Page 253 - D&D Bestiary
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Medium monstrosity,  unaligned
                                                            PIERCER
           Armor Class 15 (natural  armor)                  Clinging to the ceilings of caverns and large
           Hit Points 22  (3d8 + 9)                         subterranean passages, piercers blend in perfectly with
           Speed 5 ft.,  climb 5 ft.                        natural rock, dropping in silence to impale unsuspecting
                                                            foes on the ground below.
             STR    DEX    CON     INT    WIS     CHA         A piercer is the larval form of a roper, and the two
            10 (+0)   13  (+1)   16 (+3)   1 (- 5)   7 (- 2)   3 (-4)
                                                            creatures often attack in tandem. A rock-like shell
                                                            encases a piercer's body, giving it the look and texture
           Skills Stealth +5                                of a stalactite. That shell protects a soft, slug-like upper
           Senses blindsight 30ft. , darkvision 60ft.,  passive  Perception 8
                                                            body that lets the piercer move across cavern walls
           Languages -
                                                            and ceilings to position itself for prey. With its eye and
         "  Challenge 1/2 (100 XP)
                                                            mouth closed, the piercer is difficult to distinguish from
                                                            ordinary rock formations.
           False Appearance. While the piercer remains motionless on the   Patient Hunters. Piercers can see, but they can also
           ceiling, it  is  indistinguishable from a normal stalactite.   respond to noise and heat, waiting for living creatures to
           Spider Climb. The piercer can climb difficult surfaces,   pass beneath them, then falling to attack. A piercer that
           including upside down on ceilings, without needing to make an   misses its chance to kill must make its slow way back
           ability check.                                   to the ceiling. A fallen piercer excretes a foul-smelling
                                                            slime when attacked, making most predators think
           ACT IONS                                         twice about eating it.
           Drop.  Melee Weapon Attack: +3  to  hit, one creature directly   Piercers gather in colonies to maximize the
        "  underneath the piercer.  Hit: 3 (1d6)  piercing damage per 10   effectiveness of their attacks, dropping simultaneously
           feet fallen , up to 21  (6d6). Miss: The piercer takes half the   to increase the odds of striking prey. After a piercer
           normal falling damage for the distance fallen.   successfully slays a creature, the others slowly creep
                                                             toward the corpse to join in the feast.

           PIERCE.R
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