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NAG AS
         Nagas are intelligent serpents that inhabit the ruins of
         the past, amassing arcane treasures and knowledge.
          The first nagas were created as immortal guardians
         by a humanoid race long lost to history. When this race
         died out, the nagas deemed themselves the rightful
         inheritors of their masters' treasures and magical lore.
         Industrious and driven, nagas occasionally venture
         out from their lairs to track down magic items or
         rare spellbooks.
          Nagas never feel the ravages of time or succumb to
         sickness. Even if it is struck down, a naga's immortal
         spirit reforms in a new body in a matter of days, ready to
         continue its eternal work.
          Benevolent Dictators and Brutal Tyrants. A naga
         rules its domain with absolute authority. Whether it
         rules with compassion or by terrorizing its subjects, the
         naga believes itself the master of all other creatures that
         inhabit its domain.
          Rivalry. Nagas have a long-standing enmity with the
         yuan-ti, with each race seeing itself as the epitome of
         serpentine evolution. Though cooperation between   Large undead, lawful evil
         them is rare, nagas and yuan-ti sometimes set aside
         their differences to work toward common objectives.   Armor Class 15  (natural armor)
         However, yuan-ti always chafe under a naga's authority.   Hit Points 58  (9d10 + 9)
          Immortal Nature. A naga doesn't require air, food,   Speed 30ft.
         drink, or sleep.
                                                            STR     DEX    CON     INT    WIS    CHA
         BONE NAGA                                         15  (+2)   16  (+3)   12  (+1)   15  (+2)   15  (+2)   16 (+3)
         In response to the long history of conflict between the   Damage Immunities poison
        yuan-ti and the nagas, yuan-ti created a necromantic   Condition Immunities charmed, exhaustion,
         ritual that could halt a naga's resurrection by    paralyzed, poisoned
         transforming the living naga into a skeletal undead   Senses darkvision 60ft., passive Perception 12
         servitor. A bone naga retains only a few of the spells it   Languages Common plus one other language
         knew in life.                                    Challenge 4 (1 ,100 XP)

         GUARDIAN NAGA                                    Spellcasting. The naga is  a Sth·level spellcaster (spell save
        Wise and good, the beautiful guardian nagas protect   DC 12, +4 to hit with spell attacks) that needs only verbal
        sacred places and items of magical power from falling   components to cast its spells.
         into evil hands. In their hidden redoubts, they research   If the nag a was a guardian nag a in  life, its spellcasting ability
        spells and hatch convoluted plots to thwart the evil   is Wisdom, and it has the following cleric spells prepared:
        designs of their enemies.                         Cantrips  (at will): mending, sacred flame,  thaumaturgy
          A guardian naga doesn't seek out violence, warning off   1st level  (4  slots): command, shield of faith
        intruders rather than attacking. Only if its foes persist   2nd level  (3  slots): calm emotions, hold person
        does the naga attack, accosting enemies with its spells   3rd level  (2 slots): bestow curse
        and poisonous spittle.                            If the naga was a spirit naga in  life,  its spellcasting ability is
                                                          Intelligence, and it has the following wizard spells prepared:
         SPIRIT NAGA
                                                          Cantrips (at will): mage hand, minor illusion, ray of frost
        Spirit nagas live in gloom and spitefulness, constantly   1st level  (4  slots): charm person, sleep
        plotting vengeance against creatures that have wronged   2nd level  (3  slots): detect thoughts, hold person
        them- or that they believe have wronged them. Lairing   3rd level  (2 slots): lightning bolt
        in dismal caverns and ruins, they devote their time to
        developing new spells and enslaving the mortals with   ACTIONS
        which they surround themselves. A spirit naga likes to   Bite. Melee Weapon Attack: +5 to hit,  reach 10ft., one creature.
        charm its foes, drawing them close so that it can sink its   Hit: 10 (2d6 + 3)  piercing damage plus 10 (3d6)  poison damage.
        poisonous fangs into their flesh.


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