Page 264 - D&D Bestiary
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SAHUAGIN
         Across fog-shrouded coasts or endless ocean swells,
         an ominous drone sounded on a conch shell chills
         the blood of all who hear it. This is the sound of the
         sahuagin hunting horn-a call to raid and battle. Coastal
         settlers refer to sahuagin as "sea devils," for sahuagin
         have no compassion in them, slaughtering the crews of
         ships and decimating coastal villages.
           Devils of the Deep. Sahuagin are a predatory, piscine
         race that ventures from the ocean's black depths to
         hunt the creatures of the shallows and shore.
         Though they dwell in the deepest trenches of
         the ocean, sahuagin view the entire aquatic
         realm as their kingdom and the creatures
         in it as blood sport for their
         hunting parties.
           The self-styled rulers of
         sahuagin ocean domains are massive mutant
         males that grow second sets of arms. They are
         terriblcy foes in battle, and all sahuagin bow down before
         these powerful barons.                            Medium humanoid (sahuagin), lawful evil
           Way of the Shark. Sahuagin worship the shark god
         Sekolah. Only female sahuagin are deemed worthy   Armor Class 12 (natural  armor)
         of channeling the god's power, and prieste$Ses hold   Hit Points 22  (4d8 + 4)
         tremendous sway in sahuagin communities.          Speed 30ft., swim 40 ft.
           Sahuagin are driven into a frenzy by the smell of
                                                             STR    DEX    CON      INT    WIS    CHA
         fresh blood. As worshipers of Sekolah, they also have a
                                                            13  (+1)   11  (+0)   12 (+1)   12 (+1)   13  (+1)   9 (- 1)
         special kinship with sharks, which they train as attack
         animals. Even untrained sharks recognize sahuagin as
                                                           Skills Perception +5
         allies and don't prey on them.
                                                           Senses darkvision 120ft., passive Perception 15
          Elven Enmity. The sahuagin might control the oceans
                                                           Languages Sahuagin                                   ,,
         if not for the presence of their mortal enemies, the   Challenge 1/2 (100 XP)
         aquatic elves. Wars between the two races have raged
         for centuries across the coasts and seas of the world,
                                                           Blood Frenzy. The sahuagin  has advantage on melee attack
         disrupting maritime trade and drawing other races into
                                                           rolls against any creature that doesn't have all its hit points.
         the bloody conflict.
          So intense is sahuagin hatred for the aquatic elves   Limited Amphibiousness. The sahuagin can breathe air and
         that the sea devils have adapted to combat their ancient   water, but it needs to be submerged at least once every 4 hours
         foes. A sahuagin born near enough to an aquatic   to avoid suffocating.
         elf community can enter the world as a malenti- a
                                                           Shark Telepathy. The sahuagin can magically command any
         sahuagin that physically resembles an aquatic elf in   shark within 120 feet of it,  using a limited telepathy.
         every way. Sahuagin are prone to mutation, but whether
         this rare phenomenon is a result of the wars between   ACTIONS
         the sahuagin and the aquatic elves- or whether it
                                                           Multiattack. The sahuagin  makes two melee attacks: one with
         preceded or even began the conflict- none can say.
                                                           its bite and one with  its claws or spear.
          The sahuagin put the malenti to good use as spies
         and assassins in aquatic elf cities and the societies of   Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
         other creatures that pose a threat to sahuagin. The   Hit: 3 (1d4 + 1)  piercing damage.
         mere shadow of the malenti threat incites paranoia
                                                           Claws.  Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
         and suspicion among aquatic elves, whose resilience is
                                                           Hit: 3 (1d4 + 1) slashing damage.
         weakened as the prelude to an actual sahuagin invasion.
                                                           Spear.  Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
                                                           range 20f60 ft., one target.  Hit: 4 (1d6 + 1)  piercing damage, or
                                                           5 (ld8 + 1)  piercing damage if used with two hands to make a
                                                           melee attack.
               ,.THE VILLAGE  IVAS  EMPTY,  THE  SEAGULLS  IV ER E
               STRANGELY QU IE T,  AND  All  IVE  COULD  HEAR  IVA S
               TH E  S URG E  OF  THE  SEA."
                        - AN  ACCOUNT  OF  TH E  AFTERMATH
                                  OF A  SAHUAG IN  RA ID
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