Page 234 - D&D Bestiary
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NAG AS
Nagas are intelligent serpents that inhabit the ruins of
the past, amassing arcane treasures and knowledge.
The first nagas were created as immortal guardians
by a humanoid race long lost to history. When this race
died out, the nagas deemed themselves the rightful
inheritors of their masters' treasures and magical lore.
Industrious and driven, nagas occasionally venture
out from their lairs to track down magic items or
rare spellbooks.
Nagas never feel the ravages of time or succumb to
sickness. Even if it is struck down, a naga's immortal
spirit reforms in a new body in a matter of days, ready to
continue its eternal work.
Benevolent Dictators and Brutal Tyrants. A naga
rules its domain with absolute authority. Whether it
rules with compassion or by terrorizing its subjects, the
naga believes itself the master of all other creatures that
inhabit its domain.
Rivalry. Nagas have a long-standing enmity with the
yuan-ti, with each race seeing itself as the epitome of
serpentine evolution. Though cooperation between Large undead, lawful evil
them is rare, nagas and yuan-ti sometimes set aside
their differences to work toward common objectives. Armor Class 15 (natural armor)
However, yuan-ti always chafe under a naga's authority. Hit Points 58 (9d10 + 9)
Immortal Nature. A naga doesn't require air, food, Speed 30ft.
drink, or sleep.
STR DEX CON INT WIS CHA
BONE NAGA 15 (+2) 16 (+3) 12 (+1) 15 (+2) 15 (+2) 16 (+3)
In response to the long history of conflict between the Damage Immunities poison
yuan-ti and the nagas, yuan-ti created a necromantic Condition Immunities charmed, exhaustion,
ritual that could halt a naga's resurrection by paralyzed, poisoned
transforming the living naga into a skeletal undead Senses darkvision 60ft., passive Perception 12
servitor. A bone naga retains only a few of the spells it Languages Common plus one other language
knew in life. Challenge 4 (1 ,100 XP)
GUARDIAN NAGA Spellcasting. The naga is a Sth·level spellcaster (spell save
Wise and good, the beautiful guardian nagas protect DC 12, +4 to hit with spell attacks) that needs only verbal
sacred places and items of magical power from falling components to cast its spells.
into evil hands. In their hidden redoubts, they research If the nag a was a guardian nag a in life, its spellcasting ability
spells and hatch convoluted plots to thwart the evil is Wisdom, and it has the following cleric spells prepared:
designs of their enemies. Cantrips (at will): mending, sacred flame, thaumaturgy
A guardian naga doesn't seek out violence, warning off 1st level (4 slots): command, shield of faith
intruders rather than attacking. Only if its foes persist 2nd level (3 slots): calm emotions, hold person
does the naga attack, accosting enemies with its spells 3rd level (2 slots): bestow curse
and poisonous spittle. If the naga was a spirit naga in life, its spellcasting ability is
Intelligence, and it has the following wizard spells prepared:
SPIRIT NAGA
Cantrips (at will): mage hand, minor illusion, ray of frost
Spirit nagas live in gloom and spitefulness, constantly 1st level (4 slots): charm person, sleep
plotting vengeance against creatures that have wronged 2nd level (3 slots): detect thoughts, hold person
them- or that they believe have wronged them. Lairing 3rd level (2 slots): lightning bolt
in dismal caverns and ruins, they devote their time to
developing new spells and enslaving the mortals with ACTIONS
which they surround themselves. A spirit naga likes to Bite. Melee Weapon Attack: +5 to hit, reach 10ft., one creature.
charm its foes, drawing them close so that it can sink its Hit: 10 (2d6 + 3) piercing damage plus 10 (3d6) poison damage.
poisonous fangs into their flesh.
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