Page 100 - World of Darkness
P. 100
Effect: On a failed roll, your character vocalizes her Irrationality (mild): Whenever your character is
internal monologue but only realizes it if it’s pointed out threatened with violence or suffers extreme tension by
by others, at which point she can stop for one turn per dot being persecuted, challenged or accused, she might react
of Wits that she has. After that period, she forgets herself without logic or reason. Roll her Resolve + Composure to
and starts doing it all over again. This behavior persists keep her cool.
for the remainder of the scene. The persecution, challenge or accusation needs to
Your character vocalizes even if opponents or rivals bear some realistic threat to your character’s wellbeing,
can hear. It’s hard to keep her thoughts and feelings secret whether related to finances, emotional security or social
when she speaks them aloud. For example, a rival might standing. A hobo threatening to sue is no real threat, but
demand that she reveal the location of a hidden heirloom. a rich executive who says he’s going to ruin your charac-
She smirks and think to herself (and unwittingly speaks ter qualifies as a threat. Likewise, a society-page
aloud), “You’ll never find it in my hidden wall safe.” gossipmonger who threatens to expose your character’s
Schizophrenia (severe; ex- faults is a threat if your character relies
treme): Conflicting sets on that crowd for social accep-
of feelings and impulses tance, but not if he is a bi-
that cannot be re- cycle messenger who’s
solved can cause never been inside a pent-
your character to house.
develop schizophre- Effect: On a failed
nia, which mani- roll, your character’s only
fests as a with- way to comfortably deal
drawal from reality, with confrontation is to
violent changes in act crazy or over the top,
behavior and hallu- in wild hopes that she will
cinations. This de- scare away her oppressor
rangement is the clas- or at least mitigate her
sic sort, causing vic- own fears. This behavior
tims to talk to walls, persists for the remainder
imagine themselves to of the scene. Ironically,
be the King of Siam, or she takes dangerous risks
to receive murderous that might harm her
instructions from worse than the actual
their pets. threat posed. If a
Roleplaying bouncer demands to
this derangement re- know what your char-
quires careful acter is doing in an
thought. The Story- off-limits part of a
teller must deter- club, she might over-
mine a general set of react and get in his
behaviors relevant to face. Make a Wits +
the trauma that Composure roll for
causes the condition. her to be able to take
Hallucinations, bi- any action that re-
zarre behavior and moves her from the
disembodied voices scene or that directly
stem from a terrible diffuses the situation
inner conflict that the (such as accepting a hand
individual cannot re- offered in a conciliatory
solve. Establish a firm handshake). The truly ironic
idea of what that conflict is and then ratio- part about this behavior is that dur-
nalize what kind of behavior it causes. ing such a bout, your character cannot initiate violence,
Effect: A character with this derangement is unpre- only respond to it if it occurs. She can threaten or cajole
dictable and dangerous. He automatically suffers a -2 pen- challengers, but can’t take the first swing. (That, in fact,
alty on all Social rolls and may be aggressive or violent is what her crazed behavior tries to avoid.)
toward people who confront him with trauma such as ac- Multiple Personality (severe; extreme): The trauma
cusations, disturbing truths or heated arguments. Make a that spawns this derangement fractures your character’s
Resolve + Composure roll for your character to avoid es- personality into one or more additional personas, allow-
caping or attacking the source of trauma. ing her to deny her trauma or any actions the trauma causes
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DERANGEMENTS

