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Chapter 4: Advantages
                  Chapter 4: Advantages







                                                      Advantages are aspects of your character that set him apart from his peers,
                                                   for good or ill. A strong will, an unshakeable moral conviction or a simple talent
                                                   for ducking are all possible benefits in a rough and uncertain world. As your
                                                   character develops over time, his advantages can increase to exceptional levels.
                                                      Most advantages are derived traits determined by adding two or more
                                                   Attributes together. Others, such as Morality and Size, have a base value with
                                                   which all characters begin play. As your character’s Attributes increase through
                                                   the expenditure of experience points, his advantages increase as well. Like-
                                                   wise, as Attributes are temporarily decreased through supernatural curses or
                                                   other strange events, their linked advantages are similarly reduced.
                     Here alone I in books
                      Here alone I in books
                  formd of metals
                  formd of metals                  Defense
                     Have written the
                      Have written the
                  secrets of wisdom                   Traits: Your character’s Defense is equal to his Dexterity or Wits, which-
                  secrets of wisdom
                     The secrets of dark           ever is lower.
                      The secrets of dark
                  contemplation                       The object of any fight is to knock the other guy out without letting him do
                  contemplation                    the same to you. At the same time that your character throws punches and looks
                     By fightings and              for a chance to land a knockout blow, he bobs, weaves and ducks, making him-
                      By fightings and
                  conflicts dire,
                  conflicts dire,                  self as difficult a target as possible for his opponent’s counterblows. Your character’s
                     With terrible mon-            Defense trait is applied as a negative modifier to his opponent’s rolls for Brawl,
                      With terrible monsters
                  sters Sin-bred:                  Weaponry and thrown-weapon (Dexterity + Athletics) attacks. If he is assaulted
                  Sin-bred:                        by multiple attackers, his full Defense trait is applied to one attacker and then
                     Which the bosoms of
                      Which the bosoms of
                  all inhabit;                     his trait is reduced by one for each subsequent attack. Your character’s Defense
                  all inhabit;                     cannot normally be used against Firearms (gun and bow-based) attacks, unless
                     Seven deadly Sins             they’re conducted within close-combat range; one to two yards (see “Firearms
                      Seven deadly Sins of
                  of the soul.                     and Close Combat,” p. 162). Defense does not apply if your character is taken by
                  the soul.
                     — William Blake, “The         surprise or is immobilized by some means.
                      — William Blake, “The
                  Book of Urizen”                     Example: Sims finds himself in a barroom brawl with three bikers. His
                  Book of Urizen”                  Dexterity is 4 and his Wits is 2. Taking the lower of the two Attributes, his
                                                   Defense trait is 2. As the bikers wade in Sims does his best to avoid their swings.
                                                   The first biker suffers a -2 modifier to his attack roll — Sims’ full Defense —
                                                   while the second biker incurs only a -1 modifier. The third attacker is unaffected,
                                                   as Sims has no Defense left to avoid the assailant’s punch.
                                                      Defense is not affected by any wound penalties (p. 171) that your char-
                                                   acter may have incurred.
                                                      For more details on how Defense is used in combat, see Chapter 7, p. 155.
                                                      As your character’s Dexterity and Wits increase through the application
                                                   of experience points (or through temporary enhancement during the course
                                                   of a story), his Defense may change as well. If you increase your character’s
                                                   Dexterity or Wits don’t forget to adjust his Defense accordingly.

                                                   Health

                                                      Traits: Stamina + Size
                                                      A character’s Health trait reflects his body’s capacity to cope with injury
                                                   and remain functional. As your character suffers damage, whether acciden-
                                                   tally or in combat (see Chapter 7 for details), each point of damage inflicted
                                                   lowers his Health by one. When your character’s Health points are reduced
                                                   to three, he suffers a negative modifier to his dice pools. As his Health points
                                                   continue to decrease, this negative modifier increases as he is slowly over-
                                                   come by shock and physical trauma. When all of your character’s Health
                                                   points are marked off as aggravated damage, he is dead. See Chapter 7, p. 152,
                                                   for more details on types of damage and how they affect a character’s Health.
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             Chapter 4- ADVANTAGES
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