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SALAMANDERS
          Salamanders slither across the Sea of Ash on the
          Elemental Plane of Fire, their sinuous coils and jagged
         spines smoldering. Intense heat washes off their bodies,
          while their yellow eyes glow like candles in the deep-set
          hollows of their hawkish faces.
           Salamanders adore power, and they delight in setting
          fire to things. Outside their home plane, they play among
          the burning skeletons of charred trees as forest fires
          rage around them, or slither down the slopes of erupting
         volcanoes to linger in fire pits and magma floes.
           Fire Snakes. Salamanders hatch from eggs that
         are two-foot-diameter spheres of smoldering obsidian.
         When a salamander is ready to hatch, it melts its way
         through the egg's thick shell and emerges as a fire
         snake. A fire snake matures into a salamander adult
         within a year.
           Slaves of the Efreet. Long ago, the efreet hired azers
         to build the fabled City of Brass, but then failed in their
         attempt to enslave that mystical race when the azers'
         work was done. Turning instead to strike against the
         salamanders, the efreet had better luck in establishing
         a slave race, which they use to unleash war and
         destruction across the planes.
           Salamanders despise the azers, believing that if
         the efreet had succeeded in dominating that race of
         elemental crafters, the salamanders would still be free.
         The efreet use this enmity to their own advantage,
         stoking the salamanders' hatred and pitting them
         against the efreets' former servants.
           The efreet suffer salamanders to serve no other
         master; when efreet encounter salamanders dedicated
         to the cults of Elemental Evil, they slay them rather than
         taking them as slaves.
                                                           Medium elemental, neutral evil
           Domineering Nobles. Although salamanders follow
         the destructive impulses of their fiery nature, slavery
                                                           Armor Class 14 (natural armor)
         under the efreet has impacted the culture of free
                                                           Hit Points 22 (Sd8)
         salamanders. They rule their own societies according
                                                           Speed 30ft.
         to the efreet model, in which larger and stronger
         salamanders claim dominion over their lesser kin.
                                                             STR     DEX    CON     INT    WIS    CHA
           As salamanders age, they increase in size and status,   12 (+1)   14 (+2)   11  (+0)   7 (-2)   10 (+0)   8 (-1)
        . rising to positions of power as cruel nobles among their
         kind. Nobles rule wandering bands of salamanders,   Damage Vulnerabilities cold
         which move across the Elemental Plane of Fire like   Damage Resistances bludgeoning, piercing, and slashing from
         desert nomads, raiding other communities for treasure.   nonmagical weapons
           Living Forges. Salamanders generate intense heat,   Damage Immunities fire
         and when they fight, their weapons glow red and   Senses darkvision 60ft., passive Perception 10
         sear the bodies of their enemies on contact. Even   Languages understands lgnan but can't speak
                                                           Challenge 1 (200 XP)
         approaching a salamander is dangerous, since flesh
         blisters and burns in its proximity.
           This inherent heat is an asset to salamanders' skill   Heated Body. A creature that touches the snake or hits it with a
         as smiths, allowing them to soften and shape iron and   melee attack while within 5 feet of it takes 3 (1d6) fire damage.
         steel with their bare hands. Although not as meticulous
         as azers, salamanders number among the greatest   ACTIONS
         metalsmiths in all the planes. Powerful creatures   Multiattack. The snake makes two attacks: one with its bite
         summon them as warriors, but others enlist the    and one with its tail.
         salamanders for their crafting skills, or bind them to   Bite. Melee Weapon Attack: +3 to hit,  reach 5 ft., one target.
         forges and ovens to generate limitless heat.
                                                           Hit: 3 (1d4 + 1)  piercing damage plus 3 (1d6) fire damage.
                                                           Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:
                                                           3 (1d4 + 1)  bludgeoning damage plus 3 (1d6)  fire damage.
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