Page 263 - D&D Bestiary
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RUST MONSTER
                                                               Medium monstrosity, unaligned
             Most dwarves would rather face a squad of orcs than
             confront a single rust monster. These strange, normally   Armor Class 14 (natural armor)
             c;locile creatures corrode ferrous metals, then gobble up   Hit Points 27  (5d8 + 5)
             the rust they create. In doing so, they have ruined the   Speed 40ft.
             armor, shields, and weapons of countless adventurers.
              A rust monster's body is covered in thick, lumpy   STR    DEX    CON     INT    WIS    CHA
             armor, its long tail ends in a bony protrusion, and two   13  (+1)   12  (+1)   13  (+1)   2 (-4)   13  (+1)   6 (-2)
             feathery antennae sprout from its insectile head.
               Underground Scavengers. Rust monsters roam      Senses darkvision 60ft., passive Perception 11
             subterranean passages in search of ferrous metals such   Languages-
             as iron, steel, adamantine, and mithral to consume.   Challenge 1/2 (100 XP)
             They ignore creatures not carrying such metals, but can
             become aggressive toward those bearing steel weapons   Iron Scent. The rust monster can pinpoint, by scent, the
             and armor. A rust monster can smell its food at a   location offerrous metal within 30 feet of it.
             distance, immediately dashing toward the scent's source
                                                               Rust Metal. Any non magical weapon made of metal that hits
             to corrode and consume the object.
                                                               the rust monster corrodes. After dealing damage, the weapon
              A rust monster doesn't care if the rust it consumes
                                                               takes a permanent and cumulative -1  penalty to damage rolls.
             comes from a spike or a sword. Adventurers can distract   If its  penalty drops to -5, the weapon is  destroyed.  Non magical
             the creature by dropping ferrous objects behind them.   ammunition made of metal that hits the rust monster is
              Subterranean Wanderers. Rust monsters are rarely   destroyed after dealing damage.
             found in large numbers, preferring to hunt alone or in
             small groups. They meander along tunnels, moving   ACTIONS
             from cave to cave in their tireless search for ferrous   Bite. Melee Weapon Attack: +3 to hit,  reach 5 ft.,  one target.
             metals to consume. Their wanderings often bring them   Hit:  5 (1d8 + 1)  piercing damage.
             into contact with other Underdark denizens that find
             them harmless or unappetizing. Thus, rust monsters   Antennae. The rust monster corrodes a nonmagical ferrous
             may be found in close proximity to other subterranean   metal object it can see within 5 feet of it.  If the object isn't
                                                               being worn or carried, the touch destroys a 1-foot cube of it.  If
             monsters. If they are well treated and well fed, they can
                                                               the object is being worn or carried by a creature, the creature
             also become friendly companions or pets.
                                                               can make a DC  11  Dexterity saving throw to avoid the rust
                                                               monster's touch.
                                                                If the object touched is  either metal armor or a metal shield
                                                               being worn or carried, its takes a permanent and cumulative
                                                               -1  penalty to the AC  it offers. Armor reduced to an AC of 10
                                                               or a shield that drops to a +0 bonus is destroyed.  If the object
                                                               touched is  a held  metal weapon, it rusts as described  in the
                                                               Rust  Metal trait.



             RUST, MONSTER
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