Page 271 - D&D Bestiary
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SHAMBLING MOUND
             A shambling mound, sometimes called a shambler,
             trudges ponderously through bleak swamps, dismal
             marshes, and rain forests, consuming any organic
             matter in its path. This rotting heap of animated
             vegetation looms up half again as tall as a human,
             tapering into a faceless "head" at its top.
              All-Consuming Devourers. A shambling mound
             feeds on any organic material, tirelessly consuming
             plants as it moves and devouring animals that can't
             escape it. Only the shambling mounds' rarity and                   •
             plodding speed prevent them from overwhelming entire
             ecosystems. Even so, their presence leeches natural
             environments of plant and animal life, and an unsettling
             quiet pervades the swamps and woods haunted by these
                                                       ..)
             ever-hungry horrors.
              Unseen Hunters. Composed of decaying leaves,
             vines, roots, and other natural swamp and forest
             compost, shamblers can blend into their environs.
             Because they move slowly, they rarely attempt to
             pursue and catch creatures. Rather, they remain in   Large plant, unaligned
             place, sustaining themselves by absorbing nutrients
             from their surroundings as they wait for prey to come  ce   Armor Class 15  (natural armor)
             to them. When a creature passes near or alights upon   Hit Points 136 (16d10 + 48)
             a shambling mound, the monster comes to life, seizing   Speed 20ft., swim 20ft.
             and absorbing the unwary prey.
              Spawned by Lightning. A shambling mound results    STR    DEX    CON     INT    WIS    CHA
             from a phenomenon in which lightning or fey magic   18  (+4)   8 (-1)   16 (+3)   5 (-3)   10  (+0)   5 (-3)
             invigorates an otherwise ordinary swamp plant. As the
             plant is reborn into its second life, it chokes the life from   Skills Stealth +2
             plants and animals around it, mulching their corpses   Damage Resistances cold, fire
                                                               Damage Immunities lightning
             in a heap around its roots. Those roots eventually give
                                                               Condition Immunities blinded, deafened, exhaustion
             up their reliance on the soil, directing the shambling   Senses blindsight 60ft.  (blind beyond this radius),
             mound to seek out new sources of food.             passive Perception 10
              The Weed that Walks. The instinct that drives    Languages -
             a shambling mound is its central root-stem, buried   Challenge 5 (1,800 XP)
             somewhere inside its ponderous form. The rest
             of a shambler consists of the rotting heap that it
                                                               Lightning Absorption. Whenever the shambling mound is
             simultaneously accumulates and feeds on, which
                                                               subjected to lightning damage, it takes no damage and regains
             protects the root-stem and animates to smash and
                                                               a number of hit points equal to the lightning damage dealt.
             smother the life from any creature.
              The dense mass of a shambling mound's body shrugs   ACTIONS
             off the effects of cold and fire. Lightning reinvigorates
                                                               Multiattack. The shambling mound makes two slam attacks.
             the root-stem, strengthening the shambling mound and
                                                               If both attacks hit a Medium or smaller target, the target is
             bolstering its consumptive drive.
                                                               grappled  (escape DC 14), and the shambling mound uses its
              Despite its monstrous form, the shambling mound is a   Engulf on  it.
             living plant that requires air and nourishment. Although
             it doesn't sleep the way an animal does, it can lie   Slam.  Melee Weapon Attack: +7 to hit,  reach 5 ft.,  one target.
             dormant for days on end before rising to hunt for food.   Hit:  13  (2d8 + 4)  bludgeoning damage.
              A Resurgent Menace. If a shambling mound faces   Engulf The shambling mound engulfs a Medium or smaller
             defeat before an overwhelming foe, the root-stem can   creature grappled by it. The engulfed target is  blinded,
             feign death, collapsing the remains of its mound. If not   restrained, and  unable to breathe, and it must succeed on  a
             subsequently killed, the root-stem beds down in the   DC  14 Constitution saving throw at the start of each of the
             shambler's remains to slowly regrow its full body, then   mound's turns or take 13  (2d8 + 4)  bludgeoning damage. If the
             once again sets out to consume all it can. In this way,   mound moves, the engulfed target moves with  it. The mound
             shambling mound infestations long thought destroyed   can have only one creature engulfed at a time.
             can recur time and again.

             S,HAMlK1NG MO-ONll
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