Page 235 - D&D Bestiary
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Large monstrosity, lawful good
                                                             Armor Class 18 (natural armor)
                                                              Hit Points 127 (15dl0 + 45)
                                                             Speed 40ft.
            Large monstrosity, chaotic evil
                                                                STR    DEX    CON     INT    WIS    CHA
                                                               19 (+4)   18 (+4)   16 (+3)   16 (+3)   19 (+4)   18 (+4)
           Armor Class 15 (natural armor)
            Hit Points 75  (lOdlO + 20)                      Saving Throws Dex +8, Con +7,  lnt +7, Wis +8, Cha +8
           Speed 40ft.
                                                              Damage Immunities poison
                                                             Condition Immunities charmed, poisoned
              STR    DEX    CON     INT    WIS    CHA        Senses darkvision 60ft., passive Perception 14
             18 (+4)   17 (+3)   14 (+2)   16 (+3)   15 (+2)   16 (+3)   Languages Celestial, Common
                                                             Challenge 10 (5,900 XP)
           Saving Throws Dex +6, Con +5, Wis +5, Cha +6
            Damage Immunities poison
           Condition Immunities charmed, poisoned             Rejuvenation. If it dies, the naga returns to life in  ld6 days and
           Senses darkvision 60ft., passive Perception 12    regains all its hit points. Only a wish spell can prevent this trait
            Languages Abyssal, Common                        from functioning.
           Challenge 8 (3,900 XP)
                                                             Spellcasting. The naga is an 11th-level spellcaster. Its
                                                             spellcasting ability is Wisdom  (spell save DC 16, +8 to hit with
            Rejuvenation. If it dies, the naga returns to life in  1d6 days and   spell attacks), and it needs only verbal components to cast its
            regains all its hit points. Only a wish spell can prevent this trait   spells. It has the following cleric spells prepared:
           from functioning.
                                                             Cantrips (at will): mending, sacred flame, thaumaturgy
           Spellcasting. The naga is a lOth-level spellcaster. Its   1st level  (4 slots): command, cure wounds, shield of faith
            spellcasting ability is  Intelligence (spell save DC 14, +6 to hit   2nd level  (3 slots): calm emotions, hold person
           with spell attacks), and it needs only verbal components to cast   3rd level  (3  slots): bestow curse, clairvoyance
            its spells.  It has the fol lowing wizard spells prepared:   4th level  (3  slots): banishment,Jreedom of movement
                                                             5th level (2 slots): flame strike, geas
           Cantrips (at will): mage hand, minor illusion, ray of frost   6th level  (1  slot): true seeing
            1st level (4 slots): charm person, detect magic, sleep
            2nd level (3 slots): detect thoughts, hold person   ACTIONS
            3rd level (3 slots): lightning bolt, water breathing
           4th level  (3  slots): blight, dimension door     Bite.  Melee Weapon Attack: +8 to hit,  reach 10ft., one creature.
                                                              Hit: 8 (ld8 + 4)  piercing damage, and the target must make
            5th level  (2 slots): dominate person
                                                             a DC 15 Constitution saving throw, taking 45  (10d8)  poison
           ACTIONS                                           damage on a failed save, or half as much damage on a
                                                             successful one.
            Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one creature.
            Hit: 7 (ld6 + 4)  piercing damage, and the target must make   Spit Poison.  Ranged Weapon Attack: +8 to hit, range 15/30 ft.,
           a DC 13 Constitution saving throw, taking 31  (7d8)  poison   one creature.  Hit: The target must make a DC 15 Constitution
           damage on a failed save, or half as much damage on a   saving throw, taking 45  (10d8)  poison damage on a failed save,
           successful one.                                   or half as much damage on a successful one.



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