Page 269 - D&D Bestiary
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At harvest time, when death revisits the twilit world and
                                                              summer's blossoms bow their withered heads, eerie
                                                              scarecrows loom in silent vigil over empty fields. With
                                                              immortal patience, these stoic sentinels hold their posts
                                                              through wind, storm, and flood, bound to their master's
                                                              command, eager to terrify prey with its sackcloth visage
                                                              and rend victims with its razor-sharp claws.
                                                               Spirit-Powered Constructs. A scarecrow is animated
                                                              by the bound spirit of a slain evil creature, granting it
                                                              purpose and mobility. It is this uncanny presence from
                                                              beyond death that allows a scarecrow to inspire fear
                                                              in those it gazes upon. Hags and witches often bind
                                                              scarecrows with the spirits of demons, but any evil spirit
                                                              will do. Although aspects of the spirit's personality
                                                              might surface, a scarecrow's spirit doesn't recall the
                                                              memories it had as a creature, and its will is focused
                                                              solely on serving its creator. If its creator dies, the spirit
                                                              inhabiting a scarecrow either continues to follow its
                                                              last commands, seeks revenge for its creator's death, or
                                                              destroys itself.
                                                               Construct Nature. A scarecrow doesn't require air,
                                                              food, drink, or sleep.
                                                             1--..,;
                                                                   '   -  1   -  ·-
                                                             ' SCARECROW .
                                                              Medium construct, ohaotic evil
                                                              Armor Class 11
                                                              Hit Points 36  (8d8)
                                                              Speed 30ft.

                                                               , STR   DEX     CON     INT    WIS    CHA
                                                               11  (+0)   13  (+1)   11  (+0)   10 (+0)   10 (+0)   13  (+1)

                                                              Damage Vulnerabilities fire
                                                              Damage Resistances bludgeoning, piercing, and slashing from
                                                               nonmagical weapons
                                                              Damage Immunities poison
                                                              Condition  Immunities charmed, exhaustion, frightened,
                                                               paralyzed,  poisoned, unconscious
                                                              Senses darkvision 60ft., passive Perception 10
                                                              Languages understands the languages of its creator but
                                                               can't speak
                                                              Challenge 1 (200 XP)

                                                              False Appearance. While the scarecrow remains motionless, it
                                                              is  indistinguishable from  an ordinary, inanimate scarecrow.



                                                              Multiattack. The scarecrow makes two claw attacks.
                                                              Claw.  Melee Weapon Attack: +3 to hit,  reach 5 ft.,  one target.
                                                              Hit: 6 (2d4 + 1)  slashing damage. If the target is  a creature,
                                                              it  must succeed on a DC  11  Wisdom saving throw or be
                                                              frightened  until the end of the scarecrow's next turn.
                                                              Terrifying Glare. The scarecrow targets one creature it can
                                                              see within  30 feet of it.  If the target can see the scarecrow, the
                                                              target must succeed on a DC  11  Wisdom saving throw or be
                                                              magically frightened  until the end of the scarecrow's next turn.
                                                              The frightened target is  paralyzed.



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