Page 253 - D&D Bestiary
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Medium monstrosity, unaligned
PIERCER
Armor Class 15 (natural armor) Clinging to the ceilings of caverns and large
Hit Points 22 (3d8 + 9) subterranean passages, piercers blend in perfectly with
Speed 5 ft., climb 5 ft. natural rock, dropping in silence to impale unsuspecting
foes on the ground below.
STR DEX CON INT WIS CHA A piercer is the larval form of a roper, and the two
10 (+0) 13 (+1) 16 (+3) 1 (- 5) 7 (- 2) 3 (-4)
creatures often attack in tandem. A rock-like shell
encases a piercer's body, giving it the look and texture
Skills Stealth +5 of a stalactite. That shell protects a soft, slug-like upper
Senses blindsight 30ft. , darkvision 60ft., passive Perception 8
body that lets the piercer move across cavern walls
Languages -
and ceilings to position itself for prey. With its eye and
" Challenge 1/2 (100 XP)
mouth closed, the piercer is difficult to distinguish from
ordinary rock formations.
False Appearance. While the piercer remains motionless on the Patient Hunters. Piercers can see, but they can also
ceiling, it is indistinguishable from a normal stalactite. respond to noise and heat, waiting for living creatures to
Spider Climb. The piercer can climb difficult surfaces, pass beneath them, then falling to attack. A piercer that
including upside down on ceilings, without needing to make an misses its chance to kill must make its slow way back
ability check. to the ceiling. A fallen piercer excretes a foul-smelling
slime when attacked, making most predators think
ACT IONS twice about eating it.
Drop. Melee Weapon Attack: +3 to hit, one creature directly Piercers gather in colonies to maximize the
" underneath the piercer. Hit: 3 (1d6) piercing damage per 10 effectiveness of their attacks, dropping simultaneously
feet fallen , up to 21 (6d6). Miss: The piercer takes half the to increase the odds of striking prey. After a piercer
normal falling damage for the distance fallen. successfully slays a creature, the others slowly creep
toward the corpse to join in the feast.
PIERCE.R

