Page 236 - D&D Bestiary
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Large fiend,  neutral evil

        Armor Class 13  (natural armor)
         Hit Points 68  (8d10 + 24)
        Speed 60ft., fly 90ft.
           STR    DEX    CON     INT    WIS    CHA
          18 (+4)   15 (+2)   16 (+3)   10 (+0)   13  (+1)   15  (+2)
                                                          NIGHTMARE
         Damage Immunities fire                           A nightmare appears in a cloud of roiling smoke, its
        Senses passive Perception 11                      mane, tail, and hooves wreathed in flame. The creature's
        Languages understands Abyssal, Common, and Infernal but   unearthly black form moves with supernatural speed,
          can't speak                                     vanishing in a cloud of brimstone as quickly as
        Challenge 3 (700 XP)                              it appeared.
                                                            Dread Steed. Also called a "demon horse" or "hell
        Confer Fire Resistance. The nightmare can grant resistance to   horse," the nightmare serves as a steed for creatures of
        fire damage to anyone riding it.                  exceptional evil, carrying demons, devils, death knights,
                                                          liches, night hags, and other vile monsters. It resembles
        Illumination. The nightmare sheds bright light in  a 10-foot
                                                          a fiendish horse, and a nightmare's fiery red eyes betray
        radius and dim light for an additional10 feet.
                                                          its malevolent intelligence.
        ACTIONS                                             A nightmare can be summoned from the Lower
                                                          Planes, but unless a worthy sacrifice is offered to it as
        Hooves.  Melee Weapon Attack: +6 to hit, reach 5 ft., one
                                                          food upon its arrival, the nightmare displays no special
        target. Hit: 13  (2d8 + 4)  bludgeoning damage plus 7 (2d6)
                                                          loyalty to the creature it serves.
        fire damage.
                                                            Creating a Nightmare. Nightmares don't appear
        Ethereal Stride. The nightmare and up to three willing creatures   naturally in the multiverse. They must be created from
        within 5 feet of it magically enter the Ethereal Plane from the   pegasi. The ritual that creates a nightmare requires the
        Material  Plane, or vice versa.                   torturous removal of a pegasus's wings, driving that
                                                          noble creature to evil as it is transformed by dark magic.

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