Page 257 - D&D Bestiary
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QUAGGOTH
Savage and territorial, quaggoths climb the chasms
of the Underdark. They maul their foes in a frenzy,
becoming even more murderous in the face of death.
Quaggoth Origins. Quaggoths were never an
enlightened species, but they were not always the brutal
Underdark denizens they are today. In a distant age,
quaggoth tribes dwelled upon the surface as nocturnal
arboreal hunters, possessing their own language and
culture. When elves appeared in the mortal realm, they
clashed with the quaggoths, eventually driving them to
Description near extinction. Only by fleeing deep into the Underdark
did the quaggoths survive.
As they passed the ages deep beneath the world, the
quaggoths' fur lost its color and their vision adapted to
the darkness, even as the constant danger and weird
magic of their new realm transformed them. Turning
increasingly brutal and savage, they ate whatever food
they could find-and when they could not find it, they
preyed on each other. As cannibalism became part of
their culture, their past was abandoned.
Servants of the Drow. The ancient enmity between
quaggoths and surface elves makes them easy converts
to the dark elf cause. In recent years, the drow have
taken an interest in breeding quaggoths, encouraging
their ferocity while strengthening their obedience.
Wealthy drow houses have legions of quaggoths at
their command. Even worse, the drow cultivate the
quaggoths' hatred of the elves by leading them on
QUAGGOTH surface raids against known elven enclaves.
Meaium humanoid (quaggoth), chaotic neutral
Thonots. Some quaggoths absorb psionic energy that
suffuses certain parts of the Underdark. When a tribe
Armor Class 13 (natural armor)
discovers that one of its own has inherited such powers,
Hit Points 45 (6d8 + 18)
they press it into the role of tribal shaman, or thonot.
Speed 30ft., climb 30ft.
A thonot keep a tribe's lore and ensures its superiority
STR DEX CON INT WIS CHA against enemies. A thonot that fails the tribe is slain and
17 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 7 (- 2) devoured in a cannibalistic ritual, in the hope that its
power passes to another more worthy quaggoth.
Skills Athletics +5 Poison Immunity. Generations of hunting venomous
Damage Immunities poison subterranean creatures and perpetual exposure to the
Condition Immunities poisoned molds and fungi that grow in the depths have forced
Senses darkvision 120ft., passive Perception 10 quaggoths to adapt immunities to poisons of all kinds.
Languages Undercommon
Challenge 2 (450 XP)
VARIANT: QUAGGOTH THONOT
A quaggoth thonot is a normal quaggoth with a challenge
Wounded Fury. While it has 10 hit points or fewer, the rating of 3 (700 XP) and the following additional trait.
quaggoth has advantage on attack rolls. In addition, it deals an Innate Spellcasting (Psionics). The quaggoth's innate
extra 7 (2d6) damage to any target it hits with a melee attack. spellcasting ability is Wisdom (spell save DC 11 ). The
quaggoth can innately cast the following spells, requiring
ACTIONS no components:
Multiattack. The quaggoth makes two claw attacks.
At will: feather fall, mage hand (the hand is invisible)
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 1 fday each: cure wounds, enlargejreduce, heat metal,
Hit: 6 (ld6 + 3) slashing damage.

