Page 99 - World of Darkness
P. 99

or win his goal, whether it’s an opponent, a broken shoe-  He questions everyone’s sincerity and doubts that anyone
                  lace or the model of car driven. In the case of a defeat, he  tries to help him, even if someone saves his life. He suffers
                  cannot help but simmer in anger, cursing a circumstance  a -1 penalty on all Social rolls. Note that, even though
                  or trying to devise a method of circumventing it in the  your character is suspicious, he can still be taken in by
                  future. In the case of a victory, he becomes a fanatic, spend-  con men and hucksters. He gets no special bonus to resist
                  ing much of his time researching, observing or acclaiming  their attempts to sway him even though he suspects them
                  an activity or factor that allowed him to succeed.  of being as bad as everyone else.
                      The Storyteller rules on how this derangement af-  Paranoia (severe): Your character believes that her misery
                  fects your character’s dice pools or behavior. It might cause  and insecurity stem from external persecution and hostility. (That
                  him a -1 on any task not related to his fixation, or he  would be an accurate assumption in the World of Darkness, if
                  might refuse to engage in an activity if it doesn’t some-  people actually knew of monsters’ existence.) Paranoids obsess
                  how tie into his obsession. Since this derangement is po-  over their persecution complexes, often creating vast and intri-
                  tentially active for many scenes, rather than one, its ef-  cate conspiracy theories to explain who torments them and why.
                  fects should be mild but persistent.            Anyone or anything perceived to be “one of them” might be
                      Obsessive Compulsion (severe): The trauma, guilt or  subjected to violence.
                  inner conflict that causes this derangement forces your char-  Effect: A character who suffers from paranoia auto-
                  acter to focus nearly all of his attention and energy on a  matically suffers a -2 penalty on Social rolls. The charac-
                  single repetitive behavior or action. Obsession relates to an  ter is distrustful and wary of everyone, even close friends
                  individual’s desire to control his environment — keeping  and family. The slightest hint of suspicious behavior is
                  clean, keeping an area quiet and peaceful, or keeping unde-  enough to provoke a Resolve + Composure roll to retain
                  sirable individuals out. A compulsion is an action or set of  control (made at a -2 penalty). A failed roll indicates that
                  actions that an individual is driven to perform to soothe his  your character flees or attacks an offender.
                  anxieties — placing objects in an exact order, constantly  Inferiority Complex (mild): Whenever your char-
                  checking to make sure a weapon is loaded, praying every  acter is subjected to a stressful situation in which the re-
                  few hours to give thanks for surviving that long.  sult of a single choice or dice roll can determine success
                      Effect: Determine a set of specific actions or behav-  or failure, she might be overcome with such self-doubt
                  iors that your character follows to the exclusion of all else  that she threatens the outcome. She might need to tell a
                  (even if doing so interferes with his current agenda or  convincing lie to get out of a dangerous situation or cut a
                  endangers his life or others’). The effects of obsessive com-  wire to disable a bomb. Roll your character’s Resolve +
                  pulsion can be negated for the course of one scene by  Composure for her to remain composed.
                  making a successful Resolve + Composure roll at a -2 pen-  Effect: If your roll fails, the weight of the momentous choice
                  alty. If your character is forcibly prevented from adhering  is too much for your character and she is flustered, doubting her
                  to his derangement, he may lose control among enemies  ability to choose correctly or to perform adequately. Once in
                  or allies and attack either (or both) indiscriminately.  this state, any rolls made for the remainder of the scene — in-
                      Suspicion (mild): Anytime your character suffers  cluding the momentous act itself — suffer a -1 penalty. In addi-
                  intentional misfortune at the hands of another, he might  tion, a Willpower point cannot be spent on the singular roll
                  become extremely suspicious of everyone’s motives toward  that inspires her bout of inferiority.
                  him. He might crash as a result of being cut off in traffic  Anxiety (severe): As Inferiority Complex, but your
                  or receive little help from assistants in a teamwork effort  character’s general anxiety plagues things so badly that
                  (see p. 134). Roll Resolve + Composure for your charac-  she suffers a -2 penalty on all rolls for the remainder of the
                  ter to resist the suspicion compulsion.         scene, and Willpower points cannot be spent to bolster
                      “Misfortune” is characterized as failing an important  any rolls in that period.
                  task due to the intentional intervention of another person  Vocalization (mild): Whenever your character is sty-
                  — even if it’s a friend or ally. Those people whom your char-  mied by a quandary and must make an important decision
                  acter already mistrusts for good reason can still trigger his  about a course of action, or is under extreme stress, she
                  suspicious nature if they successfully foil his task — every-  might talk to herself without realizing it. Roll Resolve +
                  one then becomes a suspect, plotting to do him wrong. Com-  Composure to avoid this discomforting habit.
                  bat does not necessarily trigger this derangement. A Re-  Examples of important decisions include:
                  solve + Composure roll is made only if combat is the means  Trying to figure out which fork in the road to take so
                  by which someone intentionally prevents your character  that the guerillas don’t get to the village first. The wrong
                  from achieving a goal. (Note: A roll for a task might fail and  choice means arriving precious minutes late and finding
                  your character chooses to blame someone else, but that  innocents killed or kidnapped.
                  doesn’t necessarily trigger this derangement’s effect. Only if  When your character has one bullet but two foes, both
                  someone directly causes him to fail is a roll made to avoid  of whom prepare to strike lethal blows against two sepa-
                  triggering his suspicious nature.)              rate friends. Which should be shot?
                      Effect: Your character’s trust is undermined for the  When the attorney slides a piece of paper with his
                  remainder of the scene, regardless of whether or not the  final offer across the table. Your character has minutes to
                  person or persons who did him wrong meant any harm.  say “yes” or “no.”


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             Chapter 4- ADVANTAGES
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