Page 340 - D&D Bestiary
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SWARM OF RATS llGER
Medium swarm of Tiny beasts, unaligned Large beast, unaligned
Armor Class 1 0 Armor Class 12
Hit Points 24 (7d8 - 7) Hit Points 37 (5d10 + 10)
Speed 30ft. Speed 40ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (- 1) 11 (+0) 9 (-1) 2 (-4) 10 (+0) 3 (-4) 17 (.+3) 15 (+2) 14 (+2) 3 (- 4) 12 (+1) 8, (~1)
Damage Resistances bludgeoning, piercing, slashing Skills Perception +3, Stealth +6
Condition Immunities charmed, frightened , paralyzed, Senses darkvision 60ft., passive Perception 13
petrified, prone, restrained, stunned languages-
Senses darkvision 30ft., passive Perception 10 Challenge 1 (200 XP)
languages -
Challenge 1/4 (50 XP)
Keen Smell. The tiger has advantage on Wisdom (Perception)
checks that rely on smell.
Keen Smell. The swarm has advantage on Wisdom (Perception)
Pounce. If the tiger moves at least 20 feet straight toward a
checks that rely on smell.
creature and then hits it with a claw attack on the same turn,
Swarm. The swarm can occupy another creature's space and that target must succeed on a DC 13 Strength saving throw or
vice versa, and the swarm can move through any opening large be knocked prone. If the target is prone, the tiger can make one
enough for a Tiny rat. The swarm can't regain hit points or gain bite attack against it as a bonus action.
temporary hit points.
ACTIONS
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target.
Bites. Melee Weapon Attack: +2 to hit, reach 0 ft. , one target in Hit: 8 (1d10 + 3) piercing damage.
the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6)
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
piercing damage if the swarm has half of its hit points or fewer.
Hit: 7 (1d8 + 3) slashing damage.
SWARM OF RAVENS
Medium swarm of Tiny beasts, unaligned VULTURE
Medium beast, unaligned
Armor Class 12
Hit Points 24 (7d8 - 7) Armor Class 10
Hit Points 5 (1d8 + 1)
Speed 10ft., fly 50 ft.
Speed 10ft., fly 50 ft.
STR DEX CON INT WIS CHA
6 (- 2) 14 (+2) 8 (-1) 3 (- 4) 12 (+1) 6 (-2) STR DEX CON INT WIS CHA
7 (- 2) 10 (+0) 13 (+1) 2 (- 4) 12 (+1) 4 (-3)
Skills Perception +5
Skills Perception +3
Damage Resistances bludgeoning, piercing, slashing
Senses passive Perception 13
Condition Immunities charmed, frightened, paralyzed,
languages -
petrified, prone, restrained, stunned
Challenge 0 (10 XP)
Senses passive Perception 15
languages-
Challenge 1/4 (50 XP) Keen Sight and Smell. The vulture has advantage on Wisdom
(Perception) checks that rely on sight or smell .
Swarm. The swarm can occupy another creature's space and
Pack Tactics. The vulture has advantage on an attack roll
vice versa, and the swarm can move through any opening large
against a creature if at least one of the vulture's allies is within
enough for a Tiny raven. The swarm can't regain hit points or
5 feet of the creature and the ally isn't incapacitated.
gain temporary hit points.
ACTIONS
ACTIONS
Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target
Hit: 2 (1d4) piercing damage.
in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6)
piercing damage if the swarm has half of its hit points or fewer.
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