Page 255 - D&D Bestiary
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Language of Emotion. Pseudodragons can't speak,
but they communicate using a limited form of telepathy
that allows them to share basic ideas such as hunger,
curiosity, or affection. When it bonds with a companion,
a pseudodragon can communicate what it sees and
hears even over long distances.
A pseudodragon often vocalizes animal noises. A
rasping purr indicates pleasure, while a hiss means
unpleasant surprise. A bird-like chirping represents
desire, and a growl always means anger or discontent.
VARIANT: PSEUDODRAGON FAMILIAR
Some pseudodragons are willing to serve spellcasters as a
familiar. Such pseudodragons have the following trait.
Familiar. The pseudodragon can serve another creature as
a familiar, forming a magic, telepathic bond with that willing
companion. While the two are bonded, the companion
can sense what the pseudodragon senses as long as they
are within 1 mile of each other. While the pseudodragon is
within 10 feet of its companion, the companion shares the
pseudodragon's Magic Resistance trait. At any time and
for any reason, the pseudodragon can end its service as a
familiar, ending the telepathic bond.
PSEUDODRAGQN
Tiny dragon, neutral good
Armor Class 13 {natural armor)
Hit Points 7 (2d4 + 2)
~ Speed 15ft., fly 60ft.
~ STR DEX CON INT WIS CHA
~ 6 (-2) 15 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
Skills Perception +3, Stealth +4
Senses blindsight 10ft., darkvision 60ft., passive Perception 13
Languages understands Common and Draconic but
can't speak
Challenge 1/4 (50 XP)
The elusive pseudodragon dwells in the quiet places of
the world, making its home in the hollows of trees and
small caves. With its red-brown scales, horns, and a Keen Senses. The pseudodragon has advantage on Wisdom
maw filled with sharp teeth, a pseudodragon resembles (Perception) checks that rely on sight, hearing, or smell.
a tiny red dragon but its disposition is playful. Magic Resistance. The pseudodragon has advantage on saving
Quiet and Defensive. Pseudodragons have little
throws against spells and other magical effects.
interest in other creatures, and they avoid them
whenever possible. If it is attacked, a pseudodragon Limited Telepathy. The pseudodragon can magically
fights back using the poisonous stinger at the tip of its communicate simple ideas, emotions, and images
tail, one jab of which can put a creature into a catatonic telepathically with any creature within 100 feet of it that can
state that can last for hours. understand a language.
Draconic Familiars. Mages often seek out
ACTIONS
pseudodragons, whose agreeable disposition, telepathic
ability, and resistance to magic make them superior Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
familiars. Pseudodragons are selective when it comes Hit: 4 (1d4 + 2) piercing damage.
to choosing companions, but they can sometimes Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
be won o~er with gifts of food or treasure. When Hit: 4 (1d4 + 2) piercing damage, and the target must succeed
a pseudodragon finds an agreeable companion, it on a DC 11 Constitution saving throw or become poisoned for
bonds with that person as long as it is treated fairly. 1 hour. If the saving throw fails by 5 or more, the target falls
A pseudodr.agon puts up with no ill treatment, and unconscious for the same duration, or until it takes damage or
it abandons a manipulative or abusive companion another creature uses an action to shake it awake.
without warning. ISz --..... -- --ssp

