Page 138 - World of Darkness
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the object. Points of Structure damage inflicted are accu-  If damage done to the door ever exceeds its total
             mulated until the item buckles and then breaks completely.  Durability (its own rating, plus points added by charac-
             If the attacker inflicts harm through unarmed attacks, re-  ters holding it), the door is forced open. If damage done
             member that he incurs a single bashing wound per attack  ever exceeds the door’s total Structure, the door is de-
             made on the target. Explosives and demolition gear are  stroyed altogether.
             an excellent means to damaging and destroying objects  Blowing up an object: Explosives must be acquired
             instantaneously, if they’re available.          before they can go boom. Roll Intelligence + Science to
                Breaking down a door: Roll Strength + Stamina.  configure explosives correctly, or Dexterity + Athletics to
             Each success gained in excess of the door’s Durability is a  throw them where intended. Explosives have an inherent
             point of Structure damage inflicted. Overcoming all of  Damage rating that is inflicted automatically, and also
             the door’s Structure points breaks it down completely.  rolled to do additional harm. See “Explosives,” p. 178 in
             Exceeding Durability in damage done breaks the lock; the  Chapter 7. That damage must exceed the target’s Dura-
             door remains on its hinges, but can be opened.  bility for the object to be harmed in the explosion.
                Holding back a door: Your character seeks to hold a  Kicking out a grille: Roll Strength + Stamina. Suc-
             door closed against others who want it open. Roll Strength  cesses gained must exceed the grille’s Durability score to
             + Stamina. Successes earned are added to the door’s Du-  do it harm. Overcoming all of the grille’s Structure points
             rability rating (which also increases its Structure). A hold-  knocks it out completely. Exceeding Durability rating in
             ing character suffers half of any damage that exceeds the  total damage done bends the grille. In order for someone
             door’s total Durability rating (that from the door itself and  to crawl through a bent grille, Structure damage done to
             from the reinforcing character; fractions are rounded  the target in excess of its Durability must also exceed the
             down). So, if your character holds a door with 1 Durabil-  person’s Size. Say a grille has 3 Durability and 10 Struc-
             ity and two successes are achieved on your Strength +  ture. Seven damage has been inflicted to the grille, which
             Stamina roll, the door’s total Durability is 3. If an attack  exceeds its Durability by four. Anyone who is Size 3 or
             staged on the door nets five successes, the door suffers two  lower may crawl through.
             damage and your character suffers one Health. These rules  Smashing one object into another: Your character
             can also be applied to breaking and holding windows, cabi-  rams one object into another with the intent to break the
             nets and coffins. No more than two people can work to-  target. It’s possible that either object could break, how-
             gether to break down or reinforce a normal-sized door.  ever. If the effort is made under stressful circumstances or
                                                             the target resists, the Storyteller calls for a Strength +

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