Page 140 - World of Darkness
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exceeded to cause damage to them). People and  bonuses to Drive rolls, while a new sports car can offer
                sentient targets who wear protective gear have  four.
                armor ratings that are subtracted from attack-  Generally speaking, useful but simple items and tools
                ers’ dice pools (see “Armor,” p. 166). A person  offer a +1 bonus. Most specially made gear that’s designed
                wearing a flak jacket is not considered to have a  and fabricated for a particular purpose is rated +2. Say, a
                Durability rating, for example. The rating of his  slimjim for auto theft. Tools at +3 are reliable and precise.
                armor imposes a penalty to an attacker’s dice  Tools rated +4 and +5 are top-of-the-line, craftsman-made
                pool (see Chapter 7: Combat).                and probably expensive devices. Add one dot to the listed
                    If you want to determine if someone be-  costs for items rated +4, and two for items rated +5. Thus,
                yond a barrier or inside an armored vehicle can  if your character has a set of lock picks (which normally
                be hurt, see “Cover,” p. 162.                have a cost of 3) with a dice bonus of +4, his tools have a
                                                             cost of 4.
                                                                Equipment created or altered by supernatural or ad-
                                                             vanced means can be rated +4 or +5 (or higher!), but is
             Equipment                                       probably always assigned an equal cost — if available for
                                                             purchase at all. An inventor who works beyond the realm
                                                             of ordinary human technology might design a universal
                The following items are indicative of just some of the  lock set, for example. One tool can open doors of any kind.
             gear that your character may acquire or use when dealing  It confers a +5 die bonus to B&E efforts, and costs five
             with the mysteries of the unseen world. The creatures that  dots to be acquired. Of course, cost has little bearing if
             haunt the shadows may have miraculous capabilities, but  someone can steal or barter for an item rather than buy it.
             modern technology can be used to even the odds some-  The relative costs of items are listed in dots. Com-
             what. Sometimes beings in touch with humanity turn to  pare these to the dots in your character’s Resources Merit
             these items to ply them against rivals, and some shepherd  (if any) to see if he can afford them with disposable cash.
             the way to new innovations that are eventually shared with  See “Resources,” p. 115, for more information.
             the masses.                                        The items listed here tend to be somewhat uncon-
                                                             ventional — things you might not see everyday, but that
             Die Bonuses                                     your character might intentionally seek out. It’s assumed
                Using equipment and tools to accomplish feats gen-  that you can assess the utility (and die bonuses) of ordi-
             erally improves your character’s chances of success. Gear  nary items such as computers, household tools and handy
             is typically rated 1 to 5 in terms of quality, and that num-  items such as Swiss Army knives.
             ber of dice is added to your dice pools when pertinent  Dice bonuses can apply to instant actions — feats
             actions are performed. For example, an attempt to break  performed in the space of one turn. They can also apply
             into a car involves Dexterity + Larceny. Your character  to rolls made in extended actions. A project occurs over a
             can try it without any tools or devices, but the effort is  period of time, with rolls made at intervals to gauge
             difficult and probably crude (he busts out a window to get  progress. Having tools (getting dice bonuses) definitely
             in). But if your character uses a crowbar to help the effort,  improves your character’s chances of success at an extended
             the Storyteller might grant a +1 bonus. You add one die  action, and may help him accomplish it more quickly than
             to your dice pool. Now, if your character has a high-qual-  without the gear.
             ity, precise set of tools designed specifically for breaking  When a dramatic failure occurs, something may have
             and entering, the Storyteller might grant you as much as  gone horribly wrong with the tools used. The Storyteller
             a +3 or higher bonus. The better tools brought to bear are  decides just what has happened. One of your character’s
             simply more effective than a crowbar.           picks could be broken, lost, hopelessly jammed in a door,
                Most conventional equipment offers a +1 to +3 die  or simply dropped making enough noise to draw atten-
             bonus. These items are commercially available and not  tion. In the case of damaged or broken tools, consider their
             necessarily unusual. The most basic, rudimentary or im-  bonus ratings to diminish by one thereafter, along with
             provised of tools may add nothing to your character’s ef-  their cost dots if they’re sold.
             forts. A bent coat hanger isn’t really so useful in giving  Cost dots for equipment are ultimately relative as-
             your character a bonus at breaking into a car, for example.  signments. In the free world where commerce is largely
                Indeed, some activities require tools or devices to be  open, costs are as listed. In a politically or religiously op-
             attempted at all. In these cases, bonuses are gained for  pressed locale, forbidden items are rare and more expen-
             using good-quality equipment. You can’t play in an or-  sive. Illegal items in any region are certainly expensive
             chestra without a violin, for example. Possessing any old  and must be acquired through underground channels.
             violin doesn’t grant your character an immediate bonus  Consider any illegal or black-market purchase to be at
             to Expression rolls. The instrument needs to be special to  least one dot more expensive than indicated in these rules.
             confer bonuses. A finely crafted antique piece might be  There could also be a cost to life, limb and liberty, but
             +2, while a Stradivarius is +4 or +5. Likewise, you can’t  that’s for the Storyteller to decide in your story.
             drive without a vehicle. A beat-up old sedan may offer no


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