Page 342 - D&D Bestiary
P. 342
ACTIONS WORG
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Large monstrosity, neutral evil
Hit: 11 (2d6 + 4) piercing damage. If the target is a creature,
it must succeed on a DC 14 Strength saving throw or be Armor Class 13 (natural armor)
knocked prone. Hit Points 26 (4d10 + 4)
Speed 50 ft.
Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing
wind in a 15-foot cone. Each creature in that area must make a STR DEX CON INT WIS CHA
DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on 16 (+3) 13 (+1) 13 (+1) 7 (- 2) 11 (+0) 8 (~1)
a failed save, or half as much damage on a successful one.
Skills Perception +4
The arctic-dwelling winter wolf is as large as a dire
Senses darkvision 60 ft., passive Perception 14
wolf but has snow-white fur and pale blue eyes. Frost
Languages Goblin, Worg
giants use these evil creatures as guards and hunting Challenge 1/2 (100 XP)
companions, putting the wolves' deadly breath weapon
to use against their foes. Winter wolves communicate
Keen Hearing and Smell. The worg has advantage on Wisdom
with one another using growls and barks, but they
(Perception) checks that rely on hearing or smell.
speak Common and Giant well enough to follow simple
conversations.
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
WOLF Hit: 10 (2d6 + 3) piercing damage. If the target is a creature,
Medium beast, unaligned it must succeed on a DC 13 Strength saving throw or be
knocked prone.
Armor Class 13 (natural armor)
A worg is an evil predator that delights in hunting and
Hit Points 11 (2d8 + 2)
Speed 40ft. devouring creatures weaker than itself. Cunning and
malevolent, worgs roam across the remote wilderness
STR DEX CON INT WIS CHA or are raised by goblins and hobgoblins. Those
12 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2) creatures use worgs as mounts, but a worg will turn on
its rider if it feels mistreated or malnourished. Worgs
Skills Perception +3, Stealth +4 speak in their own language and Goblin, and a few learn
Senses passive Perception 13 to speak Common as well.
Languages -
Challenge 1/4 (50 XP)
Keen Hearing and Smell. The wolf has advantage on Wisdom
(Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a
creature if at least one of the wolf's allies is within 5 feet of the
creature and the ally isn't incapacitated.
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) piercing damage. If the target is a creature,
it must succeed on a DC 11 Strength saving throw or be
knocked prone.

