Page 96 - World of Darkness
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Speed character sheet. His temporary points are recorded in the
corresponding boxes. When a temporary point is spent,
Traits: Strength + Dexterity + species factor (5 for adult just check off a box. When dots and checked boxes are
humans, 3 for human children; see below for other examples) equal, your character is out of Willpower. When your char-
Your character’s Speed is the number of yards she can acter regains a Willpower point (see below), a check is
travel in a single turn. This trait is a combination of her erased from one of the boxes on your sheet.
Strength (lean muscle mass), Dexterity (coordination and Willpower is not rolled. Points are spent for various effects,
agility) and a species factor that reflects her age, physical mostly representing sheer determination in overcoming obstacles
configuration, Size and other considerations. Other spe- in your character’s path. They can also be spent to gain bonuses
cies such as horses and cheetahs have physical configura- to resist forces applied against your character.
tions that lend themselves to high travel rates. Characters with no Willpower points left are exhausted —
Factor Species physically, mentally and emotionally. They’ve used up their re-
serves of determination and tend to be listless and depressed.
1 Turtle
Characters can regain Willpower in various ways, but it isn’t
3 Human toddler
easy, so consider spending Willpower points carefully.
5 Human adult Uses of Willpower are explained more fully in the
8 Wolf Dramatic Systems Chapter, under “Heroic Effort,” p. 132.
10 Caribou • Spineless
12 Horse •• Weak
15 Cheetah ••• Timid
So, a being’s Strength and Dexterity are added to the •••• Certain
above number to determine its Speed. ••••• Confident
Your character’s Speed represents the number of yards •••••• Resolute
she can move in a turn and still perform an action. She can
move and perform an action in a turn, or perform an action ••••••• Driven
and move, but she cannot move, perform an action and move •••••••• Determined
again all in the same turn. ••••••••• Iron-willed
Alternatively, she can run at up to double her Speed in a •••••••••• Implacable
turn, but can usually take no other action. See Chapter 7, Note: Willpower is not to be confused with Resolve.
p. 164, for details. Also, when your character suffers an injury Resolve is your character’s ongoing focus. Think of it as his
modifier based on her current Health, her Speed is reduced as long-term purpose, like a career plan. Willpower reflects your
well. character’s short-term highs and lows, his ability to dedicate
Example: Katie’s character has a Strength of 2 and a himself in brief efforts to overcome challenges. Resolve does
Dexterity of 2. The character is a human adult, so her Speed contribute to your character’s overall Willpower dots, though.
is 9 (2+2+5), meaning she can walk or jog nine yards or
run 18 yards per turn. If the character is injured and has Spending Willpower Points
only three Health points remaining, she incurs a -1 modifier Willpower represents the ability to succeed through
to dice pools and Speed, reducing the trait to 8. sheer determination. It’s useful for a number of things.
If your character’s Strength or Dexterity changes Only one Willpower point can be spent per turn to achieve
through the use of experience points (or through tempo- any one of the following effects.
rary enhancement during the course of a story), her Speed • You can spend a point of Willpower to gain a +3
changes as well. If you change your character’s Strength modifier on a roll during a turn. Only one dice pool can
or Dexterity, don’t forget to adjust her Speed. be affected per turn, and the Storyteller may determine
that some rolls cannot be modified in this way. You can-
Willpower not spend a point of Willpower to gain a bonus on a de-
generation or Morality roll (see above).
Traits: Resolve + Composure • A Willpower point can be spent to add two to your
Willpower measures your character’s self-confidence, de- character’s Stamina, Resolve, Composure or Defense to
termination and emotional resilience. A character with a high resist mental or social/emotional pressures asserted on
Willpower is focused, driven to achieve his goals, and capable of him, or to make a concerted effort to avoid being harmed.
resisting his dark impulses. It would be tempting to call such a See “Resistance,” p. 133.
character virtuous, but Willpower doesn’t equate to altruism. A
criminal mastermind or a serial killer could possess an iron will Regaining Willpower Points
just as easily as could a saint. The first two are ruthless in their Your character can recover lost Willpower through any
ambitions, and determined to see them through. one of four ways, detailed below. Willpower points can never
Willpower is rated on a scale from 1 to 10 and has exceed your character’s Willpower dots. The only way to
both permanent dots and temporary points. Your increase her Willpower dots is by increasing her Resolve
character’s permanent score is filled in on the dots on your and/or Composure (see Chapter 8, p. 216 for more details).
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