Page 138 - World of Darkness
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the object. Points of Structure damage inflicted are accu- If damage done to the door ever exceeds its total
mulated until the item buckles and then breaks completely. Durability (its own rating, plus points added by charac-
If the attacker inflicts harm through unarmed attacks, re- ters holding it), the door is forced open. If damage done
member that he incurs a single bashing wound per attack ever exceeds the door’s total Structure, the door is de-
made on the target. Explosives and demolition gear are stroyed altogether.
an excellent means to damaging and destroying objects Blowing up an object: Explosives must be acquired
instantaneously, if they’re available. before they can go boom. Roll Intelligence + Science to
Breaking down a door: Roll Strength + Stamina. configure explosives correctly, or Dexterity + Athletics to
Each success gained in excess of the door’s Durability is a throw them where intended. Explosives have an inherent
point of Structure damage inflicted. Overcoming all of Damage rating that is inflicted automatically, and also
the door’s Structure points breaks it down completely. rolled to do additional harm. See “Explosives,” p. 178 in
Exceeding Durability in damage done breaks the lock; the Chapter 7. That damage must exceed the target’s Dura-
door remains on its hinges, but can be opened. bility for the object to be harmed in the explosion.
Holding back a door: Your character seeks to hold a Kicking out a grille: Roll Strength + Stamina. Suc-
door closed against others who want it open. Roll Strength cesses gained must exceed the grille’s Durability score to
+ Stamina. Successes earned are added to the door’s Du- do it harm. Overcoming all of the grille’s Structure points
rability rating (which also increases its Structure). A hold- knocks it out completely. Exceeding Durability rating in
ing character suffers half of any damage that exceeds the total damage done bends the grille. In order for someone
door’s total Durability rating (that from the door itself and to crawl through a bent grille, Structure damage done to
from the reinforcing character; fractions are rounded the target in excess of its Durability must also exceed the
down). So, if your character holds a door with 1 Durabil- person’s Size. Say a grille has 3 Durability and 10 Struc-
ity and two successes are achieved on your Strength + ture. Seven damage has been inflicted to the grille, which
Stamina roll, the door’s total Durability is 3. If an attack exceeds its Durability by four. Anyone who is Size 3 or
staged on the door nets five successes, the door suffers two lower may crawl through.
damage and your character suffers one Health. These rules Smashing one object into another: Your character
can also be applied to breaking and holding windows, cabi- rams one object into another with the intent to break the
nets and coffins. No more than two people can work to- target. It’s possible that either object could break, how-
gether to break down or reinforce a normal-sized door. ever. If the effort is made under stressful circumstances or
the target resists, the Storyteller calls for a Strength +
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SYSTEMS- OBJECTS

