Page 258 - D&D Bestiary
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RAKSHASA
The rakshasa employs delicacy and misdirection in its
pursuit of dominion over others. Few creatures ever see
the fiend in its true form, for it can take on any guise it
wants, although it prefers to masquerade as someone
powerful or influential: a noble, cardinal, or rich
merchant, for example. A rakshasa's true form combines
the features of a human and a tiger, with one noteworthy
deformity: its palms are where the backs of the hands
would be on a human.
Evil Spirits in Mortal Flesh. Rakshasas originated
long ago in the Nine Hells, when powerful devils
created a dark ritual to free their essence from their
fiendish bodies in order to escape the Lower Planes. A
rakshasa enters the Material Plane to feed its appetite
for humanoid flesh and evil schemes. It selects its prey
with care, taking pains to keep its presence in the
world a secret.
Evil Reborn. For a rakshasa, death on the Material
Plane means an agonizing and torturous return to the
Nine Hells, where its essence remains trapped until its
body reforms- a process that cart take months or years.
When the rakshasa is reborn, it has all the memories
and knowledge of its former life, and it seeks retribution
against the one who slew it. If the target has somehow
slipped through its grasp, the rakshasa might punish its
killer's family, friends, or descendants.
Like devils, rakshasas killed in the Nine Hells are
forever destroyed.
RAKSHASA advantage on saving throws against all other spells and
Medium fiend, lawful evil magical effects.
Innate Spellcasting. The rakshasa's innate.spellcasting ability i's
Armor Class 16 (natural armor) Charisma (spell save DC 18, +10 to hit with spell attacks). The
Hit Points 110 (l3d8 +52) rakshasa can innately cast the following spells, requiring no
Speed 40ft. material components:
STR DEX CON INT WIS CHA At will: detect thoughts, disguise self, mage hand, minor illusion
14 (+2) 17 (+3) 18 (+4) 13 (+1) 16 (+3) 20 (+5) 3fday each: charm person, detect magic, invisibility, major image,
suggestion
Skills Deception +10, Insight +8 1fday each: dominate person,jly, plane shift, true seeing
Damage Vulnerabilities piercing from magic weapons wielded
ACTIONS
by good creatures
Damage Immunities bludgeoning, piercing, and slashing from Multiattack. The rakshasa makes two claw attacks.
non magical weapons
Senses darkvision 60 ft. , passive Perception 13 Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Languages Common, Infernal Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if
Challenge 13 (10,000 XP) it is a creature. The magical curse takes effect whenever the
target takes a short or long rest, filling the target's thoughts
with horrible images and dreams. The cursed target gains no
Limited Magic Immunity. The rakshasa is immune to spells benefit from finishing a short or long rest. The curse lasts until
of 6th level or lower unless it wishes to be affected. It has
it is lifted by a remove curse spell or similar magic.

