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WARHORSE
             Large beast, unaligned                             An  armored warhorse has an AC  based on the type of barding
                                                                worn  (see the Player's  Handbook for more information on
             Armor Class 11                                     barding). The horse's AC  includes its  Dexterity modifier,
             Hit Points 19  (3d10 + 3)                          where applicable. Barding doesn't alter the horse's
             Speed 60ft.                                        challenge rating.
                                                                  AC    Barding         AC    Barding
               STR     DEX    CON     INT    WIS    CHA
                                                                  12    Leather         16    Chain  mail
              18 (+4)   12  (+1)   l3  (+1)   2 (-4)   12  (+1)   7 (-2)
                                                                  13    Studded leather   17   Splint
             Senses passive Perception  11                        14    Ring mail       18    Plate
             Languages-                                           15    Scale  mail
             Challenge 1/2 (100 XP)                                                                       ,..
                                                               WEASEL
             Trampling Charge. If the horse moves at least 20 feet straight
                                                               Tiny beast, unaligned
             toward a creature and then hits it with  a hooves attack on
             the same turn, that target must succeed on a DC 14 Strength
                                                               Armor Class 13
             saving throw or be knocked  prone. If the target is prone, the
                                                               Hit Points 1 (1d4- 1)
             horse can  make another attack with  its hooves against it as a
                                                               Speed 30ft.
             bonus action.
                                                                 STR    DEX    CON      INT   WIS     CHA
             ACTIONS
                                                                3 (-4)   16  (+3)   8 (-1)   2 (-4)   12  (+1)   3 (-4)
             Hooves. Melee Weapon Attack: +4 to hit,  reach  5 ft.,  one target.
             Hit: 11  (2d6 + 4)  bludgeoning damage.           Skills  Perception +3,  Stealth +5
                                                               Senses passive Perception 13
                                                               Languages-
                                                               Challenge 0 (10 XP)
                                                               Keen  Hearing and Smell. The weasel has advantage on Wisdom
                                                               (Perception) checks that rely on hearing or smell.
                                                               ACTIONS
                                                               Bite. Melee Weapon Attack: +5 to hit,  reach 5 ft.,  one target.
                                                               Hit:  1 piercing damage.


                                                               WINTER WOLF
                                                               Large monstrosity,  neutral evil

                                                               Armor Class l3 (natural armor)
                                                               Hit Points 75  (10d10 + 20)
                                                               Speed 50 ft.

                                                                 STR    DEX    CON     INT    WIS     CHA
                                                                18  (+4)   l3 (+1)   14  (+2)   7 (-2)   12  (+1)   8 (-1)

                                                               Skills  Perception +5,  Stealth +3
                                                               Damage Immunities cold
                                                               Senses passive  Perception 15
                                                               Languages Common, Giant, Winter Wolf
                                                               Challenge 3 (700 XP)

                                                               Keen  Hearing and Smell. The wolf has advantage on Wisdom
                                                               (Perception) checks that rely on hearing or smell.
                                                               Pack Tactics. The wolf has advantage on an attack roll  against a
                                                               creature if at least one of the wolf's allies is within 5 feet of the
                                                               creature and the ally isn't incapacitated.
                                                               Snow Camouflage. The wolf has advantage on  Dexterity
                                                               (Stealth)  checks made to hide in  snowy terrain.







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