Page 257 - D&D Bestiary
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QUAGGOTH
                                                             Savage and territorial, quaggoths climb the chasms
                                                             of the Underdark. They maul their foes in a frenzy,
                                                             becoming even more murderous in the face of death.
                                                               Quaggoth Origins. Quaggoths were never an
                                                             enlightened species, but they were not always the brutal
                                                             Underdark denizens they are today. In a distant age,
                                                             quaggoth tribes dwelled upon the surface as nocturnal
                                                             arboreal hunters, possessing their own language and
                                                             culture. When elves appeared in the mortal realm, they
                                                             clashed with the quaggoths, eventually driving them to
                                       Description           near extinction. Only by fleeing deep into the Underdark
                                                             did the quaggoths survive.
                                                               As they passed the ages deep beneath the world, the
                                                             quaggoths' fur lost its color and their vision adapted to
                                                             the darkness, even as the constant danger and weird
                                                             magic of their new realm transformed them. Turning
                                                             increasingly brutal and savage, they ate whatever food
                                                             they could find-and when they could not find it, they
                                                             preyed on each other. As cannibalism became part of
                                                             their culture, their past was abandoned.
                                                               Servants of the Drow. The ancient enmity between
                                                             quaggoths and surface elves makes them easy converts
                                                             to the dark elf cause. In recent years, the drow have
                                                             taken an interest in breeding quaggoths, encouraging
                                                             their ferocity while strengthening their obedience.
                                                             Wealthy drow houses have legions of quaggoths at
                                                             their command. Even worse, the drow cultivate the
                                                             quaggoths' hatred of the elves by leading them on
           QUAGGOTH                                          surface raids against known elven enclaves.
           Meaium humanoid (quaggoth), chaotic neutral
                                                               Thonots. Some quaggoths absorb psionic energy that
                                                             suffuses certain parts of the Underdark. When a tribe
           Armor Class 13  (natural armor)
                                                             discovers that one of its own has inherited such powers,
           Hit Points 45  (6d8 + 18)
                                                             they press it into the role of tribal shaman, or thonot.
           Speed 30ft., climb 30ft.
                                                             A thonot keep a tribe's lore and ensures its superiority
             STR     DEX    CON     INT    WIS    CHA        against enemies. A thonot that fails the tribe is slain and
            17  (+3)   12 (+1)   16 (+3)   6 (-2)   12 (+1)   7 (- 2)   devoured in a cannibalistic ritual, in the hope that its
                                                             power passes to another more worthy quaggoth.
           Skills Athletics +5                                Poison Immunity. Generations of hunting venomous
           Damage Immunities poison                          subterranean creatures and perpetual exposure to the
           Condition Immunities poisoned                     molds and fungi that grow in the depths have forced
           Senses darkvision 120ft., passive Perception 10   quaggoths to adapt immunities to poisons of all kinds.
           Languages Undercommon
           Challenge 2 (450 XP)
                                                              VARIANT: QUAGGOTH THONOT
                                                              A quaggoth thonot is a normal quaggoth with a challenge
           Wounded Fury. While it has 10 hit points or fewer, the   rating of 3 (700 XP)  and the following additional trait.
           quaggoth has advantage on attack rolls.  In  addition, it deals an   Innate Spellcasting (Psionics). The quaggoth's innate
           extra 7 (2d6) damage to any target it hits with a melee attack.   spellcasting ability is Wisdom (spell save DC 11 ). The
                                                              quaggoth can innately cast the following spells, requiring
           ACTIONS                                            no components:
           Multiattack. The quaggoth makes two claw attacks.
                                                              At will: feather fall,  mage hand (the hand is invisible)
           Claw.  Melee Weapon Attack: +5 to hit, reach 5 ft., one target.   1 fday each: cure wounds, enlargejreduce, heat metal,
           Hit: 6 (ld6 + 3)  slashing damage.
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