Page 258 - D&D Bestiary
P. 258

RAKSHASA
        The rakshasa employs delicacy and misdirection in its
        pursuit of dominion over others. Few creatures ever see
        the fiend in its true form, for it can take on any guise it
        wants, although it prefers to masquerade as someone
        powerful or influential: a noble, cardinal, or rich
        merchant, for example. A rakshasa's true form combines
        the features of a human and a tiger, with one noteworthy
        deformity: its palms are where the backs of the hands
       would be on a human.
         Evil Spirits in Mortal Flesh. Rakshasas originated
        long ago in the Nine Hells, when powerful devils
        created a dark ritual to free their essence from their
        fiendish bodies in order to escape the Lower Planes. A
        rakshasa enters the Material Plane to feed its appetite
        for humanoid flesh and evil schemes. It selects its prey
       with care, taking pains to keep its presence in the
       world a secret.
         Evil Reborn. For a rakshasa, death on the Material
        Plane means an agonizing and torturous return to the
        Nine Hells, where its essence remains trapped until its
        body reforms- a process that cart take months or years.
       When the rakshasa is reborn, it has all the memories
        and knowledge of its former life, and it seeks retribution
        against the one who slew it. If the target has somehow
        slipped through its grasp, the rakshasa might punish its
        killer's family, friends, or descendants.
         Like devils, rakshasas killed in the Nine Hells are
        forever destroyed.


        RAKSHASA                                         advantage on saving throws against all other spells and
        Medium fiend,  lawful evil                       magical effects.
                                                         Innate Spellcasting. The rakshasa's innate.spellcasting ability i's
       Armor Class 16  (natural armor)                   Charisma (spell save DC  18, +10 to hit with spell attacks). The
        Hit Points 110  (l3d8 +52)                       rakshasa can innately cast the following spells, requiring no
       Speed 40ft.                                       material components:
          STR    DEX    CON     INT    WIS    CHA        At will: detect thoughts, disguise self, mage hand,  minor illusion
         14 (+2)   17  (+3)   18 (+4)   13  (+1)   16  (+3)   20  (+5)   3fday each: charm person, detect magic, invisibility, major image,
                                                           suggestion
       Skills  Deception +10,  Insight +8                1fday each: dominate person,jly, plane shift, true seeing
        Damage Vulnerabilities piercing from  magic weapons wielded
                                                         ACTIONS
         by good creatures
        Damage Immunities bludgeoning, piercing, and slashing from   Multiattack. The rakshasa makes two claw attacks.
         non magical weapons
       Senses darkvision 60 ft. , passive Perception 13   Claw.  Melee Weapon Attack: +7 to hit,  reach  5 ft.,  one target.
        Languages Common, Infernal                       Hit: 9 (2d6 + 2)  slashing damage, and the target is cursed if
        Challenge 13  (10,000 XP)                        it  is  a creature. The magical curse takes effect whenever the
                                                         target takes a short or long rest, filling the target's thoughts
                                                         with horrible images and dreams. The cursed target gains no
        Limited Magic Immunity. The rakshasa is  immune to spells   benefit from finishing a short or long rest. The curse lasts until
        of 6th level or lower unless it wishes to be affected.  It has
                                                         it  is  lifted  by a remove curse spell or similar magic.
   253   254   255   256   257   258   259   260   261   262   263