Page 264 - D&D Bestiary
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SAHUAGIN
Across fog-shrouded coasts or endless ocean swells,
an ominous drone sounded on a conch shell chills
the blood of all who hear it. This is the sound of the
sahuagin hunting horn-a call to raid and battle. Coastal
settlers refer to sahuagin as "sea devils," for sahuagin
have no compassion in them, slaughtering the crews of
ships and decimating coastal villages.
Devils of the Deep. Sahuagin are a predatory, piscine
race that ventures from the ocean's black depths to
hunt the creatures of the shallows and shore.
Though they dwell in the deepest trenches of
the ocean, sahuagin view the entire aquatic
realm as their kingdom and the creatures
in it as blood sport for their
hunting parties.
The self-styled rulers of
sahuagin ocean domains are massive mutant
males that grow second sets of arms. They are
terriblcy foes in battle, and all sahuagin bow down before
these powerful barons. Medium humanoid (sahuagin), lawful evil
Way of the Shark. Sahuagin worship the shark god
Sekolah. Only female sahuagin are deemed worthy Armor Class 12 (natural armor)
of channeling the god's power, and prieste$Ses hold Hit Points 22 (4d8 + 4)
tremendous sway in sahuagin communities. Speed 30ft., swim 40 ft.
Sahuagin are driven into a frenzy by the smell of
STR DEX CON INT WIS CHA
fresh blood. As worshipers of Sekolah, they also have a
13 (+1) 11 (+0) 12 (+1) 12 (+1) 13 (+1) 9 (- 1)
special kinship with sharks, which they train as attack
animals. Even untrained sharks recognize sahuagin as
Skills Perception +5
allies and don't prey on them.
Senses darkvision 120ft., passive Perception 15
Elven Enmity. The sahuagin might control the oceans
Languages Sahuagin ,,
if not for the presence of their mortal enemies, the Challenge 1/2 (100 XP)
aquatic elves. Wars between the two races have raged
for centuries across the coasts and seas of the world,
Blood Frenzy. The sahuagin has advantage on melee attack
disrupting maritime trade and drawing other races into
rolls against any creature that doesn't have all its hit points.
the bloody conflict.
So intense is sahuagin hatred for the aquatic elves Limited Amphibiousness. The sahuagin can breathe air and
that the sea devils have adapted to combat their ancient water, but it needs to be submerged at least once every 4 hours
foes. A sahuagin born near enough to an aquatic to avoid suffocating.
elf community can enter the world as a malenti- a
Shark Telepathy. The sahuagin can magically command any
sahuagin that physically resembles an aquatic elf in shark within 120 feet of it, using a limited telepathy.
every way. Sahuagin are prone to mutation, but whether
this rare phenomenon is a result of the wars between ACTIONS
the sahuagin and the aquatic elves- or whether it
Multiattack. The sahuagin makes two melee attacks: one with
preceded or even began the conflict- none can say.
its bite and one with its claws or spear.
The sahuagin put the malenti to good use as spies
and assassins in aquatic elf cities and the societies of Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
other creatures that pose a threat to sahuagin. The Hit: 3 (1d4 + 1) piercing damage.
mere shadow of the malenti threat incites paranoia
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
and suspicion among aquatic elves, whose resilience is
Hit: 3 (1d4 + 1) slashing damage.
weakened as the prelude to an actual sahuagin invasion.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
range 20f60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or
5 (ld8 + 1) piercing damage if used with two hands to make a
melee attack.
,.THE VILLAGE IVAS EMPTY, THE SEAGULLS IV ER E
STRANGELY QU IE T, AND All IVE COULD HEAR IVA S
TH E S URG E OF THE SEA."
- AN ACCOUNT OF TH E AFTERMATH
OF A SAHUAG IN RA ID

