Page 141 - World of Darkness
P. 141
Automotive Tools Alternatively, the Storyteller might decree that per-
forming a task in the dark imposes a standard penalty of -
Durability 2-3, Size 1-5, Structure variable, Cost • to 3 and having a flashlight diminishes that penalty to -2.
•••• No Resource dots are required to be able to afford a
Function: Tools useful for working on vehicles and flashlight.
engines can range from handheld wrenches and pliers that
can be used to perform minor jobs such as changing oil, to Gasmask
hydraulic lifts, diagnostic computers and complete garages.
The Storyteller may rule that no tool that offers a bonus Durability 1, Size 2, Structure 3, Cost ••
of +2 or less is any help on a significant repair job such as Function: A device worn over the face and/or head
rebuilding an engine. A fully stocked machine shop is re- that filters air, hopefully saving the wearer from airborne
quired for that (rated 3, 4 or 5). Otherwise, efforts to re- poisons or toxins. Bonus dice (as many as four or five) can
pair busted hoses or punctured radiators might be made be added to Stamina-based rolls to resist such threats.
with lesser tools. Bonus dice are added to Dexterity or
Intelligence + Crafts rolls. Gunsmithing Kit
Durability 2, Size 2, Structure 4, Cost ••
Climbing Gear Function: The tools helpful in cleaning, maintain-
ing and repairing firearms, from pistols to machine guns.
Durability 2, Size 2, Structure 4, Cost ••
Function: Ropes, bungees, pitons, hammers and Bonus dice are added to Dexterity + Crafts rolls. Clearing
clamps — the tools helpful in climbing a sheer surface, a gun jammed after a dramatic failure usually requires an
whether it’s a mountainside or building. Bonus dice are action rather than a Crafts roll, unless the Storyteller de-
added to Strength + Athletics rolls. crees that a serious jam has occurred. That probably means
the weapon is useless until it is taken apart and reas-
Demolitions Kit sembled.
Durability 2, Size 2, Structure 4, Cost ••• Lock Picks
Function: The tools needed to create and deactivate
explosives. They include cutters, pliers, switches and Durability 2, Size 1, Structure 3, Cost •••
chemical agents. Explosives themselves are not included. Function: A set of tools used to trip locks and open
Those must be acquired or created separately. Legal ac- doors and windows. One kind could be intended for ve-
quisition of explosives requires that your character is a hicles and another for buildings. The tools typically add
licensed contractor or that he has prerequisite military dice to Dexterity + Larceny rolls.
credentials. (See the Status Merit, p. 116.) A kit typically
adds bonus dice to Intelligence + Science rolls. Mace or Pepper Spray
Durability 1, Size 0, Structure 1, Cost n/a
First-Aid Kit Function: Contained in spray bottles that fit in the
palm of the hand, these devices debilitate targets who are
Durability 1, Size 2, Structure 3, Cost • or ••
Function: Anything from your standard bandages- sprayed in the face. A Dexterity + Athletics roll is made
and-alcohol kit to an advanced set owned or carried by at a -1 penalty to hit a target. Range is one yard maxi-
people such as EMTs who work in the medical profession mum, and the target’s Defense applies. If it is successful,
or who anticipate serious work-related injuries. The kit’s all of the target’s actions suffer a -5 penalty for the re-
rating in bonus dice is added to Dexterity + Medicine. mainder of the scene as his senses are overwhelmed and
breathing is made extremely difficult. A chance roll is not
Flashlight made to use a spray on a target over one yard away; the
effort fails automatically. Beings that are no longer alive
Durability 1, Size 1, Structure 2, Cost n/a but that walk and talk are not affected by such devices. A
Function: Unlike most tools, flashlights don’t offer single spray canister can be used three times before it’s
dice bonuses. They simply diminish the effects of dark-
empty.
ness, reducing the penalties of “Fighting Blind” (p. 166). No Resource dots are required to be able to afford a
Using a flashlight while performing actions makes the feats
spray.
possible, but still challenging. Rather than be reduced to
a Storyteller-controlled chance roll, you are still able to Nightvision Goggles
make your own rolls, only at a penalty of -3 or -4 depend-
ing on the degree of darkness. So, if your character tries to Durability 1, Size 1, Structure 2, Cost ••
shoot a target by flashlight, and he has 2 Dexterity, 3 Fire- Function: This headgear allows a wearer to see in
arms and a gun rated 3, your dice pool might be composed darkness, eliminating penalties for operating blind. See
of four dice (2 + 3 + 3 - 4). “Fighting Blind,” p. 166. Exposure to any light source while
wearing the goggles actually causes blindness, imposing
the Fighting Blind rules.
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Chapter 6- DRAMATIC SYSTEMS

