd level (3 slots): bestow curse, clairvoyance
its spells. It has the fol lowing wizard spells prepared: 4th level (3 slots): banishment,Jreedom of movement
5th level (2 slots): flame strike, geas
Cantrips (at will): mage hand, minor illusion, ray of frost 6th level (1 slot): true seeing
1st level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person ACTIONS
3rd level (3 slots): lightning bolt, water breathing
4th level (3 slots): blight, dimension door Bite. Melee Weapon Attack: +8 to hit, reach 10ft., one creature.
Hit: 8 (ld8 + 4) piercing damage, and the target must make
5th level (2 slots): dominate person
a DC 15 Constitution saving throw, taking 45 (10d8) poison
ACTIONS damage on a failed save, or half as much damage on a
successful one.
Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one creature.
Hit: 7 (ld6 + 4) piercing damage, and the target must make Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft.,
a DC 13 Constitution saving throw, taking 31 (7d8) poison one creature. Hit: The target must make a DC 15 Constitution
damage on a failed save, or half as much damage on a saving throw, taking 45 (10d8) poison damage on a failed save,
successful one. or half as much damage on a successful one.
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